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Shadowheart/Approval

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< Shadowheart
Revision as of 19:02, 8 January 2024 by 115.87.199.226 (talk) (added approval points for Ethel intimidation)

Template:CompanionTab Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart may respond well to acts of heroism, though she also has occasional cruel tendencies and may look favourably on torture and manipulation.

Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.

The actions and choices listed on this page will raise or lower Shadowheart's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Shadowheart may greet the player with:

Neutral (below 0) to Very Low (-40 or less)

  • "What do you want?"
  • "What?"
  • "What is it?"

Neutral (above 0)

  • "Something the matter?"

Medium approval (20+) to Exceptional (80+)

  • "All's well I hope? Aside from the obvious?"
  • "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
  • "I wasn't expecting it, but I'm glad to have some company on this journey."
  • After learning about Sharran worship:
    • "May the darkness protect you."
    • "Shar's blessing upon you."
    • "Lady of Sorrows guide us. Did you want something?"

Romanced (70+ approval)

  • "Well, my day just improved. Did you want something?"
  • "You know, I've been catching myself smiling more lately. I think that's your fault."
  • "I was hoping you'd come to chat. What do you need?"
  • "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"

Partnered

  • "Aren't you a sight for sore eyes."
  • "Good. I was just starting to miss the sound of your voice."
  • "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
  • "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"

Broken Up

  • "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
  • "You're a sight for sore eyes, even now. Did you want something?"
  • "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
  • "What can I do for you?"

Approval

As a Companion character, the interactions listed below will cause Shadowheart to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach
  • Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. (If there are too many characters and she cant join, these points will not be acquired.) Shadowheart approves +10
  • Accept Astarion's apology when you meet him and say you would have done the same Shadowheart approves +1
  • As Dark Urge, accept Astarion's apology for trying to spill your guts and say you were looking forward to seeing his Shadowheart approves +1
  • Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it Shadowheart approves +1

Roadside cliffs

  • Persuade the Tieflings to shoot open the trap holding Lae'zel. (Warning. This forces you to choose between killing Lae'zel or the tieflings. Making you lose a companion or getting a massive amount of disapproval.) Shadowheart approves +1
    • Attack Lae'zel (Seems to kill her permanently.) Shadowheart approves +5
  • Ask Lae'zel to say 'please' after persuading the tieflings to go away Shadowheart approves +1

Chapel Entrance

  • Solve the encounter with Gimblebock outside the Crypt without violence Shadowheart approves +1

Dank Crypt

Emerald Grove

While the Druid Grove is preparing for the goblin attack

  • Tell Lakrissa to buy you a drink Shadowheart approves +1
  • Convince Memnos to join the fight against the goblins Shadowheart approves +1

Forest

  • Tell Andrick and Brynna to forget the owlbear and go away Shadowheart approves +1
  • After sending off Andrick and Brynna express distrust towards the power the parasite grants. Shadowheart approves +1
  • While using Speak with Animals tell Scratch to follow your scent to the camp. Shadowheart approves +1
  • While talking to Aradin on the bridge, say a prayer over the corpses as a cleric Shar Shadowheart approves +1

Owlbear Nest

  • Successfully convince the Owlbear to let you go peacefully Shadowheart approves +1
  • After killing the Owlbear, spare the Owlbear Cub Shadowheart approves +1
  • Agreeing with her on not looting the Selunite chest Shadowheart approves +5

Blighted Village

  • Enter the village peacefully by talking with the goblin booyahg at the East gate or intimidate the goblin warrior on the South gate Shadowheart approves +1
  • Persuade Fezzerk at the Windmill to leave peacefully Shadowheart approves +5
  • Hire Lump the Enlightened Shadowheart approves +1
  • Request to be compensated by Barcus Wroot after saving him from the windmill Shadowheart approves +1

