Rivington
Talking to Yenna:
- Offer her help:
- Give some coin +1
▶ Note: Giving Yenna food does not bring approval
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Promising to look for her mum after using class-based Ranger line brings another +1 point
At the Sword Coast Couriers:
In the Angleiron's Cellar:
- Tell Wulbren you'll visit the Gondians and maybe they'll see reason. +1
- Tell Wulbren that you'll only do it your way and refuse to take the Runepowder Bomb. +1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade +1
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +1
- OR Say you'll make it quick +1
- OR, Playing as The Dark Urge, resist the urge to torment him +1
Near Requisitioned Barn:
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
- OR, Playing as a Druid, say it's unnerving to see a city as big as a great forest +1
- Donate some gold to Manip Nestor. +1
- Make a compliment to the pig inside the barn. +1 (works with or without Speak with Animals)
Open Hand Temple
Circus of the Last Days
- At the entrance, convince Klaus to let you in, using Persuasion or Deception on any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
- When passing Zethino's trial, choose answers:[Needs Verification]
- First question: ★'Bear form' +1, OR ★'Restless and roaming' +2
- Second question: ★'Saving Thaniel' +1, OR ★'Protecting the grove' +2
- Third question: ★'Choosing a fanatic' +1, OR ★'Allowing the curse thrive' +1
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Halsin himself +1
- Then insist on your choice and cheer them +1 (including Halsin or unique lines for Minthara and Jaheira)
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
- If playing as a Druid, say you're special for your transformation ability +2
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh +1
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- OR Ask whether she is hiring personnel +1
Elsewhere:
- Playing as a Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions +1
- Playing as a Druid, threaten Arfur Gregorio to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees +1
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian +1
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
- Try to help Dying Stone Lord Thug +1
▶ Note: This option is available only if Orin is not impersonating the Thug
Wyrm's Crossing
- Consent to be arrested when speaking to the Steel Watcher at the South Span checkpoint. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Fraygo's Flophouse, tell Adventurer Drim that the word 'adventurer' doesn't mean anything anymore. +1 (this did not give approval for me for Halsin)
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- When trying to hire both Sorn Orlith and Nym Orlith:
- Agree to invite Halsin, too, if the druid is in the party +1
- Choose to proceed with only one of the twins after their 'foursome' offer +1 (if you're partnered with the druid)
- Choose to proceed with one of the twins when any other partner declines their offer +1 (if you're partnered with any other companion)
- Get into Wyrm's Rock Fortress by either: showing the Admission Pass, showing Lower City Pass obtained from Valeria, using Nashkellan's report, bribing Blaze Elin ( DC 25 Persuasion check required), or passing any of class-based checks. +1
Sharess' Caress
- Invite Halsin to join an orgy with the Drow twins +1
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Wake other guards +1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- Give Reynash 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- OR Successfully detect his thoughts and pretend to be a new recruit +1
- Tell him you've spotted Reynash on stealing +1
- Then tell not to be hard on Reynash +1
- OR Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation. +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Agree to become allies with Gortash and slay Orin +1
- OR Refuse to make an alliance with him and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
- As a Baldurian character, ask what has happened to the city's great hero +1
Lower City
- Pay or persuade the Captain at the Grey Harbour Docks to keep the Brislen family together
- Offer a prayer to Flood Tide Allandra Grey at Holli's funderal
- (Requires Jaheira) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. +1
- X: -166 Y: -75 Play with the children.
- Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". +1
- Allow Punkins to scan you. +1
- Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. +1
- Tell Havkelaag at the Society of Brilliance his experiment with the githyanki egg is barbaric and refuse to sell the egg. +1
- When rencountering Araj, ask Astarion if he wishes to leave +1
- Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." +1
- When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" +1
Guildhall
- When talking with Nine-Fingers Keene with Minsc in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. +1
The Counting House
- Give Rags Deelarma begging outside the entrance a handful of coins. +1
Sorcerous Sundries
- Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) +1
- Tell Lorroakan you'll tell the Nightsong to come so she can rip him to shreds. +1
Grey Harbour Docks
- Intimidate Captain Sleam to not split up the family +1
- OR Intimidate Captain Sleam to take the family onboard otherwise you'll drop her into the harbour +1
Water Queen's House
- Playing as Monk, tell the Flood Tide Allandra Grey: "I wish her soul the stillness of a calmed ocean" +1
Camp/Conversation
- Tell Isobel that you will help Aylin take down Lorroakan +1
- Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
- Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
- Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah +1