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[[File:Protect the Dream Visitor Quest.jpg|thumb|The Githyanki are attacking the Dream Visitor.]]
{{PageSeo
 
| description = Help Your Protector is a quest in Act Three of Baldur's Gate 3 that is added at the very beginning of Act Three.
'''Help Your Protector''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3.
| image = Protect the Dream Visitor Quest.jpg
}}
{{SpoilerWarning}}
[[File:Protect the Dream Visitor Quest.jpg|thumb|{{noexcerpt|The Githyanki are attacking the Dream Guardian.}}]]
'''Help Your Protector''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3 that is added at the very beginning of Act Three.
__TOC__
{{clear}}


{{SpoilerWarning}}
<br><br/>
==Objectives==
==Objectives==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
<div class="toccolours mw-collapsible mw-collapsed">
{{Quest objective|Head through the portal to the Dream Visitor's aid.|
<div style="font-weight: bold; line-height: 1.6;">Head through the portal to the Dream Visitor's aid.</div>
<div class="mw-collapsible-content">
* During the night, we were awoken by the voice of the Absolute. A githyanki contingent ambushed us. We heard the voice of the Dream Visitor, desperately seeking our help.
* During the night, we were awoken by the voice of the Absolute. A githyanki contingent ambushed us. We heard the voice of the Dream Visitor, desperately seeking our help.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Go to the Dream Visitor's aid.|
<div style="font-weight: bold; line-height: 1.6;">Go to the Dream Visitor's aid.</div>
<div class="mw-collapsible-content">
* Inside the Astral Prism, we came upon a battle between githyanki and intellect devourers. The Dream Visitor urged us towards the epicentre of the fight - the skull.
* Inside the Astral Prism, we came upon a battle between githyanki and intellect devourers. The Dream Visitor urged us towards the epicentre of the fight - the skull.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Defeat the gish'ra.|
<div style="font-weight: bold; line-height: 1.6;">Defeat the gish'ra.</div>
<div class="mw-collapsible-content">
* We met a mind flayer, who asked for our help to subdue an imprisoned githyanki. We did not trust the mind flayer, and now the githyanki are attacking us. We must defend ourselves.
* We met a mind flayer, who asked for our help to subdue an imprisoned githyanki. We did not trust the mind flayer, and now the githyanki are attacking us. We must defend ourselves.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Defeat the gish'ra and defend the rogue illithid.|
<div style="font-weight: bold; line-height: 1.6;">Defeat the gish'ra and defend the rogue illithid.</div>
<div class="mw-collapsible-content">
* The imprisoned githyanki is close to breaking free with the help of its allies. The mind flayer is struggling to keep him subdued. Without our help, it will not succeed. We must destroy the githyanki assailants.
* The imprisoned githyanki is close to breaking free with the help of its allies. The mind flayer is struggling to keep him subdued. Without our help, it will not succeed. We must destroy the githyanki assailants.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Talk to the rogue illithid.|
<div style="font-weight: bold; line-height: 1.6;">Talk to the rogue illithid.</div>
<div class="mw-collapsible-content">
* The imprisoned githyanki has been subdued. The mind flayer is eager to speak with us.
* The imprisoned githyanki has been subdued. The mind flayer is eager to speak with us.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Quest Complete|
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* The mind flayer revealed itself as none other than our Dream Visitor. It is a rogue illithid, and just like us, it wishes to be free of the elder brain's domination. By helping it to subdue the githyanki prince Orpheus, we remain protected from the Absolute's power.
* The mind flayer revealed itself as none other than our Dream Visitor. It is a rogue illithid, and just like us, it wishes to be free of the elder brain's domination. By helping it to subdue the githyanki prince Orpheus, we remain protected from the Absolute's power.
</div></div>
}}


