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Feats: Difference between revisions
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(Added the specific spells that can be learned through Ritual Caster (not all ritual spells are available through it).) |
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|{{anchor|Ritual Caster}}{{Icon|PassiveFeature RitualCaster MemorizeSpells.png}} Ritual Caster || | |{{anchor|Ritual Caster}}{{Icon|PassiveFeature RitualCaster MemorizeSpells.png}} Ritual Caster || | ||
* You learn two [[Spells#Ritual_Spells|Ritual Spells]] of your choice | * You learn two [[Spells#Ritual_Spells|Ritual Spells]] of your choice from the following: | ||
** [[Speak with Dead]] | |||
** [[Find Familiar]] | |||
** [[Longstrider]] | |||
** [[Enhance Leap]] | |||
** [[Disguise Self]] | |||
** [[Speak with Animals]] | |||
|- | |- | ||
|{{anchor|Savage Attacker}}{{Icon|PassiveFeature SavageAttacker.png}} Savage Attacker || | |{{anchor|Savage Attacker}}{{Icon|PassiveFeature SavageAttacker.png}} Savage Attacker || |
Revision as of 00:24, 13 September 2023
At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
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Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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Damage resistance options are one of the following: |
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(Requires Proficiency)
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(Requires Proficiency)
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(Requires Proficiency)
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(Requires Proficiency)
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Ability choices are 1 of the following:
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Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.