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Save Vanra

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Save Vanra is a Quest in Act Three of Baldur's Gate 3. It can be started by speaking with Lora Lora in the Lower City. This quest is only available if Save Mayrina was completed in Act One.

Objectives

Speak to Lora at Basilisk Gate.
  • Mayrina told us that a hag has kidnapped a child. The mother, Lora, can be found at Basilisk Gate. We should speak to her.
Investigate The Blushing Mermaid.
  • At Basilisk Gate, we met a distraught Lora. She claimed her daughter Vanra is missing, and that she vanished when the pair were in The Blushing Mermaid. She begged us for help.
  • The Blushing Mermaid bartender told us that Lora was behaving strangely - she even pulled a knife on him. The owner of the tavern, Captain Grisly, had to throw Lora out. We should speak to Captain Grisly about it.
  • We spoke to Captain Grisly, who told us that Lora doesn't have a child - never did. She also claims Lora is a dangerous pirate who attacked her and her staff. The Captain has asked us to kill Lora, before she hurts anyone else. We said we'd think about it.
  • The cellar of The Blushing Mermaid looks just like a hag's lair. We need to speak to the owner, Captain Grisly, about this.
  • Mayrina was right about a hag being involved - The Blushing Mermaid's cellar looks just like a hag's lair. We need to speak to the owner, Captain Grisly, about this.
  • We found a note in The Blushing Mermaid addressed to 'Auntie' - a term for a hag. We need to speak to the owner, Captain Grisly, about this.
Kill Lora.
  • We spoke to Captain Grisly, who told us that Lora doesn't have a child - never did. She also claims Lora is a dangerous pirate who attacked her and her staff. The Captain has asked us to kill Lora, before she hurts anyone else. We agreed.
Report to Captain Grisly.
  • Lora is dead. Captain Grisly will be pleased.
  • We knocked Lora out, and now she's nowhere to be found. We should inform Captain Grisly.
Fulfill the deal with Auntie Ethel.
  • Captain Grisly transformed - into Auntie Ethel! She was shocked and thrilled that we killed Lora for her. She admitted to eating little Vanra alive as she intends to transform the girl into a hag. We struck a deal with the hag - in exchange for leaving her alone, she will aid us in the fight to come.
Find Auntie Ethel.
  • Captain Grisly transformed - into Auntie Ethel! She admitted to eating little Vanra alive as she intends to transform the girl into a hag. She fled, but not before claiming that if we kill her, we'll kill Vanra too.
Save Vanra before killing Auntie Ethel.
  • We attacked Auntie Ethel, breaking our bargain with her.
  • We found Auntie Ethel hiding in the Blushing Mermaid cellar. We have to be careful - if we kill her, then Vanra will die too. There must be a way to save Vanra.
  • We found a book written by a woman who discovered a way to force a child out of a hag's stomach - without harming them. We need to craft something called the Hag's Bane and then throw it at the hag.
  • We found Auntie Ethel hiding in the Blushing Mermaid cellar. With the Hag's Bane, we can save Vanra.
Check on Vanra.
  • While the hag was unconscious, we cut Vanra out of her stomach. We should make sure Vanra is all right.
  • We threw the Hag's Bane at Auntie Ethel, and it worked. She vomited Vanra up. We should speak to Vanra.
Visit Lora and Vanra.
  • Vanra, shaken by what happened, could barely speak and ran away. She likely returned home to her mother. We should visit them.
Quest Complete
  • We couldn't save Vanra - she's dead.
  • We saved Vanra, but with her mother gone she has no home to return to.
  • Lora was grateful to us for bringing her daughter home. She thanked us with a small token.
  • We left the Lower City behind - leaving Vanra to her fate.
  • We kept our deal with Auntie Ethel and left Vanra in her hands. In return, Auntie Ethel will help us in the fight to come.
  • We left the Lower City without killing Lora.
  • We saved Vanra, but Lora is angry with us.
  • Vanra, shaken by what happened, fled. At least she's safe from the hag.

Walkthrough

A mother in distress

Lora, a distressed mother, can be found in the Basilisk Gate Barracks, angrily shouting at Blaze Liara Portyr Liara Portyr X: 155 Y: -14. If "What is going on here?" is asked, then Lora explains that her daughter, Vanra Vanra has gone missing and the Flaming Fist said she had a lead. A successful Arcana check reveals that the Fist's memory has been magically tampered with, making her appear confused about why Lora is there at all. If "I'm listening" is chosen, followed by "I'll help you find your daughter," then Lora describes Vanra and states that she was last seen at The Blushing Mermaid.

Locating the hag

After speaking to Lora, the party is directed to investigate the Blushing Mermaid and speak to Grisly Captain Grisly, who was present during Vanra's abduction. If Lora has not been spoken to, then Grisly will not speak to the party and says she is too hungover to talk. Speaking to Grisly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be Auntie Ethel Auntie Ethel, a hag.

Ethel reveals herself.

Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly X: -123 Y: -93. Alternatively, the party can find their way to the Hag's Basement, which looks like a Hag's Lair, and find the real Captain Grisly. Afterwards, the party can confront Grisly with the information they found and she instantly drops the act. The hag will also drop the act if the party attacks one of the Tipplesome Patrons at the top floor of The Blushing Mermaid.