== Walkthrough ==
== Walkthrough ==
This quest starts automatically after the party completes [[Defeat Ketheric Thorm]] and moves on to the road to Baldur's Gate. After this, the party rests at [[Campsite|Wyrm's Lookout]] before entering the Outer City. After ending the day ('''Note''': there will not be an autosave), the party is awoken by the [[Elder Brain|voice of the Absolute]] commanding them to submit. The [[Astral Prism]] goes out of control, seemingly pushed away. Shortly after, a portal opens and three Gish'ra warriors step through and attack the party. An additional enemy will appear each turn. The party has only four turns to make it to the Astral Portal. Only one character needs to make it for all of the party to get transported. It is not necessary to actually fight any of the attackers, though killing them will each grant EXP; they do not pursue the party through the portal, and any that are left behind will be found dead when the party returns.
This quest starts automatically after the party completes [[Defeat Ketheric Thorm]] and moves on to the road to Baldur's Gate. After this, the party rests at [[Campsite|Wyrm's Lookout]] before entering the Outer City. After ending the day ('''note''': there will not be any autosave), the party is awoken by the [[Elder Brain|voice of the Absolute]] commanding them to submit. The [[Astral Prism]] goes out of control, seemingly pushed away. Shortly after, a portal opens and three Gish'ra warriors step through and attack the party. An additional gith enemy will appear each turn. The party has only three turns to make it to the Astral Portal. Only one character needs interact with the portal for all of the party to get transported. It is not necessary to fight any of the attackers, though killing them will each grant EXP; they do not pursue the party through the portal, and any that are left behind will be found dead when the party returns.


=== Meeting the Emperor ===
=== Meeting the Emperor ===
Once the party makes it to the Astral Plane, the [[Dream Guardian]] calls out and asks for help, explaining they are under attack. The party is attacked by two Gish'ra - High Gish'ra [[Sh'ari]] and Ember Gish'ra [[Mir'ic]] - while being aided by six [[Intellect Devourer]]s. Proceed to the skull, where a mind flayer is doing battle with several Gish'ra warriors. The mind flayer explains that it is indeed the Dream Guardian and, if asked, recollects events that happened during the party's adventures. If the party agrees to help it, they must defeat Prelate [[Lir'i'c]], High Gish'ra [[G'imre]], Ember Gish'ra [[M'i'hayk]], and Zephyr Gish'ra [[Verik]]. If the party insists on attacking the Emperor they must fight it ''and'' the Gish'ra, though the two factions of enemies will attack each other as well.  
Once the party makes it to the [[Astral Plane]], the [[Dream Guardian]] calls out and asks for help, explaining they are under attack. The party is attacked by two Gish'ra - High Gish'ra Sh'ari and Ember Gish'ra Mir'ic - while being aided by nine [[Intellect Devourer]]s. On another rock is High Gish'ra K'i'lar fighting against five [[Intellect Devourer]]s. Proceed to the skull, where a mind flayer is fighting against several Gish'ra warriors. The mind flayer reveals that it is indeed the one who appeared in your dreams and, if asked, recollects events that happened during the party's adventures. If the party agrees to help it, they must defeat Prelate [[Lir'i'c]], High Gish'ra [[G'imre]], Ember Gish'ra [[M'i'hayk]], and Zephyr Gish'ra [[Verik]]. If the party insists on attacking the Emperor they must fight it ''and'' the Gish'ra, though the two factions of enemies will attack each other as well.  


After the battle, the party learns that the power used to protect them from the Absolute is stolen from the Githyanki Prince, [[Orpheus]], who is trapped by infernal chains in the Astral Prism. The mind flayer, also known as [[the Emperor]], was tasked to acquire the Prism as an agent of the [[Elder Brain]], but became freed from its control once within the prism's shield.
After the battle, the party learns that the power used to protect them from the Absolute is stolen from the Githyanki Prince [[Orpheus]], who is trapped by infernal chains in the Astral Prism. The mind flayer, also known as [[The Emperor]], was tasked to acquire the Prism as an agent of the [[Elder Brain]], but got free from its control once within the prism's shield.


=== The Emperor's story ===
=== The Emperor's story ===
[[File:Dream Visitor Identity Revealed Quest.jpg|thumb|The Dream Visitor's true identity as the Emperor is revealed.]]
[[File:Dream Visitor Identity Revealed Quest.jpg|thumb|The Dream Visitor's true identity as the Emperor is revealed.]]
The Emperor finally explains the full story after the battle. It was once an adventurer just like the party, living in Baldur's Gate. Eager to do more, the Emperor went to [[Moonrise Towers]] in search of treasure and was captured by the Mind Flayer colony below, who transformed it into a Mind Flayer. For years, the Emperor served the Elder Brain, whom you now know as the Absolute, as a thrall like any other, but it was able to break free and return to Baldur's Gate. The Emperor lived in the shadows, feeding on criminals' brains and worked along Duke [[Belynne Stelmane]] as the governing force behind the [[Knights of the Shield]]. Those who knew it called it the Emperor, for its role in the Knights. However, the Emperor's identity was found out by [[Enver Gortash]] who forced it back into servitude for the Elder Brain. After being sent on a mission to retrieve the Astral Prism, it broke free and set out on a mission to take down the Elder Brain.
The Emperor finally explains its story after the battle. It was once an adventurer just like the party, living in Baldur's Gate. Eager to do more, the Emperor went to [[Moonrise Towers]] in search of treasure and was captured by the Mind Flayer colony below, where he was transformed into a Mind Flayer. For years, the Emperor served the Elder Brain, which is now known as the Absolute, as a thrall like any other, but it was able to break free and return to Baldur's Gate. The Emperor lived in the shadows, feeding on criminals' brains and worked alongside Duke [[Belynne Stelmane]] as the governing force behind the [[Knights of the Shield]]. Those who knew it called it the Emperor, for its role in the Knights. However, the Emperor's identity was found out by Lord [[Enver Gortash]] who forced it back into servitude for the Elder Brain. After being sent on a mission to retrieve the Astral Prism, it broke free and set out on a mission to take down the Elder Brain.
 