Sunlit Wetlands

  • When entering the Sunlit Wetlands, pass the check to break the illusion, then "Baa" at the redcaps when you speak to them Shadowheart approves +1
  • Say "Baa" at the redcaps a second time Shadowheart approves +1
  • When talking with Johl and Demir after Auntie Ethel leaves, tell them "You're on your own. I have enough problems."
  • When talking with Johl and Demir after Auntie Ethel leaves, ask them to "Trust a more experienced soul." (Ranger only) Shadowheart approves +5
  • Give an Illithid Roar at Lorin
  • Ask the Gnarled Door "All Right, is there another way in?" then pass the Intimidation Check to "Open up" (Reports of no approval in this instance on PS5 at this time) Shadowheart approves +1
  • After fighting Auntie Ethel, succeed the Intimidate check for "If you want to live, hand over Mayrina and this power. Right now." Shadowheart approves +5

Goblin Camp

  • Using speak with animals, tell the Dishevelled Chicken to shut up and play. Shadowheart approves +1
  • Using speak with animals, instruct the chicken to ran to the posts during chicken chasing. Shadowheart approves +1
  • Use Illithid Persuasion to make Krolla pay you after finishing her camp of chicken chasing.
  • Intimidate Crusher into kissing your foot Shadowheart approves +1
  • Pet the Owlbear Cub or send him to your camp.
  • Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners
  • Tell Eight "Sorry for your loss" Shadowheart approves +1
  • Get Booyahg Piddle to give you the book he's reading without using Illithid Powers Shadowheart approves +1
  • Persuade Klagga to give you the Dwarf's Poem Shadowheart approves +1
  • Tease Klagga about his secret appreciation of poetry (requires Detect Thoughts) Shadowheart approves +1
  • Pick a fight with Priestess Gut in her chambers Shadowheart approves +1
  • Agree to Abdirak's ritual for Loviatar Shadowheart approves +1
  • Convince the spiders in the pit that goblins taste better than you
  • Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location
  • Tell Minthara that Sazza is just an idiot Shadowheart approves +1
  • Pick a fight with Minthara Shadowheart approves +1
  • Tell Torturer Spike to let you show him how it's done Shadowheart approves +1

The Risen Road

  • Save Rugan, then use Persuasion to convince him to sell his employer's wares Shadowheart approves +1
  • Recruit Karlach into the party Shadowheart approves +2

Zhentarim Basement

  • Intimidate the bandits into turning off the traps (unsure if other peaceful methods work) Shadowheart approves +1

Mountain Pass

  • Pass the Deception Check when speaking to the Githyanki Patrol Shadowheart approves +5

Underdark

Grymforge

  • When talking to Ward Magmar about traveling to Moonrise Towers, tell that it holds the answers you need Shadowheart approves +1
  • Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus."
  • Convince the Deep Rothé to attack the duergar via the Persuasion check "Give in to your rage.." Shadowheart approves +1
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Shadowheart approves +1
  • Give Shadowheart the Idol of Shar Shadowheart approves +5
    • "Very well, let's see if we find anything in future"

Creche Y'llek

  • Do a successful persuade to convince Sa'varsh Kethk to spare Youth Varrl
  • Do a successful Dexterity Ability Check to non-fatality stab Youth Varrl
  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg and suggest you'll take it to a better Creche or raise it yourself Shadowheart approves +1
  • If Lae'zel is chosen to use the zaith'isk, succeed a difficult persuasion or Wisdom check to have her get out of the it before it harms her
  • If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Wisdom check followed by a persuasion to have her get out it' during the second phase Will permanently lower Lae'zel's INT by 2.
  • If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2.
  • Successfully persuade Lae'zel to stand by your side when deciding to give the Mysterious Artefact to Ch'r'ai W'Wargaz
  • Refuse Vlaakith's demands to enter the Mysterious Artefact
  • In the Captain's Quarters approach the two wolves, if Shadowheart fails her Wisdom Saving Throw she will become Frightened and the player can interact with her about her fear of wolves, then assure her you will try to prevent wolves in the future if possible

