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| image = Cazador Smile.png
| image = Cazador Smile.png
}}
}}
{{Infobox character
{{Tab
|one=Cazador
|one-name=Overview
|two=Cazador/combat
|two-name=Combat
}}
{{Infobox creature
| name = Cazador Szarr
| name = Cazador Szarr
| image = Cazador Smile.png
| image =  
<gallery>
Cazador Smile.png|Image
Cazador Model.png|Model
</gallery>
| page image = Cazador Smile.png
| full name = Cazador Szarr
| va = [https://www.imdb.com/name/nm0387422 Graham Hoadly]
| class =
| title = Vampire Lord
| size = Medium
| race = Vampire
| type = Undead
| hometown = [[Szarr Palace]], [[Baldur's Gate]]
| hometown = [[Szarr Palace]], [[Baldur's Gate]]
| voice = Graham Hoadly
| race = [[Vampire]]
| family = [[Amanita Szarr]] (niece)  
| family = [[Amanita Szarr]] (niece)  
| ac = 16
| t ac = 17
| e hp = 145
| t hp = 270
| hp = 208
| movement m = 9
| movement ft = 30
| weight kg = 70
| weight lb = 150
| level = 12
| level = 12
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Undead
| armour_class = 21
| hit_points = 208
| hit_points_tactician = 270
| hit_points_honour = 270
| movement_speed_meters =
| movement_speed_feet =
| weight_kg = 70
| weight_lb = 150
| hiddenlevel = 12
| initiative = +9
| str = 18
| str = 18
| dex = 18
| dex = 18
| t dex = 20
| con = 18
| con = 18
| int = 17
| int = 17
| wis = 15
| wis = 15
| cha = 18
| cha = 18
| dex_save_proficiency = yes
| dex save prof = yes
| int_save_proficiency = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes
| nonmagic immune1 = Bludgeoning
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, necrotic resistant full
| nonmagic immune2 = Piercing
| t resistances = bludgeoning immune nm plus, piercing immune nm plus, slashing immune nm plus, necrotic resistant full
| nonmagic immune3 = Slashing
| conditions = Ritual Sources, Ritual Drain: Yousen, Ritual Drain: Astarion, Ritual Drain: Violet
| resistant1 = Slashing
| t conditions = Legendary Resistance: Crowd Control, Ritual Sources, Ritual Drain: Yousen, Ritual Drain: Astarion, Ritual Drain: Violet
| resistant2 = Piercing
| passives = Alert, Arcane Enchantment (+1) @ Woe, Arcane Vampirism @ Woe, Improved Extra Attack, Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration
| resistant3 = Bludgeoning
| h passives = Alert, Arcane Enchantment (+1) @ Woe, Arcane Vampirism @ Woe, Improved Extra Attack, Legendary Action: Vampire Swarm, Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration
| resistant4 = Necrotic
}}


| condition1_name = Ritual Sources
'''Cazador Szarr''' is a [[vampire]] in ''[[Baldur's Gate 3]]'' and [[Astarion]]'s former master. He is the primary antagonist of Astarion's personal quest, [[The Pale Elf]].
| condition1_description = +1m movement, +10 temporary HP and +1d10 Necrotic damage per ritual source.
| condition2_name = Legendary Resistance
| condition2_description = +10 to your next 3 saving throws.
| condition2_mode = Tactician


| feature1_name = Alert
| feature1_description = +5 to Initiative and cannot be surprised.
| feature2_name = Arcane Enchantment (+1)
| feature2_description = +1 bonus to Spell Save DC and Spell attack rolls.
| feature2_item = Woe
| feature3_name = Arcane Vampirism
| feature3_description = Regain 1d4 HP when a creature fails any saving throws against your spells.
| feature3_item = Woe
| feature4_name = Improved Extra Attack
| feature4_description = Make two additional attacks after attacking with your main-hand weapon.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Sunlight Hypersensitivity
| feature6_description = While in sunlight, take 20 Radiant damage and have disadvantage on attack rolls and ability checks.
| feature7_name = Vampire Regeneration
| feature7_description = If not in sunlight or holy water, regains 10 HP at the start of his turn.
| feature8_name = Legendary Action: Vampiric Swarm
| feature8_description = Spend a legendary action to conjure a Vampiric Swarm.
| feature8_mode = Honour
}}
}}


