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(Updated Defensive Duelist to show the change from EA that your AC increases by Proficiency Bonus, not by +2.) |
m (More details on polearm mastery) |
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|{{anchor|Polearm Master}}{{Icon|Passive Feature Generic Icon.png}} Polearm Master || | |{{anchor|Polearm Master}}{{Icon|Passive Feature Generic Icon.png}} Polearm Master || | ||
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon. | * When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage. (NOTE: Currently does not add bonus damage from other sources than the ability modifier. This might be intentional or a bug.) | ||
* You can also make an [[Opportunity Attack]] when a target comes within range. | * You can also make an [[Opportunity Attack]] when a target comes within range. | ||
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Revision as of 09:54, 10 August 2023
At class levels 4, 8, and 12[Needs Verification], players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
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Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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Damage resistance options are one of the following: |
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(Requires Proficiency)
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(Requires Proficiency)
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(Requires Proficiency)
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(Requires Proficiency)
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Ability choices are 1 of the following: |
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Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.