Dealing with the hag

After Ethel's identity has been revealed, she tells the party that she ate Vanra, and the girl sits in her belly, slowly transforming into a new hag. She tells the party that she would fight them, but she doesn't want to exert herself while she is "pregnant" - demanding they instead walk away and let her make a new hag. The party can tell her off, or tell her to make a better offer, or simply walk away as she asks.

If the party tells her off, she tells them not to mess with her and that Vanra will die if they do, while she will simply resurrect again. Then, she disappears to her lair and several bar patrons transform into hostile redcaps. Avoid killing any bystanders with AOE attacks during this fight, as this may trigger guards to join the fight against the party. If the party agrees to walk away, Ethel disappears, but the bar does not turn hostile. If the party attempts to deal with Ethel by stating "make me an offer," then Ethel only deals with the party if they didn't kill her (or humiliate her by getting Auntie Ethel's Hair) during Save Mayrina. Otherwise, she says they lost that privilege when they killed her.

If the party killed Lora, the Amulet of Windrider can be found on her corpse. By agreeing with Ethel's request to stay out of her business and not go after her, Ethel pledges her support to fight alongside the party in the final battle and is added to Gather Your Allies. She also provides 3000 gold for "her favorite mommy-killer" as was previously agreed upon.

The Hag's Basement

Entrance to the hag's door.

The Hag's basement can be found by entering either the old oak door near the entrance to the Blushing Mermaid or the cellar door down the stairs in the same room Grisly was wandering. Jumping up on top of the alcohol barrels and moving towards the small passage starts an Investigation check. Succeeding reveals that the wall is an illusion that the party can simply walk through, climb down a ladder, and through a set of double doors that can be unlocked with Auntie Ethel's Lair Key or by lockpicking the door.

Hag Basement map.
The wooden wall door.

To the south of the double doors are several explosive traps, as well as four masked victims that instantly become hostile if they detect the party. If the party instead moves east towards a door in the wooden wall (DC20), they can avoid fighting these victims. Continuing past the wooden wall, the party encounters Ethel, if her identity was revealed. She becomes hostile and tells the party to die. If Ethel did not reveal herself, then this area is empty, allowing the party time to investigate. In this instance, Ethel does not appear unless the party attacks and destroys one of her Pearlspore Bells.

Using Hag's Bane

If Help the Hag Survivors has been completed, then the party has a solution to rescue Vanra - Hag's Bane, a potion that can make a Hag throw up her victim. Hag's Bane can be crafted using Alchemy by created using one Essence, which requires either three Sylvan Stone, Timmask Spores, Crystalline Lens, or any other type of Essence material. This can be combined with the Ashes of Dried Fey Flower found in the safe during Help the Hag Survivors. When fighting against Ethel, throwing the Hag's Bane at her gives her the condition Nauseous and she throws up Vanra. Using the potion must be done before Ethel is defeated, otherwise Vanra dies.

Alternately, the Hag's Bane can be thrown at "Captain Grisly" while she is still in the Blushing Mermaid. She will then transform into Ethel, throw up Vanra, and teleport away, triggering the same redcap fight. Talk to Vanra after the fight and she will run home, completing the quest.

Pearlspore Bells

The pearlspore bells that must be destroyed.

Within the Hag's basement, there are three Pearlspore Bells. These bells are the source of Ethel's life force, and keep her from permanently dying. Unless all three Bells are destroyed, Ethel continues to resurrect herself. The Bells also heal themselves during their turn, if they are not destroyed before that.

There are three Pearlspore Bells:

  • On a cliff near the southeast corner of the room X: -2307 Y: -116
  • In the northeastern corner of the room X: -2320 Y: -92
  • On a cliff in the northwestern corner of the room, north of the gilded chest X: -2351 Y: -96

Each of them has the "Healing Pearl" status and 55 HP on Balanced difficulty and 97 HP on Tactician difficulty, as well as Volatile Fungus, and Fungal Resistance.

Cutting out Vanra

If Hag's Bane has not been crafted, then it is still possible to save Vanra by cutting her out of Ethel's stomach. This is achieved by toggling non-lethal damage and defeating Ethel with fists or melee weapons. After Ethel is knocked out, there is an option to cut Vanra free of the hag.

Using the Hag's Bane or cutting out Vanra results in Save Vanra being successfully completed.

Saving Grisly

Grisly will recount her experience with Ethel if she is saved.

The same as her last hag den, Ethel has a number of enthralled humans trapped with their masks. Most of these individuals are too far gone to properly save, and will simply mutter about their curses if Ethel is slain. However, there is one person who is able to be properly saved from the hag - the real Captain Grisly. Grisly, like the other servants, is forced to attack the party if they fight with Ethel.

However, if Grisly is left alive, then she is freed from Ethel's influence and removes her mask. This can be done by ignoring her during the combat or by knocking her out and taking a Long Rest after defeating Ethel. Speaking to her when Ethel is dead, she is immensely grateful to the party for liberating her, and states that the 'Maid's as much as the party's home as hers.

Quest rewards

If Vanra is successfully saved, Lora grants the following rewards in her home after saving Vanra. Southwest of the Lower City Central waypoint X: -61 Y: -91:

Bugs

  • Completing the quest without previously speaking to Lora (just following the hag survival group path) seems to lock the rewards (Lora does not give the rapier or the amulet - the amulet can be pickpocketed, but there is no weapon).