Camp/Conversation

  • Say "I won't pry" when she rebuffs your attempts to know each other better Shadowheart approves +1
  • In camp on the first night tell her you agree with her about finding a healer as soon as possible Shadowheart approves +8
  • Talk about her missing memories, make her promise to point out Night Orchids
  • When she has odd magical flare-up, choose to change the subject and ignore it
  • Pet Scratch
  • Tell Mizora not to lay a finger on Karlach during her first appearance Shadowheart approves +1
  • Feed the Owlbear Cub when it arrives at the Camp
  • Pet the Owlbear Cub when it stays at the Camp
  • At the next long rest after the events at the Crèche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
  • Use Persuasion to successfully convince her to explore the illithid powers
  • Do nothing when Shadowheart tries to kill Lae'zel Shadowheart approves +10 (Lae'zel permanently dies)
  • After Shadowheart Kills Lae'zel, talk to her and tell her "It was always an uneasy pairing. I'm going to trust you had your reasons." Shadowheart approves +10

Raphael's Deal

  • Meeting Raphael
    • "I need to think this over." Shadowheart approves +1
    • "You're mad if you think I'll make a deal with a devil." Shadowheart approves +5
  • Tell her you would never trust Raphael. Shadowheart approves +5

Sharran Worship

  • Tell her that you don't care who she worships, without pushing her into telling about Shar Shadowheart approves +1
  • Ask her about her faith, then persuade her that you have no problems with it Shadowheart approves +1

Any Area

Origin:Astarion

  • Confess to her that you are a vampire Shadowheart approves +10

Getting caught as a vampire

  • Succeed the check to explain why you didn't reveal your vampirism to Shadowheart Shadowheart approves +1

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver

Reithwin Town

Reithwin Tollhouse

The Waning Moon

Sharran Sanctuary

  • Perform the blood offering to Shar at the secret altar under the town square of Reithwin Town

House of Healing

Gauntlet of Shar

  • Let Shadowheart step up at the sacrificial bowl at the each of the Gauntlet of Shar trials
  • Persuade Balthazar to give you the bell to summon Flesh
  • Agree to peace with the rats after interacting with the broken effigy
  • Offer peace when speaking directly with Lyrthindor after interacting with the effigy and defeating the rat horde
  • Convince Yurgir to kill himself

Nightsong's Prison

  • Select the option to Let Shadowheart do as she will. Do not interfere.

Moonrise Towers

  • Use Persuasion when Disciple Z'rell asks you to explain yourself, and that the goblins won't get far (if you let the goblins run free earlier)
  • Tell Ketheric Thorm you can help him, that it isn't too late, or to come quietly
  • Tell Dame Aylin that Ketheric Thorm has surrendered.

Mind Flayer Colony

  • Use the Neural Apparatus to release everyone in the Tadpoling Centre

Camp/Conversation

  • Give Shadowheart a Night Orchid
  • When Shadowheart (Selûnite) asks you what you think of her new look, tell her if it helps her put the past behind her that you're all for it.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Wyrm's Crossing

Murder Tribunal

  • After becoming an Unholy Assassin, tell the Echo of Illasera "Can't be that quick if someone cut you down."

House of Hope

  • Tell Hope you aren't telling her anything when she says she wants to ask a question. Shadowheart approves +1
  • Successfully read the Archivist's thoughts then decieve him by telling him you're Zariel's High Inquisitor. Shadowheart approves +1

House of Grief

  • Let her participate in the Mapping of the Heart. Shadowheart approves +5
  • (Sharran) Tell the cloister how Shar has blessed her. Shadowheart approves +5
  • (Sharran) Give her a chance to sway more of Viconia's followers. Shadowheart approves +1

Crimson Draughts

Camp/Conversation

  • When Lae'zel is threatened by Vlaakith, tell her to stand her ground and not to fall for Vlaakith's lies.

