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List of features that work in Wild Shape: Difference between revisions

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* Almost all equipment in the game.
* Almost all equipment in the game.
===Feats===
===Feats===
* {{Pass|Ability Improvement}} (Using it to increase STR, DEX, or CON does not carry over to Wild Shape).
* [[Ability Improvement]] (Using it to increase STR, DEX, or CON does not carry over to Wild Shape).
* {{SAI|Defensive Duellist}} (Fire Myrmidon form can't use the reaction even if {{SAI|Disguise Self}} is used before transforming).
* {{SAI|Defensive Duellist}} (Fire Myrmidon form can't use the reaction even if {{SAI|Disguise Self}} is used before transforming).
* {{Pass|Lightly Armoured}} (The stat bonus does not carry over to Wild Shape)
* {{Pass|Lightly Armoured}} (The stat bonus does not carry over to Wild Shape)
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** {{Pass|Polearm Master: Opportunity Attack}} (No Wild Shape has an applicable weapon)
** {{Pass|Polearm Master: Opportunity Attack}} (No Wild Shape has an applicable weapon)
* {{Pass|Tough}} (Does not double Wild Shape HP).
* {{Pass|Tough}} (Does not double Wild Shape HP).
===Illithid Abilities===
===Illithid Abilities===
* {{SAI|Psionic Dominance}}  
* {{SAI|Psionic Dominance}}  

Latest revision as of 17:56, 27 August 2024

This page is about the features that do or do not work in Wild Shape. For details on the stats and effects of Wild Shape, see Wild Shape Wild Shape or Combat Wild Shape Combat Wild Shape.

Most equipment, many feats, and some class passives do not work while in Wild Shape Wild Shape. This list clarifies what works and what does not work.

General Information[edit | edit source]

  • You can't cast spells while in Wild Shape, and can't take any action outside of those available to your Wild Shape. Such actions will only be mentioned in this list if their effects persist after transforming.
  • Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape.
  • As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This list notes the exceptions when permanent bonuses or feats actually do change those stats while in Wild Shape.
  • Due to the way it is coded, many reactions will not trigger in Wild Shape. However, using Disguise Self Disguise Self or Disguise Kit before transforming can cause some of these reactions to work.
  • This list is NOT meant to imply that all these features should work with Wild Shape- many simply aren't supposed to work due to the rules of 5th Edition D&D.
  • This list is far from complete. Feel free to add to it if you notice any missing information.


Works in Wild Shape[edit | edit source]

Class Features[edit | edit source]

Equipment[edit | edit source]

Feats[edit | edit source]

Illithid Abilities[edit | edit source]

Permanent bonuses[edit | edit source]

Potions and Elixirs[edit | edit source]

  • All potions and elixirs seem to work properly.

Races[edit | edit source]

Partially works in Wild Shape[edit | edit source]

Class Features[edit | edit source]

Equipment[edit | edit source]

Feats[edit | edit source]

Illithid Abilities[edit | edit source]

Permanent bonuses[edit | edit source]

  • Vampire Ascendant Vampire Ascendant (The additional 1d10Damage TypesNecrotic damage applies to forms that attack with weapons).

Miscellaneous[edit | edit source]

Does not work in Wild Shape[edit | edit source]

Class Features[edit | edit source]

Equipment[edit | edit source]

  • Almost all equipment in the game.

Feats[edit | edit source]

Illithid Abilities[edit | edit source]

Spells[edit | edit source]