The Emperor tells the party they would be stronger as an illithid, and the already consumed tadpoles have made them stronger. It gives them an [[Astral-Touched Tadpole]] that can transform every party member who communes with it into a [[Partial-illithid]]. If one party member eats it (and it can only be eaten once), only this party member is transformed. Although the Emperor urges them to consider it, the party can either agree or refuse; if the player character consumed any tadpoles prior to this, refusing requires a DC 21 Wisdom Check.  


The Emperor tells the party they would be stronger as an illithid, and the already consumed tadpoles have made them stronger. It gives them an Astral-Touched Tadpole that can transform the whole party into [[Partial-illithid]], or only the avatar should you choose to eat the tadpole. The party can either agree or refuse, though the Emperor urges them to consider it.
 
=== Early ending ===
=== Early ending ===
If the Emperor dies in battle, the party soon find that it was correct in its assertions that it was protecting them. The Elder Brain takes control and turns the party into mind flayers, assimilating them into her Grand Design. The game ends and an early save must be reloaded to continue.
If the Emperor dies in battle, the party soon find out that it was correct in its assertions that it was protecting them. The Elder Brain takes control and turns the party into mind flayers, assimilating them into her Grand Design. The game ends.
* If a party member is the one to kill the Emperor, the player will be prompted to help it back up instead of killing it, which restores the Emperor's health, recategorizes it as an ally (if the party originally chose to attack it) and resumes the fight. This can only occur once. Choosing to allow it to die simply ends the game, as above.
* If a party member is the one to kill the Emperor, they will be prompted to help it back up instead of killing it, which restores the Emperor's health, recategorizes it as an ally (if the party originally chose to attack it) and resumes the fight. This can only occur once. Choosing to allow it to die simply ends the game, as above.
* If the Emperor is instead knocked unconscious, the fight continues without acknowledgement. Similarly, if it later dies after being knocked out, nothing happens, and its corpse can be looted and picked up like a normal opponent. Once the battle is won, the Emperor will reappear in the middle of the room. If its corpse has been picked up by the party member, it will be removed from that character's inventory.
* If the Emperor is instead knocked out, the fight continues without acknowledgement. Similarly, if it later dies after being knocked out, nothing happens, and its corpse can be looted and picked up like a normal opponent. Once the battle is won, the Emperor will reappear in the center of the place. If its corpse has been picked up by a party member, it will be removed from that character's inventory.


== Quest rewards ==
== Quest rewards ==

Latest revision as of 19:34, 22 July 2024

Help Your Protector is a quest in Act Three of Baldur's Gate 3 that is added at the very beginning of Act Three.

Objectives[edit | edit source]

Objectives and journal entries may vary pending player decisions and outcomes.

Head through the portal to the Dream Visitor's aid.
  • During the night, we were awoken by the voice of the Absolute. A githyanki contingent ambushed us. We heard the voice of the Dream Visitor, desperately seeking our help.
Go to the Dream Visitor's aid.
  • Inside the Astral Prism, we came upon a battle between githyanki and intellect devourers. The Dream Visitor urged us towards the epicentre of the fight - the skull.
Defeat the gish'ra.
  • We met a mind flayer, who asked for our help to subdue an imprisoned githyanki. We did not trust the mind flayer, and now the githyanki are attacking us. We must defend ourselves.
Defeat the gish'ra and defend the rogue illithid.
  • The imprisoned githyanki is close to breaking free with the help of its allies. The mind flayer is struggling to keep him subdued. Without our help, it will not succeed. We must destroy the githyanki assailants.
Talk to the rogue illithid.
  • The imprisoned githyanki has been subdued. The mind flayer is eager to speak with us.
Quest Complete
  • The mind flayer revealed itself as none other than our Dream Visitor. It is a rogue illithid, and just like us, it wishes to be free of the elder brain's domination. By helping it to subdue the githyanki prince Orpheus, we remain protected from the Absolute's power.

