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Rescue the Illithids' Captive: Difference between revisions
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Revision as of 02:48, 7 July 2024
This quest is not available if the player chooses Shadowheart as their Origin.
Objectives
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough
After the first imp fight on the nautiloid, the player character will enter a room containing some unconscious cultists and a large panel. Further back in the room is a mind flayer pod, where Shadowheart is trapped and thudding against the glass.
If speaking to Shadowheart, she will suggest trying the panel next to the pod to try and open it. Interacting with it will reveal that it has an empty socket.
The required rune is the next room to the east. At the far end of the room is a raised platform with a dead thrall, who can be looted to find an Eldritch Rune. Returning to the pods panel with this rune, it can be inserted and used to control the pod and free Shadowheart.
A Barbarian character can pass a Strength check which will open the pod. Warlock, Wizard or Sorcerer characters can pass an Arcana check to open the pod.
After freeing Shadowheart, she can be temporarily recruited while on the nautiloid, or otherwise ignored or parted with.
Quest rewards
- Shadowheart as a temporary companion while on the nautiloid.