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Potions: Difference between revisions
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|description = Potions are Consumables that can restore Hit Points, cure conditions, or grant a variety of other Effects when consumed. | |description = Potions are Consumables that can restore Hit Points, cure conditions, or grant a variety of other Effects when consumed. | ||
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{{hatnote|This page is about consumable items listed as Potions on the Alchemy tab. For a list of weapon coatings, see [[Coatings]]. For a list of Elixirs, see [[Elixirs]]. For a full list of liquid consumables, see [[Alchemy]].}} | {{hatnote|This page is about consumable items listed as Potions on the Alchemy tab. For a list of weapon coatings, see [[Coatings]]. For a list of Elixirs, see [[Elixirs]]. For a full list of liquid consumables, see [[Alchemy]].}} | ||
'''Potions''' are [[Consumables]] that can restore [[Hit Points]], cure [[Conditions]], or to grant a variety of other | '''Potions''' are [[Consumables]] that can restore [[Hit Points]], cure [[Conditions]], or to grant a variety of other effects when consumed. These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of [[Long Rest]] without resting. | ||
Potions can be looted, bought from vendors, or crafted with the [[Alchemy]] system. | Potions can be looted, bought from vendors, or crafted with the [[Alchemy]] system. | ||
==How | ==How potions work== | ||
*Potions can be consumed using a | *Potions can be consumed using a {{r|bonus}} to grant an effect to a single creature. | ||
*While all potions can be thrown using the {{ | *While all potions can be thrown using the {{SAI|Throw}} action, only some are able to apply the potions effect on multiple creatures. Other potions simply have no effect if used in such a manner. Unlike [[Coatings]], the effects of Potions do not lose any effectiveness when thrown. | ||
*While most potions grant beneficial effects, there are some specific potions that inflict negative status effects and as such are more useful when used as [[Grenades]] rather than consumed such as {{RarityItem|Potion of Sleep}}. | *While most potions grant beneficial effects, there are some specific potions that inflict negative status effects and as such are more useful when used as [[Grenades]] rather than consumed such as {{RarityItem|Potion of Sleep}}. | ||
== | == Healing Potions == | ||
{| class="wikitable sortable | {{Table alignment}} | ||
{| class="wikitable defaultcenter col1left col2left col3left col7left sortable" | |||
|+ [[File:Potions Icon.png|32px|link=]] ''' List of Healing Potions | |+ [[File:Potions Icon.png|32px|link=]] ''' List of Healing Potions | ||
! | ! scope="col" style="width:270px" | Name | ||
! | ! scope="col" style="width:200px" | Ingredient | ||
! Value | ! scope="col" | Rarity | ||
! | ! scope="col" | Value | ||
! class="unsortable" |Effect | ! scope="col" | Trade Level<ref name = "trade level">Trade level means here the level requirement for buying the consumable item.</ref> | ||
! scope="col" | Throwable | |||
! class="unsortable" scope="col" | Effect | |||
|- | |- | ||
! scope="row" | {{LgRarityItem|Potion of Healing}} | |||
| | | {{SmItemIcon|Rogue's Morsel}} | ||
| [[:Category:Common Items|Common]] | |||
| 10 | | 10 | ||
| 1 | |||
| Yes | | Yes | ||
| Restores {{DamageText|2d4+2|Healing}} and removes the {{Cond|Burning}} condition. | | Restores {{DamageText|2d4+2|Healing}} and removes the {{Cond|Burning}} condition. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Potion of Greater Healing}} | |||
