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{{Infobox creature
{{Infobox creature
| full name = Meli
| name = Meli
| name = Meli
| image = Meli.png
| image =  
<gallery>
Meli.png|In-game
Portrait Meli.png|Portrait
</gallery>
| va = Georgina Scott
| faction = [[Tiefling refugees]]
| faction = [[Tiefling refugees]]
| race = [[Tiefling]]
| race = [[Tiefling]]
| level = 1
| level = 1
| prof bonus = +2
| size = Small
| size = Small
| type = Humanoid
| type = [[Humanoid]]
| ac = 12
| ac = 12
| hps = 5
| hp = 5


| movement m = 9
| movement m = 9
| weight kg = 25
| weight kg = 25
| hiddenlevel = 1
| str = 10
| str = 10
| dex = 14
| dex = 14
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| passives=Darkvision, Hellish Resistance
| passives=Darkvision, Hellish Resistance
}}
}}
'''Meli''' is a [[tiefling]] NPC in [[Baldur's Gate 3]]. He is a pickpocket who works for [[Mol|Mol's]] children's gang in the [[Emerald Grove]].
'''Meli''' is a [[tiefling]] NPC in [[Baldur's Gate 3]]. He is a pickpocket who works for {{CharLink|Mol|Mol's}} children's gang in the [[Emerald Grove]].


== Involvement ==
== Involvement ==


=== Act 1 ===
=== Act 1 ===
If [[Aradin]] and his crew leave [[Emerald Grove]], Meli can be found in the {{Coords|87|71|Tiefling Hideout}}, practicing pickpocketing on a dummy.
If {{CharLink|Aradin Beno}} and his crew leave [[Emerald Grove]], Meli can be found in the {{Coords|87|71|Tiefling Hideout}}, practicing pickpocketing on a dummy.


If Aradin's crew stays for a drink, Meli will spawn at {{Coords|174|544|The Hollow}} pretending to look at things in an open crate while the crew heads to a nearby table. The party can watch Meli steal something from [[Barth|Barth's]] pocket and run up the ladder where Barth will catch him. Initiating conversation with either one will allow the choice to intervene and protect Meli, convince him to return the locket, or let Barth do what he wants.
If Aradin's crew stays for a drink, Meli will spawn at {{Coords|174|544|The Hollow}} pretending to look at things in an open crate while the crew heads to a nearby table. The party can watch Meli steal a {{SmRarityItem|Brass Locket}} from {{CharLink|Barth|Barth's}} pocket and run up the ladder where Barth will catch him. Initiating conversation with either one will allow the choice to intervene and protect Meli, convince him to return the locket, or let Barth do what he wants.


There are three options:
There are three options:
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* Convincing Meli to return the locket ({{Ability Check|Persuasion|5}} or {{Ability Check|Intimidation|15}}) and he might be persuaded to reveal that he stole the locket because it reminded him of his mother's.  
* Convincing Meli to return the locket ({{Ability Check|Persuasion|5}} or {{Ability Check|Intimidation|15}}) and he might be persuaded to reveal that he stole the locket because it reminded him of his mother's.  


* Letting Barth strike Meli, the locket will fall out of his pocket, and the nearby guard [[Ikaron]] will come over to investigate the disturbance.
* Letting Barth strike Meli, the locket will fall out of his pocket, and the nearby guard {{CharLink|Ikaron}} will come over to investigate the disturbance.


After the encounter, Meli will run to the Tiefling Hideout where he can be found near the practice dummy and Barth will return to his crew at the table below in The Hollow. If the party speaks with Barth afterward, he may reveal that the locket was given to him by his mother while she was on her deathbed.  
After the encounter, Meli will run to the Tiefling Hideout where he can be found near the practice dummy and Barth will return to his crew at the table below in The Hollow. If the party speaks with Barth afterward, he may reveal that the locket was given to him by his mother while she was on her deathbed. If the party allows Meli to take the locket, it can later be recovered from the [[Tiefling Hideout]] and returned to Barth. He will then give backstory about the locket and its importance to him.


