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Cleric is a character class in Baldur's Gate 3.

Overview edit

Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.

Subclasses edit

The Cleric Subclasses, or Domains, are:

Class Progression edit

Cleric Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Subclass Channel Divinity Charges Cantrips Known 1st 2nd 3rd 4th 5th 6th
1st +2 alt= #Level 1 Spellcasting Choose a subclassChoose a subclass - 3 2 - - - - -
2nd Turn UndeadTurn Undead Channel Divinity useChannel Divinity use 1 3 - - - - -
3rd - 2 Domain spells2 Domain spells 4 2 - - - -
4th FeatFeat - 4 4 3 - - - -
5th +3 Destroy UndeadDestroy Undead 2 Domain spells2 Domain spells 4 3 2 - - -
6th - Subclass featureSubclass feature 2 4 3 3 - - -
7th - 2 Domain spells2 Domain spells 4 3 3 1 - -
8th FeatFeat Subclass featureSubclass feature 4 3 3 2 - -
9th +4 - 2 Domain spells2 Domain spells 4 3 3 3 1 -
10th Divine InterventionDivine Intervention - 5 4 3 3 3 2 -
11th - - 4 3 3 3 2 1
12th FeatFeat - 4 3 3 3 2 1

Class information edit

Attributes edit

Cleric's default armour
Cleric's default armour
Hit points
At level 1: 8 + ConstitutionConstitution modifier
On level up: 5 + ConstitutionConstitution modifier
Key abilities
WisdomWisdom for Spells
ConstitutionConstitution for Hit Points and Concentration checks
DexterityDexterity for Armour Class.
Spellcasting ability
WisdomWisdom
Prepared spells
For a list of spells available to the Cleric, see: List of Cleric spells.
You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
Number of prepared spells
= Cleric level + WisdomWisdom modifier (Minimum of 1 spell.)

Starting Proficiencies edit

Saving throw proficiencies
WisdomWisdom, CharismaCharisma
Equipment proficiencies
Simple weapons, FlailsFlails, MorningstarsMorningstars
Light armourLight armour, Medium armourMedium armour
ShieldsShields
Skill proficiencies (Choose 2)
HistoryHistory, InsightInsight, MedicineMedicine, PersuasionPersuasion, ReligionReligion
You receive a bonus to every skill that you are proficient in. At character level 1, this proficiency bonus is +2.
Starting equipment
 Mace,  Chain Shirt,  Studded Shield,  Leather Boots

Multiclass Proficiencies edit

Equipment proficiencies
FlailsFlails, MorningstarsMorningstars
Light armourLight armour, Medium armourMedium armour
ShieldsShields
Skill proficiencies (Choose 2[1])
Same list as Starting Proficiencies

Level progression edit

Through experience, you acquire new power. You gain the following traits.

Level 1 edit

Select Deity

A Cleric's choice of deity provides access to some unique conversation options throughout the game. Some Cleric spells have visual effects that incorporate the chosen deity's symbol.

Note that choice of deity is restricted by the race and subrace of the cleric. Only Githyanki have the option to choose Vlaakith as a deity, only Duergar have the option to choose Laduguer as a deity, Lolth-Sworn Drow may only choose Lolth as a deity, and Seldarine Drow cannot choose Lolth as a deity. The deity choice for ShadowheartShadowheart is fixed, the deity choice screen will not show when selecting the Cleric class. She will have SharShar as picked deity.

Spellcasting
2 Level 1 Spell Slots.png Level 1 spell slots unlocked: 2
You gain two level 1 spell slots.
Cantrips Icon.png Cantrips known: 3
Choose 3 cantrips from the Cleric Spell List.
Prepared spells
Choose a number of spells = 1 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell.)
New cantrips available
New 1st level spells

Select a subclass (Domain) edit

Domain Features Domain spells (always prepared) and cantrips Proficiencies

ReaperReaper

Martial weapons

Blessings of KnowledgeBlessings of Knowledge

Choose 2 skills with double the bonus:

Disciple of LifeDisciple of Life

Heavy armourHeavy armour

Warding FlareWarding Flare

-

Acolyte of NatureAcolyte of Nature

Choose 1 cantrip:

Heavy armourHeavy armour

Choose 1 skill

Wrath of the StormWrath of the Storm

Blessing of the TricksterBlessing of the Trickster

-

War

War PriestWar Priest

*Denotes a spell not otherwise part of the Cleric spell list.

Level 2 edit


Channel Divinity Charges: 1
You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.
Spellcasting
3 Level 1 Spell Slots.png Level 1 spell slots unlocked: 3
You gain an additional level 1 spell slot.
Prepared spells
Choose a number of spells = 2 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell.)
Turn UndeadTurn Undead
Channel Divinity Charge Channel Divinity action
As an action, present your holy symbol and cause undead creatures to flee.

Subclass feature - Domain actions edit

Death Domain Life Domain Light Domain Knowledge Domain

Touch of DeathTouch of Death

Preserve LifePreserve Life

Radiance of the DawnRadiance of the Dawn

Knowledge of the AgesKnowledge of the Ages

Nature Domain Tempest Domain Trickery Domain War Domain

Charm Animals and PlantsCharm Animals and Plants

Destructive WrathDestructive Wrath

Invoke DuplicityInvoke Duplicity

Guided StrikeGuided Strike

Level 3 edit

Spellcasting
4 Level 1 Spell Slots.png Level 1 spell slots unlocked: 4
You gain an additional level 1 spell slot.
2 Level 2 Spell Slots.png Level 2 spell slots unlocked: 2
You gain two level 2 spell slots.
Prepared spells
Choose a number of spells = 3 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell.)
New 2nd level spells

Domain Spells (always prepared): edit

Death Domain Life Domain Light Domain Knowledge Domain
Nature Domain Tempest Domain Trickery Domain War Domain

*Denotes a spell not otherwise part of the Cleric spell list.