Walkthrough[edit | edit source]

This quest starts automatically after the party completes Defeat Ketheric Thorm and moves on to the road to Baldur's Gate. After this, the party rests at Wyrm's Lookout before entering the Outer City. After ending the day (note: there will not be any autosave), the party is awoken by the voice of the Absolute commanding them to submit. The Astral Prism goes out of control, seemingly pushed away. Shortly after, a portal opens and three Gish'ra warriors step through and attack the party. An additional gith enemy will appear each turn. The party has only three turns to make it to the Astral Portal. Only one character needs interact with the portal for all of the party to get transported. It is not necessary to fight any of the attackers, though killing them will each grant EXP; they do not pursue the party through the portal, and any that are left behind will be found dead when the party returns.

Meeting the Emperor[edit | edit source]

Once the party makes it to the Astral Plane, the Dream Guardian calls out and asks for help, explaining they are under attack. The party is attacked by two Gish'ra - High Gish'ra Sh'ari and Ember Gish'ra Mir'ic - while being aided by nine Intellect Devourers. On another rock is High Gish'ra K'i'lar fighting against five Intellect Devourers. Proceed to the skull, where a mind flayer is fighting against several Gish'ra warriors. The mind flayer reveals that it is indeed the one who appeared in your dreams and, if asked, recollects events that happened during the party's adventures. If the party agrees to help it, they must defeat Prelate Lir'i'c, High Gish'ra G'imre, Ember Gish'ra M'i'hayk, and Zephyr Gish'ra Verik. If the party insists on attacking the Emperor they must fight it and the Gish'ra, though the two factions of enemies will attack each other as well.

After the battle, the party learns that the power used to protect them from the Absolute is stolen from the Githyanki Prince Orpheus, who is trapped by infernal chains in the Astral Prism. The mind flayer, also known as The Emperor, was tasked to acquire the Prism as an agent of the Elder Brain, but got free from its control once within the prism's shield.

The Emperor's story[edit | edit source]

The Dream Visitor's true identity as the Emperor is revealed.

The Emperor finally explains its story after the battle. It was once an adventurer just like the party, living in Baldur's Gate. Eager to do more, the Emperor went to Moonrise Towers in search of treasure and was captured by the Mind Flayer colony below, where he was transformed into a Mind Flayer. For years, the Emperor served the Elder Brain, which is now known as the Absolute, as a thrall like any other, but it was able to break free and return to Baldur's Gate. The Emperor lived in the shadows, feeding on criminals' brains and worked alongside Duke Belynne Stelmane as the governing force behind the Knights of the Shield. Those who knew it called it the Emperor, for its role in the Knights. However, the Emperor's identity was found out by Lord Enver Gortash who forced it back into servitude for the Elder Brain. After being sent on a mission to retrieve the Astral Prism, it broke free and set out on a mission to take down the Elder Brain.

The Emperor tells the party they would be stronger as an illithid, and the already consumed tadpoles have made them stronger. It gives them an Astral-Touched Tadpole that can transform every party member who communes with it into a Partial-illithid. If one party member eats it (and it can only be eaten once), only this party member is transformed. Although the Emperor urges them to consider it, the party can either agree or refuse; if the player character consumed any tadpoles prior to this, refusing requires a DC 21 Wisdom Check.

Early ending[edit | edit source]

If the Emperor dies in battle, the party soon find out that it was correct in its assertions that it was protecting them. The Elder Brain takes control and turns the party into mind flayers, assimilating them into her Grand Design. The game ends.

  • If a party member is the one to kill the Emperor, they will be prompted to help it back up instead of killing it, which restores the Emperor's health, recategorizes it as an ally (if the party originally chose to attack it) and resumes the fight. This can only occur once. Choosing to allow it to die simply ends the game, as above.
  • If the Emperor is instead knocked out, the fight continues without acknowledgement. Similarly, if it later dies after being knocked out, nothing happens, and its corpse can be looted and picked up like a normal opponent. Once the battle is won, the Emperor will reappear in the center of the place. If its corpse has been picked up by a party member, it will be removed from that character's inventory.

Quest rewards[edit | edit source]