Disapproval

As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Threaten Astarion in your first encounter with him

Roadside Cliffs

  • Attack the Tieflings holding Lae'zel in a cage Shadowheart disapproves -1
  • Persuade the Tieflings to shoot open the cage Shadowheart approves +1 and then attack them Shadowheart disapproves -5
  • Recruit Lae'zel into the party Shadowheart disapproves -5

Emerald Grove

  • As Dark Urge, when you are confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp and to stay out of the way Shadowheart disapproves -1
  • Make Zorru bow to Lae'zel Shadowheart disapproves -1
  • Make Zorru kneel before Lae'zel Shadowheart disapproves -1
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations Shadowheart disapproves -1
  • Tell Auntie Ethel about the tadpole

While the Druid Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins Shadowheart disapproves -1

Forest

  • While talking to Aradin on the bridge, say a prayer over the corpses as a cleric Selune Shadowheart disapproves -1

Owlbear Nest

  • Choose to go closer to the Owlbear cub or attack the Owlbear Shadowheart disapproves -1
  • After killing the Owlbear, kill its cub as well Shadowheart disapproves -1
  • Unsuccessfully try to persuade or intimidate Shadowheart into looting the Selunite chest Shadowheart disapproves -5
  • Loot the Selunite chest and fail the Sleight of Hand if you agreed not to or wasn't able to talk her into letting you do it Shadowheart disapproves -2

Blighted Village

  • Select the option to attack Fezzerk and the goblins by the windmill Shadowheart disapproves -1
  • Interrupt the bugbear and ogre lovers in the barn Shadowheart disapproves -1

Goblin Camp

  • Play the War Drum at the front gate Shadowheart disapproves -5
  • Take her to the Chicken Chase in the Goblin Camp, and tell her not to be hasty
  • Telling Brakkal that Gods are fickle

Shattered Sanctum

The Risen Road

Zhentarim Basement

  • If you agree to pay the extra 200 gold to the artist Oskar Fevras after you free him

Sunlit Wetlands

  • When talking with Johl and Demir after Auntie Ethel leaves, tell them "Let me - I'll bring Mayrina home"

Riverside Teahouse

Grymforge

  • Decide to attack Morghal and Orgath.
  • Express contempt on the dead, skeletal Dark Justiciars
  • Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere

Creche Y'llek

Camp/Conversation

  • Tell Astarion you trust him
  • Insist on continuing to use the tadpole's power after the second dream
  • Tell her you trust Raphael Shadowheart disapproves -5
  • At the next long rest after the events at the Crèche, encourage Lae'zel to kill to Kith'rak Voss when he visits the camp and speak about the Mysterious Artefact
  • Letting Volo follow through with his attempt to remove the parasite

Sharran Worship

  • When she has the odd magical flare-up, ask if it was some form of Sharran magic
  • Fail to read her mind on why she is against Selune Shadowheart disapproves -5
  • Tell her to leave after she tells of her worship of Shar Shadowheart disapproves -5 (Shadowheart permanently leaves the party)

Origin:Astarion Getting caught as a vampire

  • Fail the check to explain why you didn't reveal your vampirism to Shadowheart Shadowheart disapproves -1
  • After getting caught, tell her secrets keep you safe Shadowheart disapproves -5
  • Swear that you are not a vampire after being caught biting Shadowheart disapproves -10

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • When judging with He Who Was, choose any response to Madeline, that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
  • When judging with He Who Was, choose to stop Madeline from stabbing herself.

Last Light Inn

Gauntlet of Shar

  • Lick the dead spider Shadowheart disapproves -1
  • Lick the dead spider again Shadowheart disapproves -1
  • Listen in on her thoughts at the Verge of the Shadows
  • Say you're uniquely good at tracking things down when persuating Yurgir

Mind Flayer Colony

  • Use the Neural Apparatus to purge everyone in the Tadpoling Centre
  • Choosing to consume, rather than purge, the Waking Mind

Unsorted

Act Three

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Refusing to help Yenna when she first approaches the party. Shadowheart disapproves -1

Circus of the Last Days

Wyrm's Crossing

Wyrm's Rock Fortress

  • Refuse twice to give Gortash the Netherstones. Shadowheart disapproves -1
  • Intimidate Fist Reynash into handing over everything he stole before fleeing. Shadowheart disapproves -1