| | | {{SmItemIcon|Balsam}} | ||
| [[:Category:Common Items|Common]] | |||
| 16 | | 16 | ||
| 1 | |||
| Yes | | Yes | ||
| Restores {{DamageText|4d4+4|Healing}} and removes the {{Cond|Burning}} condition. | | Restores {{DamageText|4d4+4|Healing}} and removes the {{Cond|Burning}} condition. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Potion of Superior Healing}} | |||
| | | {{SmItemIcon|Yellow Musk Creeper Petals}} | ||
| [[:Category:Common Items|Common]] | |||
| 25 | | 25 | ||
| 18 | |||
| Yes | | Yes | ||
| Restores {{DamageText|8d4+8|Healing}} and removes the {{Cond|Burning}} condition. | | Restores {{DamageText|8d4+8|Healing}} and removes the {{Cond|Burning}} condition. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Potion of Supreme Healing}} | |||
| | | {{SmItemIcon|Ki-Rin Hair}} | ||
| [[:Category:Uncommon Items|{{uncommon}}]] | |||
| 45 | | 45 | ||
| 11 | |||
| Yes | | Yes | ||
| Restores {{DamageText|10d4+20|Healing}} and removes the {{Cond|Burning}} condition. | | Restores {{DamageText|10d4+20|Healing}} and removes the {{Cond|Burning}} condition. | ||
Line 56: | Line 65: | ||
|} | |} | ||
== | == Regular potions == | ||
{| class="wikitable sortable | {| class="wikitable defaultcenter col1left col2left col3left col7left sortable" | ||
|+ [[File:Potions Icon.png|32px|link=]] | |+ [[File:Potions Icon.png|32px|link=]] List of Potions | ||
! style="width: | ! scope="col" style="width:230px" | Name | ||
! | ! scope="col" style="width:160px" | Ingredient | ||
! Value | ! scope="col" | Rarity | ||
! Throwable | ! scope="col" | Value | ||
! class="unsortable" |Effect | ! scope="col" | Trade Level<ref name = "trade level"></ref> | ||
! scope="col" | Throwable | |||
! class="unsortable" scope="col" | Effect | |||
|- | |- | ||
! scope="row" | {{LgRarityItem|Antidote}} | |||
| | | {{SmItemIcon|Mugwort}} | ||
| [[:Category:Common Items|Common]] | |||
| 13 | | 13 | ||
| 1 | |||
| Yes | | Yes | ||
| Neutralizes all poisons. | | Neutralizes all poisons. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Basilisk Oil}} | |||
| | | Not Craftable | ||
| [[:Category:Common Items|Common]] | |||
| 10 | | 10 | ||
| 1 | |||
| Yes | | Yes | ||
| Turns a {{Cond|Petrified}} creature back to its organic form. | | Turns a {{Cond|Petrified}} creature back to its organic form. | ||
|- | |- | ||
| | ! scope="row" | {{LgRarityItem|Potion of Angelic Reprieve}} | ||
| | | {{SmItemIcon|Unicorn Horn}} | ||
| [[:Category:Rare Items|{{rare}}]] | |||
| 90 | |||
| 1<ref name = "only sold by 1">Potions of Angelic Reprieve can only be bought from {{SmCharLink|Koll}}, {{SmCharLink|Lann Tarv}}, and {{SmCharLink|Lucretious}}.</ref> | |||
| No | |||
| Fall asleep for {{Duration|2}}. Unless interrupted gain the benefits of a [[Short Rest]] and regain all 1st and 2nd Level spell slots. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Angelic Slumber}} | |||
| {{SmItemIcon|Planetar Feather}} | |||
| [[:Category:Very Rare Items|{{very rare}}]] | |||
| 200 | |||
| 1<ref name = "only sold by 2">Potion of Angelic Slumber can only be bought from {{SmCharLink|Koll}}.</ref> | |||
| No | |||
| Fall asleep for {{Duration|2}}. Unless interrupted gain the benefits of a [[Long Rest]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Animal Speaking}} | |||
| {{SmItemIcon|Acorn Truffle}} | |||
| [[:Category:Common Items|Common]] | |||
| 13 | | 13 | ||
| 1 | |||
| No | | No | ||
| Grants {{Cond|Speak with Animals}} for {{Duration|Until Long Rest}}. | | Grants {{Cond|Speak with Animals}} for {{Duration|Until Long Rest}}. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Potion of Feather Fall}} | |||