=== Act 2 ===
=== Act 2 ===
If the party convinced [[Rolan]] to stay and protect the tieflings, Meli will survive till [[Act 2]] and can be found in the [[Last Light Inn]]. He and the other children will be attempting to cheer up a drunken Rolan after his siblings [[Lia]] and [[Cal]] were kidnapped by cultists of the Absolute.  
If the party convinced {{CharLink|Rolan}} to stay and protect the tieflings, Meli will survive till [[Act 2]] and can be found in the [[Last Light Inn]]. He and the other children will be attempting to cheer up a drunken Rolan after his siblings {{CharLink|Lia}} and {{CharLink|Cal}} were kidnapped by cultists of the Absolute.
 
If Isobel is still alive after [[Resolve the Abduction]], then he and the other children will huddle together and worry over Mol's safety now that she's been kidnapped by the [[Cult of the Absolute]]. The party can offer to look for Mol themselves and start the quest [[Find Mol]]. If Isobel dies during that quest, then the entire Last Light Inn will fall to the Shadow Curse and Meli will die.


If Isobel is still alive after [[Resolve the Abduction]], then he and the other children will huddle together and worry over [[Mol|Mol's]] safety now that she's been kidnapped by the [[Cult of the Absolute]]. The party can offer to look for Mol themselves and start the quest [[Find Mol]]. If Isobel dies during that quest, then the entire Last Light Inn will fall to the Shadow Curse and Meli will die.
== External links ==
* {{FRWiki|Meli|long}}


{{Emerald Grove}}
{{Emerald Grove}}

Latest revision as of 21:07, 19 September 2024

Meli is a tiefling NPC in Baldur's Gate 3. He is a pickpocket who works for Mol Mol's children's gang in the Emerald Grove.

Involvement[edit | edit source]

Act 1[edit | edit source]

If Aradin Beno Aradin Beno and his crew leave Emerald Grove, Meli can be found in the Tiefling HideoutX: 87 Y: 71, practicing pickpocketing on a dummy.

If Aradin's crew stays for a drink, Meli will spawn at The HollowX: 174 Y: 544 pretending to look at things in an open crate while the crew heads to a nearby table. The party can watch Meli steal a Brass Locket from Barth Barth's pocket and run up the ladder where Barth will catch him. Initiating conversation with either one will allow the choice to intervene and protect Meli, convince him to return the locket, or let Barth do what he wants.

There are three options:

  • Convincing Meli to return the locket ( DC 5 Persuasion check or DC 15 Intimidation check) and he might be persuaded to reveal that he stole the locket because it reminded him of his mother's.
  • Letting Barth strike Meli, the locket will fall out of his pocket, and the nearby guard Ikaron Ikaron will come over to investigate the disturbance.

After the encounter, Meli will run to the Tiefling Hideout where he can be found near the practice dummy and Barth will return to his crew at the table below in The Hollow. If the party speaks with Barth afterward, he may reveal that the locket was given to him by his mother while she was on her deathbed. If the party allows Meli to take the locket, it can later be recovered from the Tiefling Hideout and returned to Barth. He will then give backstory about the locket and its importance to him.

Act 2[edit | edit source]

If the party convinced Rolan Rolan to stay and protect the tieflings, Meli will survive till Act 2 and can be found in the Last Light Inn. He and the other children will be attempting to cheer up a drunken Rolan after his siblings Lia Lia and Cal Cal were kidnapped by cultists of the Absolute.

If Isobel is still alive after Resolve the Abduction, then he and the other children will huddle together and worry over Mol's safety now that she's been kidnapped by the Cult of the Absolute. The party can offer to look for Mol themselves and start the quest Find Mol. If Isobel dies during that quest, then the entire Last Light Inn will fall to the Shadow Curse and Meli will die.

External links[edit | edit source]