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Discover the Artefact's Secrets

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Discover the Artefact's Secrets is a quest in Chapter One of Baldur's Gate 3.

Objectives

  • Find out more about the artefact.
    • Shadowheart carries a strange artefact. It seemed to protect us from a horrible voice. She stubbornly avoids the subject. We should find out more about it.
    • We picked up a strange artefact on the nautiloid that we can't seem to part with. We should find out more about it.
    • We found a strange artefact in our camp. We should find out more about it.
    • Minthara, the drow commander, spoke of the artefact we carry. She is looking for it on behalf of the Absolute and believes it to be in the Emerald Grove. We should find out more about it.
    • Dror Ragzlin, the goblin king, spoke of the artefact we carry. He is trying to gain information about its whereabouts from a dead mind flayer. It must be powerful. We should find out more about it.
    • We saw Shadowheart tinkering with a strange artefact in the night. We should find out more about it.
  • Find the Githyanki Crèche.
    • The githyanki are looking for the artefact we carry. They mentioned a Githyanki Crèche nearby. Perhaps we can learn more about what the artefact is there.
  • Follow the githyanki map.
    • We deciphered a githyanki map pointing towards a Githyanki Crèche hidden in the mountains. We should find it.
  • Find a way into the Githyanki Crèche.
    • We have reached where the Githyanki Crèche should be. We should try to find a way in.
  • Find the captain of the Githyanki Crèche.
    • The guards at the entrance to the Githyanki Crèche mentioned a captain. We should talk to these guards to find out more about what they're doing.
    • A guard inside the Githyanki Crèche told us to report to the captain.
  • Talk to the captain of the Githyanki Crèche.

The captain is looking for the artefact we carry. We should speak to her and see what we can find out.

  • Talk to the inquisitor in the Githyanki Crèche.
    • The inquisitor is displeased with the lack of progress on the hunt for the artefact. We should speak to him to find out more - the githyanki seem desperate to find it.
  • Defeat the inquisitor in the Githyanki Crèche.
    • The inquisitor demanded that we hand over the artefact, but we refused. Our only option now is to defeat him and his guards.
  • Enter the Astral Prism.
    • The inquisitor called the artefact the 'Astral Prism'. We communicated with the lich queen Vlaakith, who told us there is someone inside the artefact - and that we should kill them. We can combine the artefact with the planecaster to enter it.
  • Find the being in the Astral Prism.
    • We entered the Astral Prism. Now to find out who's in here.
  • Leave the Astral Prism.
    • There is indeed a being inside the artefact. We spoke to them and decided not to kill them. We can leave the Astral Prism.
    • There is indeed a being inside the artefact. We spoke to them and attempted to kill them. We can leave the Astral Prism.
  • We left the Astral Prism without killing the being within. They told us we were on the right track and to head to Moonrise Towers.
  • We left the Astral Prism after attempting to kill the being within that's protecting us. They're not happy about our attempt and will speak to us when they are ready.
  • An ambush at our camp in the dead of night forced the artefact to reveal its secrets - it wants our help.