| | | {{SmItemIcon|Autumncrocus}} | ||
| [[:Category:Common Items|Common]] | |||
| 13 | | 13 | ||
| 1 | |||
| Yes | | Yes | ||
| Grants {{Cond|Feather Fall}} for {{Duration|10}}. | | Grants {{Cond|Feather Fall}} for {{Duration|10}}. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Potion of Flying}} | |||
| | | {{SmItemIcon|Eagle Feather}} | ||
| [[:Category:Rare Items|{{rare}}]] | |||
| 30 | |||
| 6 | |||
| Yes | |||
| Grants {{Cond|Flight}} for {{Duration|10}}. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Gaseous Form}} | |||
| Not Craftable | |||
| [[:Category:Common Items|Common]] | |||
| 60 | | 60 | ||
| 1 | |||
| No | | No | ||
| Grants {{Cond|Gaseous Form}} for {{Duration|10}}. | | Grants {{Cond|Gaseous Form}} for {{Duration|10}}. | ||
|- | |- | ||
! scope="row"" | {{LgRarityItem|Potion of Glorious Vaulting}} | |||
| | | {{SmItemIcon|Wispweed}} | ||
| [[:Category:Common Items|Common]] | |||
| 13 | | 13 | ||
| 6 | |||
| Yes | | Yes | ||
| Grants {{Cond|Potion of Glorious Vaulting}} for {{Duration|10}}. | | Grants {{Cond|Potion of Glorious Vaulting}} for {{Duration|10}}. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Potion of Invisibility}} | |||
| | | {{SmItemIcon|Imp Patagium}} | ||
| | | [[:Category:Rare Items|{{rare}}]] | ||
| 65 | |||
| 1 | |||
| Yes | |||
| Grants {{Cond|Invisible}} for {{Duration|10}}. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Mind Reading}} | |||
| {{SmItemIcon|Mergrass}} | |||
| [[:Category:Common Items|Common]] | |||
| 20 | |||
| 1 | |||
| No | | No | ||
| Grants {{Cond|Detect Thoughts}} for {{Duration|Until Long Rest}}. | | Grants {{Cond|Detect Thoughts}} for {{Duration|Until Long Rest}}. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Potion of Sleep}} | |||
| | | Not Craftable | ||
| [[:Category:Common Items|Common]] | |||
| 25 | | 25 | ||
| –<ref name = "not for sale">This item is not sold by any trader.</ref> | |||
| Yes | | Yes | ||
| Inflicts {{Cond|Sleeping}} for {{Duration|3}}. | | Inflicts {{Cond|Sleeping}} for {{Duration|3}}. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Potion of Speed}} | |||
| {{SmItemIcon|Hyena Ear}} | |||
| [[:Category:Uncommon Items|{{uncommon}}]] | |||
| | |||
| 20 | | 20 | ||
| 1<ref name = "honour mode">Potions of Speed require level 6 on Honour Mode.</ref> | |||
| Yes | | Yes | ||
| Grants {{Cond|Hastened}} for {{Duration|3}}. | | Grants {{Cond|Hastened}} for {{Duration|3}}. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Remedial Potion}} | |||
| | | {{SmItemIcon|Xorn Scales}} | ||
| [[:Category:Uncommon Items|{{uncommon}}]] | |||
| 25 | | 25 | ||
| 6 | |||
| Yes | | Yes | ||
| Cures {{Cond|Blinded}},{{Cond|Silenced}},{{Cond|Paralysed}}, and {{Cond|Poisoned}} conditions. | | Cures {{Cond|Blinded}}, {{Cond|Silenced}}, {{Cond|Paralysed}}, and {{Cond|Poisoned}} conditions. | ||
|- | |||
|} | |||
<references/> | |||
==Hag's potions== | |||
These potions can be found in at the end of the [[Overgrown Tunnel]] in the Acrid Workshop, as early as Act 1. Unlike other potions most of these do not have positive effects and none of them can be thrown at enemies. As such they mostly exist as background flavour for a certain [[Auntie Ethel|character]] and their actions. | |||
Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects, see individual wiki pages for details. | |||
{| class="wikitable defaultleft sortable" | |||
|+ [[File:Potions Icon.png|32px|link=]] List of Hags Potions | |||
! scope="col" style="width:270px" | Name | |||
