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Feats: Difference between revisions
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m (Changed pronoun used in actor description to be gender-neutral.) Tags: Mobile edit Mobile web edit |
(Updated Elemental Adept to use the more specific in-game description, which is less ambiguous about what the feat does) |
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* Regain full [[Hit Points]] every time you take a [[Short Rest]]. | * Regain full [[Hit Points]] every time you take a [[Short Rest]]. | ||
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|{{anchor| | |{{anchor|tElemental Adept}} {{Icon|PassiveFeature ElementalAdept Fire.png}} Elemental Adept || | ||
* | * Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to a damage type of your choice. In addition, when you deal that type of damage with a [[Spells|Spell]], you cannot roll a 1. | ||
Damage resistance options are one of the following: | Damage resistance options are one of the following: | ||
* {{DamageType|Acid}} | * {{DamageType|Acid}} | ||
* {{DamageType|Cold}} | * {{DamageType|Cold}} |
Revision as of 21:18, 27 August 2023
At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
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Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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Damage resistance options are one of the following: |
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(Requires
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(Requires
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(Requires
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(Requires
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Ability choices are 1 of the following: |
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Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.