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Potions
Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other effects when consumed. These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.
Potions can be looted, bought from vendors, or crafted with the Alchemy system.
How potions work[edit | edit source]
- Potions can be consumed using a
Bonus action to grant an effect to a single creature.
- While all potions can be thrown using the action, only some are able to apply the potions effect on multiple creatures. Other potions simply have no effect if used in such a manner. Unlike Coatings, the effects of Potions do not lose any effectiveness when thrown.
- While most potions grant beneficial effects, there are some specific potions that inflict negative status effects and as such are more useful when used as Grenades rather than consumed such as
Potion of Sleep.
Healing Potions[edit | edit source]
Name | Ingredient | Rarity | Value | Trade Level[1] | Throwable | Effect |
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Common | 10 | 1 | Yes | Restores 2d4+2![]() |
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Common | 16 | 1 | Yes | Restores 4d4+4![]() |
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Common | 25 | 18 | Yes | Restores 8d4+8![]() |
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Uncommon | 45 | 11 | Yes | Restores 10d4+20![]() |
Regular potions[edit | edit source]
Name | Ingredient | Rarity | Value | Trade Level[1] | Throwable | Effect |
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Common | 13 | 1 | Yes | Neutralizes all poisons. |
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Not Craftable | Common | 10 | 1 | Yes | Turns a creature back to its organic form. |
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Rare | 90 | 1[2] | No | Fall asleep for ![]() |
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Very rare | 200 | 1[3] | No | Fall asleep for ![]() |
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Common | 13 | 1 | No | Grants for ![]() |
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Common | 13 | 1 | Yes | Grants for ![]() |
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Rare | 30 | 6 | Yes | Grants for ![]() |
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Not Craftable | Common | 60 | 1 | No | Grants for ![]() |
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Common | 13 | 6 | Yes | Grants for ![]() |
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Rare | 65 | 1 | Yes | Grants for ![]() |
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Common | 20 | 1 | No | Grants for ![]() |
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Not Craftable | Common | 25 | –[4] | Yes | Inflicts for ![]() |
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Uncommon | 20 | 1[5] | Yes | Grants for ![]() |
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Uncommon | 25 | 6 | Yes | Cures , , , and conditions. |
- ↑ 1.0 1.1 Trade level means here the level requirement for buying the consumable item.
- ↑ Potions of Angelic Reprieve can only be bought from Koll, Lann Tarv, and Lucretious.
- ↑ Potion of Angelic Slumber can only be bought from Koll.
- ↑ This item is not sold by any trader.
- ↑ Potions of Speed require level 6 on Honour Mode.
Hag's potions[edit | edit source]
These potions can be found in at the end of the Overgrown Tunnel in the Acrid Workshop, as early as Act 1. Unlike other potions most of these do not have positive effects and none of them can be thrown at enemies. As such they mostly exist as background flavour for a certain character and their actions.
Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects, see individual wiki pages for details.
Name | Duration | Effect |
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Gains until next Long Rest. |
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Strength is increased by 2 until the next Long Rest. Strength is decreased indefinitely by 1 after that Long Rest. |
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Takes 1d6![]() |
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Gain Resistance to ![]() |
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Hostile to all other creatures for the condition's duration. |
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Wisdom is indefinitely reduced by 1. |
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Cannot move. Has ![]() ![]() |
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Takes 3d6![]() |
Drugs[edit | edit source]
Consumables that inflict negative status effects upon the user and cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs". They are only sold by Severn, and they can be bought at any level.
Name | Duration | Effect |
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Inflicts , equivalent to the condition. |
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Inflicts , equivalent to the condition. |
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Inflicts , equivalent to the condition. |
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Inflicts , equivalent to the condition, but also stacks with it. |
Unique potions[edit | edit source]
These potions are one-of-a-kind and have powerful effects.
Name | Duration | Effect |
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Allows casting , once per Long Rest. |
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Grants ![]() |
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– | Neutralize all poisons, blindness, petrification, and diseases. |
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– | Neutralizes all poisons. |
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Casts on the user. |
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Permanently increase your Strength by 2. |
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– | Cures any Poison or Disease. |
Legacy potions[edit | edit source]
Potions that were once available in the previous versions of the game or are able to be spawned using 3rd party tools.
Terminology note[edit | edit source]
The term Potion is used in-game as a general category of liquid consumables that contains Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.