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Monk: Difference between revisions

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m (included Wholeness of Body, minor formatting fixes)
(added currently available icons to skills)
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| 2
| 2
| -
| -
| [[File:PassiveFeature UnarmoredDefense.png|frameless|upright=0.1|size=64|link=#Level 1]] [[#Level 1|Unarmoured Defence]], [[#Level 1|Martial Arts]], [[Flurry of Blows]]
| [[File:PassiveFeature UnarmoredDefense.png|frameless|upright=0.1|size=64|link=#Level 1]] [[#Level 1|Unarmoured Defence]], [[#Level 1|Martial Arts]], {{Icon|Action Monk FlurryOfBlows.png|24}}[[Flurry of Blows]]
|-
|-
| [[#Level 2|2nd]]
| [[#Level 2|2nd]]
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| 3
| 3
| +10 ft.
| +10 ft.
|  [[#Level 2|Ki]],  [[#Level 2|Unarmoured Movement]], Patient Defense, Step of the Wind: Dodge, Step of the Wind: Disengage
|  [[#Level 2|Ki]],  [[#Level 2|Unarmoured Movement]], {{Icon|Action_Monk_PatientDefense.png|24}}[[Patient Defence (Condition)|Patient Defence]], Step of the Wind: Dodge, Step of the Wind: Disengage
|-
|-
| [[#Level 3|3rd]]
| [[#Level 3|3rd]]
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| 4
| 4
| +10 ft.
| +10 ft.
| [[#Level 3|Choose a subclass]], [[#Level 3|Deflect Missiles]]
| [[#Level 3|Choose a subclass]], {{Icon|Action Monk DeflectMissile.png|24}}[[#Level 3|Deflect Missiles]]
|-
|-
| [[#Level 4|4th]]
| [[#Level 4|4th]]
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| 5
| 5
| +10 ft.
| +10 ft.
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Available Feats|Feat]], [[#Level 4|Slow Fall]]
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Available Feats|Feat]], {{Icon|Slow Fall Icon.png|24}}[[#Level 4|Slow Fall]]
|-
|-
| [[#Level 5|5th]]
| [[#Level 5|5th]]
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|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.
|-  
|-  
|[[Harmony of Fire and Water]]
|{{Icon|Spell HarmonyOfFireAndWater.png|24}}[[Harmony of Fire and Water]]
! style="margin: auto" |{{SmallIcon|Action Icon.png}}
! style="margin: auto" |{{SmallIcon|Action Icon.png}}
|{{SmallIcon|Long rest icon.png}}
|{{SmallIcon|Long rest icon.png}}
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====Skills====
====Skills====
*[[Patient Defence]]
*{{Icon|Action_Monk_PatientDefense.png|24}}[[Patient Defence]]
* [[Step of the Wind: Dash]]
* [[Step of the Wind: Dash]]
*[[Step of the Wind: Disengage]]
*[[Step of the Wind: Disengage]]
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====='''New'''=====
====='''New'''=====
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
*[[Deflect Missiles]] ''([[Reaction]])''
*{{Icon|Action Monk DeflectMissile.png|24}}[[Deflect Missiles]] ''([[Reaction]])''


====='''Changed'''=====
====='''Changed'''=====
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* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point  
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point  


*[[Slow Fall]] ''([[Reaction]])''
*{{Icon|Slow Fall Icon.png|24}}[[Slow Fall]] ''([[Reaction]])''
*'''Ability Score Improvement or Feat''' ''(Choose 1)''
*'''Ability Score Improvement or Feat''' ''(Choose 1)''
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
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====='''New'''=====
====='''New'''=====
*+ 1{{SmallIcon|Monk Ki Icon.png}}Ki point
*+ 1{{SmallIcon|Monk Ki Icon.png}}Ki point
*[[Extra Attack]]
*{{Icon|Extra Attack Icon.png|24}}[[Extra Attack]]


====='''Changed'''=====
====='''Changed'''=====
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====Class Features====
====Class Features====
*+ 1{{SmallIcon|Monk Ki Icon.png}}Ki point
*+ 1{{SmallIcon|Monk Ki Icon.png}}Ki point
*[[Evasion]]
*{{Icon|Evasion Icon.png|24}}[[Evasion]]
*Stillness of Mind
*Stillness of Mind
**If you are [[Charmed (Condition)|Charmed]] or [[Frightened (Condition)|Frightened]], you automatically cast Stillness of Mind to remove the condition.
**If you are [[Charmed (Condition)|Charmed]] or [[Frightened (Condition)|Frightened]], you automatically cast Stillness of Mind to remove the condition.

Revision as of 18:38, 11 August 2023

Template:Up to date

Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk Class Icon.png
Monk Class Icon.png
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.


Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Four Elements Icon.pngWay of the Four Elements, Open Hand.pngWay of the Open Hand, Shadow Icon.pngWay of Shadow

The Monk Class Progression
Level Proficiency Bonus Martial Arts Ki Points Unarmoured Movement Features
1st +2 1d4 2 - size=64 Unarmoured Defence, Martial Arts, Action Monk FlurryOfBlows.pngFlurry of Blows
2nd +2 1d4 3 +10 ft. Ki, Unarmoured Movement, Action_Monk_PatientDefense.pngPatient Defence, Step of the Wind: Dodge, Step of the Wind: Disengage
3rd +2 1d6 4 +10 ft. Choose a subclass, Action Monk DeflectMissile.pngDeflect Missiles
4th +2 1d6 5 +10 ft. Feats#Available Feats Feat, Slow Fall Icon.pngSlow Fall
5th +3 1d6 6 +10 ft. Extra Attack Icon.png Extra Attack, Stunning Strike
6th +3 1d6 7 +15 ft. Ki-Empowered Strikes, Subclass feature
7th +3 1d6 8 +15 ft. File:Evasion Icon.png Evasion
8th +3 1d6 9 +15 ft. Feats#Available Feats Ability Score Improvement
9th +4 1d8 10 +15 ft. Unarmoured Movement improvement
10th +4 1d8 11 +20 ft. Purity of Body
11th +4 1d8 12 +20 ft. Subclass feature
12th +4 1d8 13 +20 ft. Feats#Available Feats Ability Score Improvement

Class Information

Ki

Description

Ki is the magic that flows through all living beings. You can use Ki points to fuel your advanced monk techniques.

Ki is a resource specific to Monk. It is used to cast certain abilities that the Monk class can learn.

At level 1, the Monk starts with 2 charges of Ki, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Four Elements Icon.pngWay of the Four Elements, at level 3 they can use Spell HarmonyOfFireAndWater.pngHarmony of Fire and Water, otherwise if the Monk's subclass is Open Hand Icon.pngWay of the Open Hand, at level 6 they can use Wholeness of Body

Spell Name Description
Blade of Rime + 2 Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.
Spell HarmonyOfFireAndWater.pngHarmony of Fire and Water Harmony of Fire and Water is an Action that allows the Monk Monk to recover half of their max Ki points outside of combat, but can only be used once per long rest.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Class Features

  • + 2Ki points

Passives

  • Unarmoured Defence Unarmoured Defence
  • Martial Arts: Dextrous Attacks
    • Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
  • Martial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~4 Damage TypesBludgeoning damage, unless their normal damage is higher.
  • Martial Arts: Bonus Unarmed Strike
    • After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.

Skills

Level 2

Class Features

  • + 1Ki point
  • Unarmoured Movement
    • Your movement speed increases by 3m/10ft while you are not wearing armour or using a shield.

Skills

Level 3

Class Features

New
Changed
  • Martial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~6Damage TypesBludgeoning damage(previously 1~4), unless their normal damage is higher.

Select a Subclass

Four Elements Icon.png
Way of the Four Elements
Open Hand.png
Way of the Open Hand
Shadow Icon.png
Way of Shadow
  • Flurry of Blows: Topple
  • Flurry of Blows: Stagger
  • Flurry of Blows: Push
  • Shadow Arts: Hide
  • Shadow Arts: Pass Without Trace
  • Shadow Arts: Darkness
  • Shadow Arts: Darkvision
  • Shadow Arts: Silence
  • Cantrip: Minor Illusion

Level 4

Class Features

  • + 1Ki point
  • Slow Fall Icon.pngSlow Fall (Reaction)
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

Level 5

Class Features

New
Changed
Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Cloak of Shadows

Skills

Level 6

Class Features

New
  • + 1Ki point
  • Ki-Empowered Strikes
    • Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
  • Improved Unarmoured Movement
    • Your movement speed increases by 4.5m/15ft (previously 3m/10ft) while you are not wearing armour or using a shield.
Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Manifestation of Body
  • Manifestation of Mind
  • Manifestation of Soul
  • Wholeness of Body
  • Shadow Step

Level 7

Class Features

Level 8

Class Features

  • + 1Ki point
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

Level 9

Class Features

New
  • + 1Ki point
  • Advanced Unarmoured Movement
    • Difficult Terrain doesn't slow you down and you can jump an additional 6m/20ft while you are not wearing armour or using a shield.
Changed
  • Martial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~8 Damage TypesBludgeoning damage (previously 1~6), unless their normal damage is higher.
  • Proficiency Bonus: +4 (previously +3)
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
Improved Elemental Casting

Gain an additional spell

Ki Resonation: Punch

Ki Resonation: Punch (Bonus Action)

Ki Resonation: Blast

Level 10

Class Features

New
  • + 1Ki point
  • Purity Of Body
    • You are Immune to Damage TypesPoison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Changed
  • Improved Unarmoured Movement
    • Your movement speed increases by 6m/20ft (previously 4.5m/15ft) while you are not wearing armour or using a shield.

Level 11

Class Features

  • + 1Ki point
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Ki Resonation: Punch
  • Ki Resonation: Punch (Bonus Action)
  • Ki Resonation: Blast

Level 12

Class Features

  • + 1Ki point
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.