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{{PageSeo | {{PageSeo | ||
| description = Fighter is a character class in Baldur's Gate 3. | | description = Fighter is a character class in Baldur's Gate 3. | ||
| image = Fighter Class Icon.png | | image = Class Fighter Badge Icon.png | ||
}} | }}{{ClassQuote|quote=Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.|image=Class Fighter Badge Icon.png}} | ||
[[Category:Classes]] | |||
'''Fighter''' is a character [[Class]] in [[Baldur's Gate 3]]. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] or [[Dexterity]] as their primary ability score. | |||
[[ | |||
The Fighter subclasses are: {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master}}, {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight}}, {{IconLink|Class Fighter Champion Badge Icon.png|Champion}} __NOTOC__ | |||
{| class="wikitable" style="width: | {| class="wikitable" style="max-width: 30em;" | ||
| | |+ Fighter Class Progression | ||
! | ! style="width: 6%;" | Level | ||
! style="width: 6%;" | Proficiency Bonus | |||
! Features | |||
|- | |- | ||
| style=" | ! [[#Level 1|1st]] | ||
| | | rowspan="4" style="text-align: center;" | +2 | ||
| {{SAI|Second Wind}}, [[Fighting Style]] | |||
|- | |- | ||
! [[#Level 2|2nd]] | |||
| | | {{SAI|Action Surge}} | ||
|- | |- | ||
! [[#Level 3|3rd]] | |||
| | | {{Icon|Class_Fighter_Hotbar_Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]] | ||
| | |||
|- | |- | ||
! [[#Level 4|4th]] | |||
| {{SAI|Feats|Feat}} | |||
| {{ | |||
|- | |- | ||
! [[#Level 5|5th]] | |||
| + | | rowspan="4" style="text-align: center;" | +3 | ||
| {{ | | {{Pass|Extra Attack}} | ||
|- | |- | ||
! [[#Level 6|6th]] | |||
| | | {{SAI|Feats|Feat}} | ||
| | |||
|- | |- | ||
! [[#Level 7|7th]] | |||
| {{Icon|Class_Fighter_Hotbar_Icon.png|24|link=#Level 7}} [[#Level 7|Subclass feature]] | |||
| {{Icon| | |||
|- | |- | ||
! [[#Level 8|8th]] | |||
| {{SAI|Feats|Feat}} | |||
| {{ | |||
|- | |- | ||
! [[#Level 9|9th]] | |||
| + | | rowspan="4" style="text-align: center;" | +4 | ||
| {{ | | {{SAI|Indomitable}} | ||
|- | |- | ||
! [[#Level 10|10th]] | |||
| {{Icon|Class_Fighter_Hotbar_Icon.png|24|link=#Level 10}}[[#Level 10|Subclass feature]] | |||
| {{Icon| | |||
|- | |- | ||
! [[#Level 11|11th]] | |||
| {{Pass|Improved Extra Attack}} | |||
| {{ | |||
|- | |- | ||
! [[#Level 12|12th]] | |||
| {{SAI|Feats|Feat}} | |||
| {{ | |||
|} | |} | ||
'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience. | |||
== Class information == | |||
[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]] | |||
== Level | ; Hit points | ||
: At Level 1: {{InfoBlob|10 + {{Ability|Constitution}} Modifier}} | |||
: On level up: {{InfoBlob|6 + {{Ability|Constitution}} Modifier}} | |||
; Key Ability Scores | |||
: {{Ability|Strength}} for physical attacks. | |||
: {{Ability|Dexterity}} for physical attacks with [[Finesse]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]]. | |||
: {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for [[Eldritch Knight]]s). | |||
: {{Ability|Intelligence}} for Spells (Eldritch Knight only). | |||
; Saving throw proficiencies | |||
: {{Ability|Strength}}, {{Ability|Constitution}} | |||
; Equipment Proficiencies | |||
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} | |||
: {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}} | |||
: {{Shields}} | |||
; Skills proficiencies (Choose 2) | |||
: {{Skill|Acrobatics}}, {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|History}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Perception}}, {{Skill|Survival}} | |||
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | |||
; Starting Equipment : {{RarityItem|Longsword}}, {{RarityItem|Scale Mail}}, {{RarityItem|Leather Boots}} | |||
; Spellcasting Ability : {{Ability|Intelligence}} for the effective use of items, scrolls, and equipment. | |||
== Level progression == | |||
Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
{{Level header|1}} | |||
; {{SAI|Second Wind|w=40}} | |||
: Draw on your stamina to protect yourself. Once per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}. | |||
{{HorizontalRuleImage}} | |||
; [[Fighting Style]] | |||
:; {{Pass|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s. | |||
:; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]]. | |||
:; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | |||
:; {{Pass|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once. | |||
:; {{Pass|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)'' | |||
:; {{Pass|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack. | |||
{{Level header|2}} | |||
; {{SAI|Action Surge|w=40}} | |||
{| | : Immediately gain an extra [[Action]] to use this turn. Recharges on a [[Short Rest]]. | ||
{{Level header|3}} | |||
|} | |||
==== Choose a subclass: ==== | |||
{| class= | {| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | {{ImageLink|Class Fighter Battle Master Badge Icon.png|Battle Master|w=150|h=150}} | ||
! style="width: 250px;" | | ! style="width: 250px;" | {{ImageLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight|w=150|h=150}} | ||
! style="width: 250px;" | | ! style="width: 250px;" | {{ImageLink|Class Fighter Champion Badge Icon.png|Champion|w=150|h=150}} | ||
|- | |- | ||
| style="vertical-align:left;"| | |||
* Gain 4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]] | |||