Level 4 edit

Spellcasting
3 Level 2 Spell Slots.png Level 2 spell slots unlocked: 3
You gain an additional level 2 spell slot.
Cantrips Icon.png Cantrips known: 4
Choose 1 cantrip from the Cleric Spell List.
Prepared spells
Choose a number of spells = 4 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell.)

Level 5 edit

Destroy UndeadDestroy Undead
When you successfully Turn Turn an Undead creature, it also takes 4d6RadiantRadiant.
Spellcasting
2 Level 3 Spell Slots.png Level 3 spell slots unlocked: 2
You gain two level 3 spell slots.
Prepared spells
Choose a number of spells = 5 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell)
New 3rd level spells

Domain Spells (always prepared): edit

Death Domain Life Domain Light Domain Knowledge Domain
Nature Domain Tempest Domain Trickery Domain War Domain

*Denotes a spell not otherwise part of the Cleric spell list.

Level 6 edit

Channel Divinity Charges: 2
Replenished by Short or Long Rest.
Spellcasting
3 Level 3 Spell Slots.png Level 3 spell slot unlocked: 3
You gain one level 3 spell slot.
Prepared spells
Choose a number of spells = 6 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell)

Subclass features - Domain actions edit

Death Domain Life Domain Light Domain Knowledge Domain

Inescapable DestructionInescapable Destruction

Blessed HealerBlessed Healer

Improved Warding FlareImproved Warding Flare

Read ThoughtsRead Thoughts Speak with Animals (Cleric)Speak with Animals (Cleric)

Nature Domain Tempest Domain Trickery Domain War Domain

Dampen ElementsDampen Elements

Thunderbolt StrikeThunderbolt Strike

Cloak of ShadowsCloak of Shadows

War God's BlessingWar God's Blessing

Level 7 edit

Spellcasting
1 Level 4 Spell Slots.png Level 4 spell slot unlocked: 1
You gain one level 4 spell slot.
Prepared spells
Choose a number of prepared spells = 7 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell)
New 4th level spells

Domain Spells (always prepared): edit

Death Domain Life Domain Light Domain Knowledge Domain
Nature Domain Tempest Domain Trickery Domain War Domain

*Denotes a spell not otherwise part of the Cleric spell list.

Level 8 edit

Spellcasting
2 Level 4 Spell Slots.png Level 4 spell slot unlocked: 2
You gain an additional level 4 spell slot.
Prepared spells
Choose a number of prepared spells = 8 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell)

Subclass features - Domain actions edit

Death Domain Life Domain Light Domain Knowledge Domain

Divine Strike: NecroticDivine Strike: Necrotic

Divine Strike: RadiantDivine Strike: Radiant

Potent SpellcastingPotent Spellcasting

Potent SpellcastingPotent Spellcasting

Nature Domain Tempest Domain Trickery Domain War Domain

Divine Strike: Elemental FuryDivine Strike: Elemental Fury

Divine Strike: ThunderDivine Strike: Thunder

Divine Strike: PoisonDivine Strike: Poison

Divine Strike: WeaponDivine Strike: Weapon

Level 9 edit

Spellcasting
3 Level 4 Spell Slots.png Level 4 spell slot unlocked: 3
You gain an additional level 4 spell slot.
1 Level 5 Spell Slots.png Level 5 spell slot unlocked: 1
You gain a level 5 spell slot.
Prepared spells
Choose a number of spells = 9 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell)
New 5th level spells

Domain Spells (always prepared): edit

Death Domain Life Domain Light Domain Knowledge Domain
Nature Domain Tempest Domain Trickery Domain War Domain

*Denotes a spell not otherwise part of the Cleric spell list.

Level 10 edit

Divine InterventionDivine Intervention
Call upon your deity in your moment of greatest need. Once they interfere, your deity will never do so again in this manner.
Sunder the HereticalSunder the Heretical (Action)
Call upon your deity to bring forth a radiant cataclysm upon all nearby enemies.
Arm Thy ServantArm Thy Servant (Action)
Call upon your deity to grant you a legendary weapon forged in the fires of your holy bond.
Opulent RevivalOpulent Revival (Action)
Resurrect fallen companions with half their hit points, and restore all nearby allies as if they had Long Rested.
Golden GenerosityGolden Generosity (Action)
Call upon your deity to provide you with a rich bounty of potions and Camp Supplies.
Spellcasting
2 Level 5 Spell Slots.png Level 5 spell slot unlocked: 2
You gain an additional level 5 spell slot.
Cantrips Icon.png Cantrips known: 5
Choose 1 cantrip from the Cleric Spell List.
Prepared spells
Choose a number of spells = 10 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell)

Level 11 edit

Spellcasting
1 Level 6 Spell Slots.png Level 6 spell slot unlocked: 1
You gain one Level 6 spell slot.
Prepared spells
Choose a number of spells = 11 (Cleric level) + WisdomWisdom modifier (Minimum of 1 spell)
New 6th level spells

Level 12 edit

Spellcasting
Prepared spells
Choose a number of spells = 12 (Cleric Level) + WisdomWisdom Modifier (Minimum of 1 spell)

Notable clerics edit

Notes edit

  1. Gaining two skill proficiencies by multiclassing into Cleric is likely either a bug or another example of rule zero in the game since no other class grants all its skill proficiencies when multiclassing and this behaviour differs from D&D 5e multiclassing rules.

See also edit

External links edit