Ad placeholder
The Wizard of Waterdeep (Origin)
Jump to navigation
Jump to search
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
The Wizard of Waterdeep is a personal quest for Gale's origin, immediately starting in the Prologue.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
Escape the nautiloid.
- I was an archmage - powerful, proud, full of potential - until my failed attempt to impress my lover, the goddess Mystra, left me with a volatile 'orb' of Netherese-corrupted Weave in my chest. Keeping it stable is difficult at the best of times... and these are far from the best of times. I've been abducted by mind flayers, infected with one of their tadpoles. So far the orb appears unaffected, but I can't count on that for long. I need to get back to Faerûnian soil before it begins to hunger.
Stabilise the orb by consuming magical items.
- The orb of corrupted Weave within my chest is beginning to hunger. I need to find and consume an item of sufficient magical power to satisfy it, before it destabilises any further.
- The item I consumed was enough to satisfy the orb's hunger. However, it will not be long before its cravings return. If I find any more magical items, I'll want to keep them close at hand.
- The orb hungers once more. I'll need to consume a potent magical item as soon as I can, or risk its detonation.
- I consumed the magic from a powerful item, but somehow the orb remains... dissatisfied. I suspect it won't be too much longer before it demands more Weave to consume. I'd better make sure I have something ready when the time comes.