More actions
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Template:CompanionTab Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on her approval rating, Karlach may greet the player with:
Low (-1 or less)
- "Yeah?"
- "What?"
- "Out with it."
Neutral
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium approval (20+)
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
Romanced with less than 20 approval[Needs Verification]
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Romanced with 20+ approval
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Romanced with 40+ approval
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One
Act Two
{{SpoilerBox|act=2|nograd=1|unhide=1| Creche Y'llek
- Persuade Sa'varsh Kethk to let Youth Varrl go from training.
- Vandalise the portrait of Vlaakith
- Convince the hyena in the convoy that they don't belong to the goblins.
- Convince the drider to not attack you after you killed the convoy before summoning him.
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only).
- Tell Harper Lassandra that the best introductions are made while sitting around a fire (Bard only).
- Tell Harper Meygan, "Move. I'll take care of this."
- Free Dolly from the Moonlantern carried by Kar'niss.
- When judging with He Who Was, choose any response to Madeline, that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
- When judging with He Who Was, choose to stop Madeline from stabing herself.
- Show Jaheira the Mysterious Artefact when you first meet her.
- Give her a hug when she has her second upgrade from Dammon at the Last Light Inn, allowing her to be touched.
- Drink the wine when talking to Jaheira inside.
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options
- Tell Raphael to stay away from Mol.
- Ask Counsellor Florrick if the Flaming Fist are just going to stand around.
- Warn Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
- Call Wulbren a prick when Barcus Wroot talks to him after you rescue him.
- As The Dark Urge, tell Isobel that you have the urge to kill her, then deny the urge and ask her to forgive you.
- Play the Lute to wake up Art Cullagh.
- Tell Halsin "You can count on me" before he opens the portal.
- Successfully protect the portal Halsin enters.
- Agree to play hide-and-seek with Oliver.
- Make Malus Thorm have the Sisters test their skills against each other or offer himself up to them for 'practice'.
- Drink with Thisobald Thorm up to three times +1
- Tell him your stories up to two times. +1
- Offer Fezzerk a fair fight.
- Invite Minthara to your camp after saving her.
- Invite Jaheira to fight with you in front of Moonrise Towers.
- After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm.
- Tell Ketheric you can help him if he lets you.
- Tell the Nightsong to wait because Ketheric has surrendered.
- Invite Halsin to your party after the fight with Myrkul.
- Invite Jaheira to join your party or your camp after the fight with Myrkul.
Nightsong's Prison
- Tell Balthazar to leave or he's a dead man.
- Tell Shadowheart that she should spare the Nightsong because the Nightsong may know something about her.
- When asked, reach out and erase the mind of the Slack-Skinned Head channelling the Waking Mind in the Necrotic Laboratory.
- At Tadpoling Centre, use the Neutral Apparatus to release the inhabitants of the pods.
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One
Act Two
- Question her encouragement of Mattis' scamming.
- Reject the 3 soul coins offered by Lann Tarv to Karlach in exchange for hearing about the souls (must have Karlach in the party to get this dialogue).
Camp/Conversation
- Sleep with Karlach, tell her that it was a mistake, then confirm it -100