! scope="col" style="width:200px" | Duration | |||
! class="unsortable" scope="col" | Effect | |||
|- | |||
! scope="row" | {{LgRarityItem|A Mother's Loathing}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| Gains {{SAI|Bite (Mother's Loathing)|Bite}} until next [[Long Rest]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Broken Promises}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| [[Strength]] is increased by 2 until the next [[Long Rest]]. Strength is decreased indefinitely by 1 after that [[Long Rest]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Butterflies in the Stomach}} | |||
| {{SmallIcon|Duration Icons.png}} 5 turns | |||
| Takes {{DamageText|1d6|Piercing}} damage at the end of each turn. | |||
|- | |||
! scope="row" | {{LgRarityItem|Faltering Will}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| {{Disadvantage}} on Wisdom [[Saving Throws]] until [[Long Rest]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Heart of Stone}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| Gain [[Resistance]] to {{DamageType|Poison}} until next [[Long Rest]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Insanity's Kiss}} | |||
| {{SmallIcon|Duration Icons.png}} 5 turns | |||
| Hostile to all other creatures for the condition's duration. | |||
|- | |- | ||
! scope="row" | {{LgRarityItem|Lover's Avarice}} | |||
| | | {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | ||
| | | Wisdom is indefinitely reduced by 1. | ||
| | |- | ||
| | ! scope="row" | {{LgRarityItem|Lost Time}} | ||
| {{SmallIcon|Duration Icons.png}} 5 turns | |||
| {{Armour Class}} is reduced by 2. Can't take [[Reactions (disambiguation)|Reactions]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Missing Pets}} | |||
| {{SmallIcon|Duration Icons.png}} 3 turns | |||
| Cannot move. Has {{Disadvantage}} on [[Ability Check]]s and {{Attack Roll}}s. | |||
|- | |||
! scope="row" | {{LgRarityItem|Wilted Dreams}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| Takes {{DamageText|3d6|Psychic}} during its next Long Rest. | |||
|} | |||
== Drugs == | |||
Consumables that inflict negative status effects upon the user and cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs". They are only sold by {{SmCharLink|Severn}}, and they can be bought at any level. | |||
{| class="wikitable defaultleft sortable" | |||
|+ [[File:Potions Icon.png|32px|link=]] List of Drugs | |||
! scope="col" style="width:270px" | Name | |||
! scope="col" style="width:200px" | Duration | |||
! class="unsortable" scope="col" | Effect | |||
|- | |- | ||
! scope="row" | {{LgRarityItem|Dream Mist}} | |||
| {{SmallIcon|Duration Icons.png}} 3 turns | |||
| | | Inflicts {{Cond|Dream Mist Apparitions}}, equivalent to the {{Cond|Incapacitated}} condition. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Essence of Ether}} | |||
| {{SmallIcon|Duration Icons.png}} 2 turns | |||
| | | Inflicts {{Cond|Ether-Essence Slumber}}, equivalent to the {{Cond|Sleeping}} condition. | ||
|- | |- | ||
! scope="row" | {{LgRarityItem|Silkroot}} | |||
| {{SmallIcon|Duration Icons.png}} 3 turns | |||
| | | Inflicts {{Cond|Silkroot Euphoria}}, equivalent to the {{Cond|Drunk}} condition. | ||
| | |||
|- | |- | ||
! scope="row" | {{LgRarityItem|Terazul}} | |||
| {{SmallIcon|Duration Icons.png}} 2 turns | |||
| Inflicts {{Cond|The Terazul Jitters}}, equivalent to the {{Cond|Hastened}} condition, but also stacks with it. | |||
|} | |} | ||
== | == Unique potions == | ||
These potions | These potions are one-of-a-kind and have powerful effects. | ||
{| class="wikitable defaultleft sortable" | |||
