Monk: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Added Wholeness of Body to 6th level Monk)
m (Replaced Ki text with non-main namespace variant)
Line 6: Line 6:
}}
}}


<!-- monk editors, do note that there is a shorthand to type out the icon with text: {{:Monk/KiText}}.
<!-- monk editors, do note that there is a shorthand to type out the icon with text: {{User:Tc/Ki}}.
you can make it link to #Ki with the l parameter! see https://bg3.wiki/wiki/Monk/KiText to know more-->
you can make it link to #Ki with the l parameter! see https://bg3.wiki/wiki/Monk/KiText to know more-->


Line 31: Line 31:
| style="width: 15%;" | [[Proficiency Bonus]]
| style="width: 15%;" | [[Proficiency Bonus]]
| style="width: 10%;" |  Martial Arts
| style="width: 10%;" |  Martial Arts
| style="width: 10%;" |  {{:Monk/KiText}}s
| style="width: 10%;" |  {{User:Tc/Ki}}s
| style="width: 18%;" |  Unarmoured Movement
| style="width: 18%;" |  Unarmoured Movement
| Features
| Features
Line 141: Line 141:
{{UnderConstruction|section}}
{{UnderConstruction|section}}


{{:Monk/KiText}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.  
{{User:Tc/Ki}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.  


At level 1, the Monk starts with 2 charges of {{:Monk/KiText}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}}, at  level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Open Hand Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}.
At level 1, the Monk starts with 2 charges of {{User:Tc/Ki}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}}, at  level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Open Hand Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}.
<!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE-->
<!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE-->
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
Line 160: Line 160:
! style="margin: auto" |{{SmallIcon|Action Icon.png}}
! style="margin: auto" |{{SmallIcon|Action Icon.png}}
|{{SmallIcon|Long rest icon.png}}
|{{SmallIcon|Long rest icon.png}}
| Recover half of your max {{:Monk/KiText}} outside of combat. Can only be used once per long rest.
| Recover half of your max {{User:Tc/Ki}} outside of combat. Can only be used once per long rest.
|}
|}


Line 171: Line 171:


====Class Features====
====Class Features====
*+ 2{{:Monk/KiText}}s
*+ 2{{User:Tc/Ki}}s
*{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}}
*{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}}
* {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}}
* {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}}
Line 184: Line 184:


====Class Features====
====Class Features====
* + 1{{:Monk/KiText}}
* + 1{{User:Tc/Ki}}
* {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}}
* {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}}
* {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}}
* {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}}
Line 196: Line 196:


====='''New'''=====
====='''New'''=====
* + 1{{:Monk/KiText}}
* + 1{{User:Tc/Ki}}
*{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])''
*{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])''


Line 229: Line 229:


====Class Features====
====Class Features====
* + 1{{:Monk/KiText}}
* + 1{{User:Tc/Ki}}


*{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])''
*{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])''
Line 241: Line 241:


====='''New'''=====
====='''New'''=====
*+ 1{{:Monk/KiText}}
*+ 1{{User:Tc/Ki}}
*{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}}
*{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}}


Line 272: Line 272:


====='''New'''=====  
====='''New'''=====  
*+ 1{{:Monk/KiText}}
*+ 1{{User:Tc/Ki}}
*{{Icon|PassiveFeature KiEmpoweredStrikes.png|25}}Ki-Empowered Strikes
*{{Icon|PassiveFeature KiEmpoweredStrikes.png|25}}Ki-Empowered Strikes
**Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
**Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Line 304: Line 304:


====Class Features====
====Class Features====
*+ 1{{:Monk/KiText}}
*+ 1{{User:Tc/Ki}}
*{{IconLink|Evasion Icon.png|Evasion|size=25}}
*{{IconLink|Evasion Icon.png|Evasion|size=25}}
*{{Icon|PassiveFeature StillnessOfMind.png|25}}Stillness of Mind
*{{Icon|PassiveFeature StillnessOfMind.png|25}}Stillness of Mind
Line 312: Line 312:


==== Class Features====
==== Class Features====
*+ 1{{:Monk/KiText}}
*+ 1{{User:Tc/Ki}}
*'''Ability Score Improvement or Feat''' ''(Choose 1)''
*'''Ability Score Improvement or Feat''' ''(Choose 1)''
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
Line 322: Line 322:


=====New=====
=====New=====
* + 1{{:Monk/KiText}}
* + 1{{User:Tc/Ki}}
*{{Icon|PassiveFeature UnarmoredMovement DifficultTerrain.png|25}}Advanced Unarmoured Movement
*{{Icon|PassiveFeature UnarmoredMovement DifficultTerrain.png|25}}Advanced Unarmoured Movement
**[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield.
**[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Line 350: Line 350:


=====New=====
=====New=====
*+ 1{{:Monk/KiText}}
*+ 1{{User:Tc/Ki}}
*{{Icon|PassiveFeature PurityOfBody.png|25}}Purity Of Body  
*{{Icon|PassiveFeature PurityOfBody.png|25}}Purity Of Body  
**You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians.
**You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians.
Line 362: Line 362:


====Class Features====
====Class Features====
* + 1{{:Monk/KiText}}
* + 1{{User:Tc/Ki}}
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
Line 384: Line 384:


==== Class Features====
==== Class Features====
*+ 1{{:Monk/KiText}}
*+ 1{{User:Tc/Ki}}
*'''Ability Score Improvement or Feat''' ''(Choose 1)''
*'''Ability Score Improvement or Feat''' ''(Choose 1)''
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)

Revision as of 13:50, 14 August 2023

Template:Up to date


Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk Class Icon.png
Monk Class Icon.png
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.


Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Four Elements Icon.pngWay of the Four Elements, Open Hand.pngWay of the Open Hand, Shadow Icon.pngWay of Shadow

The Monk Class Progression
Level Proficiency Bonus Martial Arts Ki Points Unarmoured Movement Features
1st +2 1d4 2 - Unarmoured Defence Unarmoured Defence, PassiveFeature_MartialArts_DextrousUnarmedAttacks.pngMartial Arts: Dextrous Attacks, PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes, PassiveFeature MartialArts BonusUnarmedStrike.pngMartial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows
2nd +2 1d4 3 + 3 m / 10 ft. PassiveFeature UnarmoredMovement.pngUnarmoured Movement,

Patient Defence Patient Defence,Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage

3rd +2 1d6 4 + 3 m / 10 ft. Choose a subclass, Deflect Missiles Deflect Missiles
4th +2 1d6 5 + 3 m / 10 ft. Feats#Available Feats Ability Score Improvement or Feat, Slow Fall Slow Fall
5th +3 1d6 6 + 3 m / 10 ft. Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed)
6th +3 1d6 7 + 4.5 m / 15 ft. PassiveFeature KiEmpoweredStrikes.pngKi-Empowered Strikes, Subclass feature, PassiveFeature UnarmoredMovement 2.pngImproved Unarmoured Movement, Wholeness of Body
7th +3 1d6 8 + 4.5 m / 15 ft. File:Evasion Icon.png Evasion, PassiveFeature StillnessOfMind.pngStillness of Mind
8th +3 1d6 9 + 4.5 m / 15 ft. Feats#Available Feats Ability Score Improvement or Feat
9th +4 1d8 10 + 4.5 m / 15 ft. PassiveFeature UnarmoredMovement DifficultTerrain.pngAdvanced Unarmoured Movement
10th +4 1d8 11 + 6 m / 20 ft. PassiveFeature PurityOfBody.pngPurity of Body, PassiveFeature UnarmoredMovement 3.pngImproved Unarmoured Movement
11th +4 1d8 12 + 6 m / 20 ft. Subclass feature
12th +4 1d8 13 + 6 m / 20 ft. Feats#Available Feats Ability Score Improvement or Feat

Class Information

Ki

Ki Point is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.

At level 1, the Monk starts with 2 charges of Ki Point, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Way of the Four Elements Way of the Four Elements, at level 3 they can use Harmony of Fire and Water Harmony of Fire and Water, otherwise if the Monk's subclass is Way of the Open Hand Way of the Open Hand, at level 6 they can use Wholeness of Body Wholeness of Body.

Spell Name Description
Blade of Rime Blade of Rime + 2 Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.
Harmony of Fire and Water Harmony of Fire and Water Recover half of your max Ki Point outside of combat. Can only be used once per long rest.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Class Features

  • + 2Ki Points
  • Flurry of Blows Flurry of Blows
  • Unarmoured Defence Unarmoured Defence
  • PassiveFeature_MartialArts_DextrousUnarmedAttacks.pngMartial Arts: Dextrous Attacks
    • Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~4 Damage TypesBludgeoning damage, unless their normal damage is higher.
  • PassiveFeature MartialArts BonusUnarmedStrike.pngMartial Arts: Bonus Unarmed Strike
    • After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.

Level 2

Class Features

Level 3

Class Features

New
Changed
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~6Damage TypesBludgeoning damage(previously 1~4), unless their normal damage is higher.

Select a Subclass

Four Elements Icon.png
Way of the Four Elements
Open Hand.png
Way of the Open Hand
Shadow Icon.png
Way of Shadow
  • Flurry of Blows: Topple
  • Flurry of Blows: Stagger
  • Flurry of Blows: Push
  • Shadow Arts: Hide
  • Shadow Arts: Pass Without Trace
  • Shadow Arts: Darkness
  • Shadow Arts: Darkvision
  • Shadow Arts: Silence
  • Cantrip: Minor Illusion

Level 4

Class Features

  • + 1Ki Point
  • Slow Fall Slow Fall(Reaction)
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

Level 5

Class Features

New
Changed
Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Cloak of Shadows

Skills

Level 6

Class Features

New
  • + 1Ki Point
  • PassiveFeature KiEmpoweredStrikes.pngKi-Empowered Strikes
    • Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
  • PassiveFeature UnarmoredMovement 2.pngImproved Unarmoured Movement
    • Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Shadow Step

Level 7

Class Features

Level 8

Class Features

  • + 1Ki Point
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

Level 9

Class Features

New
  • + 1Ki Point
  • PassiveFeature UnarmoredMovement DifficultTerrain.pngAdvanced Unarmoured Movement
    • Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~8 Damage TypesBludgeoning damage (previously 1~6), unless their normal damage is higher.
  • Proficiency Bonus: +4 (previously +3)
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
Improved Elemental Casting

Gain an additional spell

Ki Resonation: Punch

Ki Resonation: Punch (Bonus Action)

Ki Resonation: Blast

Level 10

Class Features

New
  • + 1Ki Point
  • PassiveFeature PurityOfBody.pngPurity Of Body
    • You are Immune to Damage TypesPoison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Changed
  • PassiveFeature UnarmoredMovement 3.pngImproved Unarmoured Movement
    • Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.

Level 11

Class Features

  • + 1Ki Point
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Tranquility

Level 12

Class Features

  • + 1Ki Point
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

External Links

Use {{User:Tc/MonkNavbox}} instead