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Rescue the Illithids' Captive
This quest is not available if the player chooses Shadowheart as their Origin.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
Walkthrough
After the first imp fight on the nautiloid, the player will enter a room containing some unconscious cultists and a large panel. Further back in the room is a mind flayer pod, where Shadowheart is trapped and thudding against the glass.
If the player speaks to Shadowheart, she will suggest trying the panel next to the pod to try and open it. Interacting with it will reveal that it has an empty socket.
The required rune is the next room to the east. At the far end of the room is a raised platform with a dead thrall, who can be looted to find an Eldritch Rune. Returning to the pods panel with this rune, it can be inserted and used to control the pod and free Shadowheart.
Alternatively, while playing as a Barbarian, a successful Strength check will open the pod. Or, while playing as a Warlock, Wizard or Sorcerer, a successful Arcana check will open the pod.
After freeing Shadowheart, she can be temporarily recruited while on the nautiloid, or otherwise ignored or parted with.
Quest rewards
- Shadowheart as a temporary companion while on the nautiloid.