|+ [[File:Potions Icon.png|32px|link=]] List of Unique Potions | |||
! scope="col" style="width:270px" | Name | |||
! scope="col" style="width:200px" | Duration | |||
! class="unsortable" scope="col" | Effect | |||
|- | |||
! scope="row" | {{LgRarityItem|Bottled Breath}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| Allows casting {{SAI|Gust of Wind}}, once per Long Rest. | |||
|- | |||
! scope="row" | {{LgRarityItem|Duergar Antidote}} | |||
| {{SmallIcon|Duration Icons.png}} 10 turns | |||
| Grants {{DamageType|Poison}} resistance and nullifies certain [[Duergar]] poisons. | |||
|- | |||
! scope="row" | {{LgRarityItem|Elixir of Health}} | |||
| – | |||
| Neutralize all [[Poisoned (Condition Type)|poisons]], [[Blinded (Condition Type)|blindness]], [[Petrified (Condition Type)|petrification]], and [[Diseased (Condition Type)|diseases]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Elixir of Silvanus}} | |||
| – | |||
| Neutralizes all [[Poisoned (Condition Type)|poisons]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Mysterious Elixir}} | |||
| {{SmallIcon|Duration Icons.png}} 10 turns | |||
| Casts {{SAI|Feign Death}} on the user. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Everlasting Vigour}} | |||
| {{SmallIcon|Duration Icons.png}} Permanent | |||
| Permanently increase your [[Strength]] by 2. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Vitality}} | |||
| – | |||
| Cures any Poison or Disease. | |||
|} | |||
== Legacy potions == | |||
Potions that were once available in the previous versions of the game '''or''' are able to be spawned using 3rd party tools. | |||
*[[Oil of Slipperiness]] | |||
* | |||
== Terminology | == Terminology note== | ||
The term '''Potion''' is used in-game as a general category of liquid consumables that contains [[Potions]], [[Coatings]], and [[Elixirs]], highlighted on tooltips. It is also used specifically as a category for crafting with '''[[Alchemy]]'''. For this page, the specific category is used. For a full list of liquid consumables, see the '''[[Alchemy]]''' page. | The term '''Potion''' is used in-game as a general category of liquid consumables that contains [[Potions]], [[Coatings]], and [[Elixirs]], highlighted on tooltips. It is also used specifically as a category for crafting with '''[[Alchemy]]'''. For this page, the specific category is used. For a full list of liquid consumables, see the '''[[Alchemy]]''' page. | ||
== Gallery == | |||
<gallery heights="250"> | |||
Cliff-laureys-larian-artblast-props-a.jpg|Prop designs by Cliff Laureys | |||
</gallery> | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Consumables]] | [[Category:Consumables]] | ||
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 19:21, 11 February 2025
Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other effects when consumed. These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.
Potions can be looted, bought from vendors, or crafted with the Alchemy system.
How potions work[edit | edit source]
- Potions can be consumed using a
Bonus action to grant an effect to a single creature.
- While all potions can be thrown using the action, only some are able to apply the potions effect on multiple creatures. Other potions simply have no effect if used in such a manner. Unlike Coatings, the effects of Potions do not lose any effectiveness when thrown.
- While most potions grant beneficial effects, there are some specific potions that inflict negative status effects and as such are more useful when used as Grenades rather than consumed such as
Potion of Sleep.
Healing Potions[edit | edit source]
Name | Ingredient | Rarity | Value | Trade Level[1] | Throwable | Effect |
---|---|---|---|---|---|---|
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Common | 10 | 1 | Yes | Restores 2d4+2![]() |
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Common | 16 | 1 | Yes | Restores 4d4+4![]() |
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Common | 25 | 18 | Yes | Restores 8d4+8![]() |
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Uncommon | 45 | 11 | Yes | Restores 10d4+20![]() |
Regular potions[edit | edit source]
Name | Ingredient | Rarity | Value | Trade Level[1] | Throwable | Effect |
---|---|---|---|---|---|---|
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![]() |
Common | 13 | 1 | Yes | Neutralizes all poisons. |
![]() |
Not Craftable | Common | 10 | 1 | Yes | Turns a creature back to its organic form. |
![]() |
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Rare | 90 | 1[2] | No | Fall asleep for ![]() |
![]() |
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Very rare | 200 | 1[3] | No | Fall asleep for ![]() |
![]() |
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Common | 13 | 1 | No | Grants for ![]() |
![]() |
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Common | 13 | 1 | Yes | Grants for ![]() |
![]() |
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Rare | 30 | 6 | Yes | Grants for ![]() |
![]() |
Not Craftable | Common | 60 | 1 | No | Grants for ![]() |
![]() |
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Common | 13 | 6 | Yes | Grants for ![]() |
![]() |
![]() |
Rare | 65 | 1 | Yes | Grants for ![]() |
![]() |
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Common | 20 | 1 | No | Grants for ![]() |
![]() |
Not Craftable | Common | 25 | –[4] | Yes | Inflicts for ![]() |
![]() |
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Uncommon | 20 | 1[5] | Yes | Grants for ![]() |
![]() |
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Uncommon | 25 | 6 | Yes | Cures , , , and conditions. |
- ↑ 1.0 1.1 Trade level means here the level requirement for buying the consumable item.
- ↑ Potions of Angelic Reprieve can only be bought from Koll, Lann Tarv, and Lucretious.
- ↑ Potion of Angelic Slumber can only be bought from Koll.
- ↑ This item is not sold by any trader.
- ↑ Potions of Speed require level 6 on Honour Mode.
Hag's potions[edit | edit source]
These potions can be found in at the end of the Overgrown Tunnel in the Acrid Workshop, as early as Act 1. Unlike other potions most of these do not have positive effects and none of them can be thrown at enemies. As such they mostly exist as background flavour for a certain character and their actions.
Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects, see individual wiki pages for details.
Name | Duration | Effect |
---|---|---|
![]() |
![]() |
Gains until next Long Rest. |
![]() |
![]() |
Strength is increased by 2 until the next Long Rest. Strength is decreased indefinitely by 1 after that Long Rest. |
![]() |
![]() |
Takes 1d6![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Gain Resistance to ![]() |
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![]() |
Hostile to all other creatures for the condition's duration. |
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Wisdom is indefinitely reduced by 1. |
![]() |
![]() |
![]() |
![]() |
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Cannot move. Has ![]() ![]() |
![]() |
![]() |
Takes 3d6![]() |
Drugs[edit | edit source]
Consumables that inflict negative status effects upon the user and cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs". They are only sold by Severn, and they can be bought at any level.
Name | Duration | Effect |
---|---|---|
![]() |
![]() |
Inflicts , equivalent to the condition. |
![]() |
![]() |
Inflicts , equivalent to the condition. |
![]() |
![]() |
Inflicts , equivalent to the condition. |
![]() |
![]() |
Inflicts , equivalent to the condition, but also stacks with it. |
Unique potions[edit | edit source]
These potions are one-of-a-kind and have powerful effects.
Name | Duration | Effect |
---|---|---|
![]() |
![]() |
Allows casting , once per Long Rest. |
![]() |
![]() |
Grants ![]() |
![]() |
– | Neutralize all poisons, blindness, petrification, and diseases. |
![]() |
– | Neutralizes all poisons. |
![]() |
![]() |
Casts on the user. |
![]() |
![]() |
Permanently increase your Strength by 2. |
![]() |
– | Cures any Poison or Disease. |
Legacy potions[edit | edit source]
Potions that were once available in the previous versions of the game or are able to be spawned using 3rd party tools.
Terminology note[edit | edit source]
The term Potion is used in-game as a general category of liquid consumables that contains Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.