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Monk: Difference between revisions
m (Added Wholeness of Body to 6th level Monk) |
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}} | }} | ||
<!-- monk editors, do note that there is a shorthand to type out the icon with text: {{: | <!-- monk editors, do note that there is a shorthand to type out the icon with text: {{User:Tc/Ki}}. | ||
you can make it link to #Ki with the l parameter! see https://bg3.wiki/wiki/Monk/KiText to know more--> | you can make it link to #Ki with the l parameter! see https://bg3.wiki/wiki/Monk/KiText to know more--> | ||
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| style="width: 15%;" | [[Proficiency Bonus]] | | style="width: 15%;" | [[Proficiency Bonus]] | ||
| style="width: 10%;" | Martial Arts | | style="width: 10%;" | Martial Arts | ||
| style="width: 10%;" | {{: | | style="width: 10%;" | {{User:Tc/Ki}}s | ||
| style="width: 18%;" | Unarmoured Movement | | style="width: 18%;" | Unarmoured Movement | ||
| Features | | Features | ||
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{{UnderConstruction|section}} | {{UnderConstruction|section}} | ||
{{: | {{User:Tc/Ki}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn. | ||
At level 1, the Monk starts with 2 charges of {{: | At level 1, the Monk starts with 2 charges of {{User:Tc/Ki}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}}, at level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Open Hand Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}. | ||
<!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE--> | <!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE--> | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
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! style="margin: auto" |{{SmallIcon|Action Icon.png}} | ! style="margin: auto" |{{SmallIcon|Action Icon.png}} | ||
|{{SmallIcon|Long rest icon.png}} | |{{SmallIcon|Long rest icon.png}} | ||
| Recover half of your max {{: | | Recover half of your max {{User:Tc/Ki}} outside of combat. Can only be used once per long rest. | ||
|} | |} | ||
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====Class Features==== | ====Class Features==== | ||
*+ 2{{: | *+ 2{{User:Tc/Ki}}s | ||
*{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}} | *{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}} | ||
* {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}} | * {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}} | ||
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====Class Features==== | ====Class Features==== | ||
* + 1{{: | * + 1{{User:Tc/Ki}} | ||
* {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}} | * {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}} | ||
* {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}} | * {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}} | ||
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====='''New'''===== | ====='''New'''===== | ||
* + 1{{: | * + 1{{User:Tc/Ki}} | ||
*{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])'' | *{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])'' | ||
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====Class Features==== | ====Class Features==== | ||
* + 1{{: | * + 1{{User:Tc/Ki}} | ||
*{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])'' | *{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])'' | ||
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====='''New'''===== | ====='''New'''===== | ||
*+ 1{{: | *+ 1{{User:Tc/Ki}} | ||
*{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}} | *{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}} | ||
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====='''New'''===== | ====='''New'''===== | ||
*+ 1{{: | *+ 1{{User:Tc/Ki}} | ||
*{{Icon|PassiveFeature KiEmpoweredStrikes.png|25}}Ki-Empowered Strikes | *{{Icon|PassiveFeature KiEmpoweredStrikes.png|25}}Ki-Empowered Strikes | ||
**Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | **Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | ||
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====Class Features==== | ====Class Features==== | ||
*+ 1{{: | *+ 1{{User:Tc/Ki}} | ||
*{{IconLink|Evasion Icon.png|Evasion|size=25}} | *{{IconLink|Evasion Icon.png|Evasion|size=25}} | ||
*{{Icon|PassiveFeature StillnessOfMind.png|25}}Stillness of Mind | *{{Icon|PassiveFeature StillnessOfMind.png|25}}Stillness of Mind | ||
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==== Class Features==== | ==== Class Features==== | ||
*+ 1{{: | *+ 1{{User:Tc/Ki}} | ||
*'''Ability Score Improvement or Feat''' ''(Choose 1)'' | *'''Ability Score Improvement or Feat''' ''(Choose 1)'' | ||
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.) | ** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.) | ||
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=====New===== | =====New===== | ||
* + 1{{: | * + 1{{User:Tc/Ki}} | ||
*{{Icon|PassiveFeature UnarmoredMovement DifficultTerrain.png|25}}Advanced Unarmoured Movement | *{{Icon|PassiveFeature UnarmoredMovement DifficultTerrain.png|25}}Advanced Unarmoured Movement | ||