* Choose 3 [[Battle Master#Level 3|Battle Manoeuvres]] | |||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* | * {{SAI|Weapon Bond|w=40}} | ||
* | * {{SpellSlot|1|2|w=24}} Gain two Level 1 Spell Slots | ||
| | |||
* Learn new [[Eldritch Knight#Level 3|Cantrips]] | * Learn new [[Eldritch Knight#Level 3|Cantrips]] | ||
* Learn new [[Eldritch Knight#Level 3|Spells]] | * Learn new [[Eldritch Knight#Level 3|Spells]] | ||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* | * {{Pass|Improved Critical Hit|w=40}} | ||
|} | |} | ||
{{Level header|4}} | |||
* Choose a [[Feat]]. | |||
{{HorizontalRuleImage}} | |||
==== Subclass features: ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Battle Master]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Eldritch Knight]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Champion]] | ||
|- | |- | ||
| style="text-align:center;"| (none) | | style="text-align:center;"| (none) | ||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* | * {{SpellSlot|1|3|w=24}} Gain an additional Level 1 Spell Slot | ||
* Learn a new [[Eldritch Knight#Level 4|Spell]] | * Learn a new [[Eldritch Knight#Level 4|Spell]] | ||
| style="text-align:center;"| (none) | | style="text-align:center;"| (none) | ||
|} | |} | ||
{{Level header|5}} | |||
*[[ | ; {{Pass|Extra Attack|w=40}} | ||
: You can attack twice, instead of once, whenever you take the Attack action on your turn. | |||
{{Level header|6}} | |||
* Choose a [[Feat]]. | |||
{{Level header|7}} | |||
*'''Subclass features:''' | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | |||
|- | |||
! style="width: 250px;" | [[Battle Master]] | |||
! style="width: 250px;" | [[Eldritch Knight]] | |||
! style="width: 250px;" | [[Champion]] | |||
|- | |||
| style="text-align:left;"| | |||
* Choose 2 additional [[Battle_Master#Level_3|Manoeuvres]] | |||
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]] | |||
| style="vertical-align:top;"| | |||
* {{Pass|War Magic|w=40}} | |||
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot | |||
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots | |||
* Learn a new [[Eldritch Knight#Level 4|Spell]] | |||
| style="text-align:left;"| | |||
* {{Pass|Remarkable Athlete: Jump|w=40}} | |||
* {{Pass|Remarkable Athlete: Proficiency|w=40}} | |||
|} | |||
{{Level header|8}} | |||
* Choose a [[Feat]]. | |||
{{Level header|9}} | |||
; {{SAI|Indomitable|w=40}} | |||
: You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead {{Recharge|Long Rest}}. | |||
{{Level header|10}} | |||
==== Subclass features: ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | |||
|- | |||
! style="width: 250px;" | [[Battle Master]] | |||
! style="width: 250px;" | [[Eldritch Knight]] | |||
! style="width: 250px;" | [[Champion]] | |||
|- | |||
| style="text-align:left;"| | |||
* {{Pass|Improved Combat Superiority|w=40}} | |||
* Choose 2 additional [[Battle_Master#Level_3|Manouevers]] | |||
| style="vertical-align:top;"| | |||
* {{Pass|Eldritch Strike|w=40}} | |||
* Learn a new [[Eldritch Knight#Level 4|Spell]] | |||
| style="text-align:left;"| | |||
* Choose a [[Fighting Style]] | |||
|} | |||
{{Level header|11}} | |||
= | ; {{Pass|Improved Extra Attack|w=40}} | ||
: You can make two additional attacks (instead of one) after using the Attack action. | |||
{{Level header|12}} | |||
* Choose a [[Feat]]. | |||
{{ | {{FighterNavbox}} | ||
{{NavGameplay}} |
Revision as of 08:35, 23 June 2024
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
The Fighter subclasses are:
, ,Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style | ,
2nd | ||
3rd | Choose a subclass | |
4th | ||
5th | +3 | |
6th | ||
7th | Subclass feature | |
8th | ||
9th | +4 | |
10th | Subclass feature | |
11th | ||
12th |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Class information
- Hit points
- At Level 1: 10 + Modifier
- On level up: 6 + Modifier
- Key Ability Scores
- for physical attacks.
- for physical attacks with Finesse weapons, Armour Class (non- Heavy armour), and Initiative.
- for Hit Points (and Concentration Checks for Eldritch Knights).
- for Spells (Eldritch Knight only).
- Saving throw proficiencies
- ,
- Equipment Proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Heavy armour
- Shields
- Skills proficiencies (Choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Longsword, Scale Mail, Leather Boots
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Draw on your stamina to protect yourself. Once per short rest, you can regain 1d10 + Fighter Levelhit points.
- Fighting Style
-
- You gain a +2 bonus to Ranged Weapon attack rolls.
- You gain a +1 bonus to Armour Class while wearing Armour.
- When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
- When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Level 2
- Immediately gain an extra Action to use this turn. Recharges on a Short Rest.
Level 3
Choose a subclass:
|
|
Level 4
- Choose a Feat.
Subclass features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
(none) |
|
(none) |
Level 5
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 6
- Choose a Feat.
Level 7
- Subclass features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
|
|
|
Level 8
- Choose a Feat.
Level 9
- You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead Recharge: Long rest.
Level 10
Subclass features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
|
|
|
Level 11
- You can make two additional attacks (instead of one) after using the Attack action.
Level 12
- Choose a Feat.