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Morann: Difference between revisions

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| str save prof = yes
| str save prof = yes
| con save prof = yes
| con save prof = yes
| resistances = Poison resistant full
| passives = Born into Darkness, Darkvision, Dwarven Resilience, Opportunity Attack, Shadow Ambush
| passives = Born into Darkness, Darkvision, Dwarven Resilience, Opportunity Attack, Shadow Ambush
}}
}}

Latest revision as of 16:43, 24 July 2024

Morann is a follower of Shar Shar that guards the door to the Mapping Room in the House of Grief in Baldur's Gate. He will not allow the party to open the door without permission.

Involvement[edit | edit source]

After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from Mirie Mirie at the front desk. The party can then try a bunch of options to get past him:

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft

Loot[edit | edit source]

Notes[edit | edit source]

  • Morann is listed as a Human in-game, but has the features of a Dwarf.

External links[edit | edit source]