**[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield. | **[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield. | ||
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=====New===== | =====New===== | ||
*+ 1{{: | *+ 1{{User:Tc/Ki}} | ||
*{{Icon|PassiveFeature PurityOfBody.png|25}}Purity Of Body | *{{Icon|PassiveFeature PurityOfBody.png|25}}Purity Of Body | ||
**You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians. | **You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians. | ||
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====Class Features==== | ====Class Features==== | ||
* + 1{{: | * + 1{{User:Tc/Ki}} | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
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==== Class Features==== | ==== Class Features==== | ||
*+ 1{{: | *+ 1{{User:Tc/Ki}} | ||
*'''Ability Score Improvement or Feat''' ''(Choose 1)'' | *'''Ability Score Improvement or Feat''' ''(Choose 1)'' | ||
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.) | ** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.) |
Revision as of 12:50, 14 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-14. If multiple days have passed since, this template should be removed. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements, Way of the Open Hand, Way of Shadow
The Monk Class Progression | |||||
---|---|---|---|---|---|
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | , Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Martial Arts: Bonus Unarmed Strike, |
2nd | +2 | 1d4 | 3 | + 3 m / 10 ft. | Unarmoured Movement,
, , |
3rd | +2 | 1d6 | 4 | + 3 m / 10 ft. | Choose a subclass, |
4th | +2 | 1d6 | 5 | + 3 m / 10 ft. | Ability Score Improvement or Feat, |
5th | +3 | 1d6 | 6 | + 3 m / 10 ft. | , , |
6th | +3 | 1d6 | 7 | + 4.5 m / 15 ft. | Ki-Empowered Strikes, Subclass feature, Improved Unarmoured Movement, Wholeness of Body |
7th | +3 | 1d6 | 8 | + 4.5 m / 15 ft. | , Stillness of Mind |
8th | +3 | 1d6 | 9 | + 4.5 m / 15 ft. | Ability Score Improvement or Feat |
9th | +4 | 1d8 | 10 | + 4.5 m / 15 ft. | Advanced Unarmoured Movement |
10th | +4 | 1d8 | 11 | + 6 m / 20 ft. | Purity of Body, Improved Unarmoured Movement |
11th | +4 | 1d8 | 12 | + 6 m / 20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | + 6 m / 20 ft. | Ability Score Improvement or Feat |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those that which the Monk has Proficiency, and which do not have the two-handed or heavy properties.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Ki
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-14. If multiple days have passed since, this template should be removed. |
Ki Point is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.
At level 1, the Monk starts with 2 charges of Ki Point, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is
, at level 3 they can use , otherwise if the Monk's subclass is , at level 6 they can use .Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
Class Features
- + 2Ki Points
- Martial Arts: Dextrous Attacks
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage, unless their normal damage is higher.
- Martial Arts: Bonus Unarmed Strike
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
Level 2
Class Features
- + 1Ki Point
- Unarmoured Movement
- Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Level 3
Class Features
New
- + 1Ki Point
- Reaction) (
Changed
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~6Bludgeoning damage(previously 1~4), unless their normal damage is higher.
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
|
|
Level 4
Class Features
- + 1Ki Point
- Reaction) (
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 5
Class Features
New
- + 1Ki Point
Changed
- Proficiency Bonus: +3 (previously +2)
Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
Skills
Level 6
Class Features
New
- + 1Ki Point
- Ki-Empowered Strikes
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
- Improved Unarmoured Movement
- Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
|
|
Level 7
Class Features
- + 1Ki Point
- Stillness of Mind
- If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Level 8
Class Features
- + 1Ki Point
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 9
Class Features
New
- + 1Ki Point
- Advanced Unarmoured Movement
- Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~8 Bludgeoning damage (previously 1~6), unless their normal damage is higher.
- Proficiency Bonus: +4 (previously +3)
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
Improved Elemental Casting
Gain an additional spell |
Ki Resonation: Punch
Ki Resonation: Punch (Bonus Action) Ki Resonation: Blast |
Level 10
Class Features
New
- + 1Ki Point
- Purity Of Body
Changed
- Improved Unarmoured Movement
- Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Level 11
Class Features
- + 1Ki Point
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
|
|
Level 12
Class Features
- + 1Ki Point
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
External Links
- Monk on the Forgotten Realms Wiki
Use {{User:Tc/MonkNavbox}}
instead