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In Case of Death...: Difference between revisions

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| image = In Case of Death.png
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[[File:In Case of Death.png|thumb|For undisclosed reasons, Gale recommends you resurrect him within two days.]]
[[File:In Case of Death.png|thumb|{{noexcerpt|For undisclosed reasons, Gale recommends you resurrect him within two days.}}]]
 
'''In Case of Death...''' is a quest given when {{CharLink|Gale}} first dies. A magical projection of Gale appears to warn you "many lives" depend on his return within two days. It would be in your best interest to revive him sooner rather than later.
'''In Case of Death...''' is a quest given when {{CharLink|Gale}} first dies. A magical projection of Gale appears to warn you "many lives" depend on his return within two days. It would be in your best interest to revive him sooner rather than later.


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* Addressing the [[Magma Mephit]] with "K'ha'ssji'trach'ash" and hand over Gale's letter
* Addressing the [[Magma Mephit]] with "K'ha'ssji'trach'ash" and hand over Gale's letter


Ta-dah! The scroll is there. It can be used to resurrect Gale or for some other occasion. In the latter case Gale musste resurrected by some other way.
Ta-dah! The scroll is there. It can be used to resurrect Gale or for some other occasion. In the latter case Gale must be resurrected by some other way.
 
The only way to botch the protocol completely is to pulling ''all'' the threads in the second step and continuing to do so after a warning; the pouch will disappear and Gale has to be resurrected the old-fashioned way. Other errors will simply allow the party to try again.
 
Once Gale's back among the living, the party can make an ability check to ask Gale about what just happened:
* {{Dialogue option|I've seen the darkness inside of you, remember? I already know.|roll=Perception|dc=10}}
* {{Dialogue option|You told me you trusted me. Here's your chance to prove it.|roll=Insight|dc=8}} (if trusted by Gale)
* {{Dialogue option|I brought you back to life. A few answers is the least you can spare me.|roll=Persuasion|dc=10}}
* {{Dialogue option|I will have answers or I will put you in the ground myself.|roll=Intimidation|dc=12}}
* {{Dialogue option|Speak, or die. '''Again.'''|tags=Berserker|roll=Intimidation|dc=12|advantage=y}}
* {{Dialogue option|Tell me, or this'll be a very short-lived return.|tags=Barbarian|roll=Intimidation|dc=12|advantage=y}}


The only way to botch the protocol completely is to pulling ''all'' the threads in the second step and continuing to do so after a warning; the pouch will disappear and Gale has to be resurrected the old-fashioned way. Other errors will simply allow try again.
If the check is successfully passed, he will answer one question, but will nevertheless remain tight-lipped. Refusing to press him, before or after succeeding the check will grant approval:
* {{Dialogue option|You know what? It's fine. You will tell me when you're ready.}} {{Approval|Gale|+5}}
* {{Dialogue option|Actually, never mind. If it makes you this uncomfortable, I won't insist.}} {{Approval|Gale|+5}}


Once Gale's back among the living, a Persuasion (DC 10) or Intimidation (DC 12) Check will get Gale to open up a bit more about what just happened, but he'll still remain tight-lipped about key details. Refusing to press him after succeeding the check will grant some approval. Quest complete.
Quest complete.


==Reward==
==Reward==

Latest revision as of 07:14, 8 October 2024

In Case of Death... is a quest given when Gale Gale first dies. A magical projection of Gale appears to warn you "many lives" depend on his return within two days. It would be in your best interest to revive him sooner rather than later.

Warning: On the third Long Rest after Gale dies, there will be a special Game Over.

Objectives[edit | edit source]

Follow the projection's instructions.
  • Gale died, activating a magical projection of himself which insisted that he be resurrected with the utmost urgency.
  • First, we need to retrieve the special pouch he carries on his person, and unthread the purple seam - moving counter-clockwise.
  • There should be a flute and a letter inside the pouch. We need to play the notes on the letter, starting from the bottom-right and moving clockwise.
  • Playing the flute correctly should summon a magma mephit. It will ask us a question, and we'll need to respond, 'K'ha'ssji'trach'ash'.
Destroyed pouch: Resurrect Gale.
  • We inadvertently destroyed the strange pouch Gale carried, along with any means of resurrecting him it contained. We'll need to find another way to resurrect Gale.
Play the correct melody.
  • We opened the pouch correctly, and were able to retrieve the flute and letter. Now we need to play the correct tune on the flute.
Say the mephit's name.
  • We played the correct melody on the flute, summoning the magma mephit.
Resurrect Gale.
  • We told the magma mephit his name. In return, he turned the letter into a Scroll of True Resurrection. Using the scroll, we should be able to resurrect Gale in no time.
Quest Completed!
  • We successfully resurrected Gale. Let's make sure he doesn't die again.

Walkthrough[edit | edit source]

If Gale Gale should die for any reason, then you'll see his body start to release Damage TypesNecrotic damage to anyone nearby. After combat ends you'll see a magical projection of Gale pop up and convince you to resurrect him within three days. To do so he tells you a rather elaborate procedure for summoning up a Scroll of True Resurrection he has prepared.

It's not necessary to obtain or use this scroll, as any resurrection method (including Scrolls of Revivify) will satisfy the quest. However, unlike Revivify, the True Resurrection scroll will resurrect any party member with all their hitpoints.

To get the scroll the following steps are to be made:

  • Grabbing Gale's Pouch off his corpse
  • Pulling the purple thread in a counter clockwise fashion
  • Taking the flute and play the notes D-E-A-D
  • Addressing the Magma Mephit with "K'ha'ssji'trach'ash" and hand over Gale's letter

Ta-dah! The scroll is there. It can be used to resurrect Gale or for some other occasion. In the latter case Gale must be resurrected by some other way.

The only way to botch the protocol completely is to pulling all the threads in the second step and continuing to do so after a warning; the pouch will disappear and Gale has to be resurrected the old-fashioned way. Other errors will simply allow the party to try again.

Once Gale's back among the living, the party can make an ability check to ask Gale about what just happened:

  • [PERCEPTION] I've seen the darkness inside of you, remember? I already know. (DC 10)
  • [INSIGHT] You told me you trusted me. Here's your chance to prove it. (DC 8) (if trusted by Gale)
  • [PERSUASION] I brought you back to life. A few answers is the least you can spare me. (DC 10)
  • [INTIMIDATION] I will have answers or I will put you in the ground myself. (DC 12)
  • [BERSERKER] [INTIMIDATION] Speak, or die. Again. (DC 12 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Tell me, or this'll be a very short-lived return. (DC 12 Advantage Icon.png)

If the check is successfully passed, he will answer one question, but will nevertheless remain tight-lipped. Refusing to press him, before or after succeeding the check will grant approval:

  • You know what? It's fine. You will tell me when you're ready. Gale approves +5
  • Actually, never mind. If it makes you this uncomfortable, I won't insist. Gale approves +5

Quest complete.

Reward[edit | edit source]