'''Cazador Szarr''' is a [[vampire]] in ''[[Baldur's Gate 3]]'' who acts as a looming threat, specifically to [[Astarion]], as he is his cruel and ambitious vampiric master.
==Overview==
===Quests===
* [[The Pale Elf]]
* [[Investigate Cazador's Palace]]


== History ==
=== History ===
Cazador became a Vampire Lord in the year 1276,<ref name="VbV">''[[Vampires before Vellioth]]''—[[Lady Incognita]]</ref> claiming the position of master vampire of Baldur's Gate from Vellioth the Martinet.<ref name="VbV"/>
Cazador became a Vampire Lord in the year 1276,<ref name="VbV">''[[Vampires before Vellioth]]''—[[Lady Incognita]]</ref> claiming the position of master vampire of Baldur's Gate from Vellioth the Martinet.<ref name="VbV"/>


== Involvement ==
== Involvement ==
===Act One===
=== Act One ===


While not making an appearance within Act One or Act Two, Cazador's influence is still felt. If the player is playing as [[Astarion]], they can encounter a dream sequence involving Cazador, where he recites four rules he enforces amongst his spawn. [[Astarion]] as a companion may also show the party the scars on his back, which is revealed to be part of an Infernal Pact. What this pact entails is unknown, but he assumes it is extremely important to Cazador.
While not making an appearance within Act One or Act Two, Cazador's influence is still felt. If [[Astarion]] is chosen as player character, they can encounter a dream sequence involving Cazador, where he recites four rules he enforces amongst his spawn. [[Astarion]] as a companion may also show the party the scars on his back, which is revealed to be part of an Infernal Pact. What this pact entails is unknown, but he assumes it is extremely important to Cazador.


=== Act Two ===
=== Act Two ===
Line 87: Line 75:


=== Act Three ===
=== Act Three ===
Once in Baldur's Gate, the party can hunt down Cazador at [[Szarr Palace|Cazador's Palace]]. He is eventually found in [[Cazador's Dungeon|his Dungeon]], revealing that the ritual required not just the seven Vampire Spawn he sired, but rather thousands of others. The "meals" [[Astarion]] brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim [[Astarion]], and begin his attempt to use him for the ritual. Should the party free [[Astarion]], and defeat Cazador, [[Astarion]] readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. An important choice follows.
Once in Baldur's Gate, the party can hunt down Cazador at [[Szarr Palace|Cazador's Palace]]. He is eventually found in [[Cazador's Dungeon|his Dungeon]], revealing that the ritual required not just the seven Vampire Spawn he sired, but also thousands of others. The "meals" [[Astarion]] brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim [[Astarion]], and begin his attempt to use him for the ritual. Should the party free [[Astarion]], and defeat Cazador, [[Astarion]] readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. The party must then make an important choice.
 
'''Let Astarion finish the Ritual'''
 
Should the party allow Astarion to finish the ritual, he will connect to the player character's parasite, and copy the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion will then consume Cazador's, and all of the thousands of Vampire Spawns' essence to become Vampire Ascendant successfully.
 
'''Convince Astarion to kill Cazador and stop the Ritual'''
 
If succeeded on a [[Persuasion]] or [[Insight]] check, Astarion will not continue the ritual for himself, and stab Cazador to death, falling to his knees, and sobbing, finally free from Cazador's tyrannical fist. If one of the spawns has been killed during the fight, Astarion will always kill Cazador.


'''Refuse to help Astarion.'''
==The Black Mass Ritual==


If the party outright refuses to help Astarion without convincing him, or failing the skill checks above and still refusing to help Astarion, he will kill Cazador in the same sequence as above. But then he will destroy Cazador's [[Woe|Staff]], leaving the Vampire Spawn to rot. After this, he will permanently leave the party, stating that he hopes they "die screaming."
===Let Astarion finish the Ritual===


'''Kill Cazador without Astarion in the party'''
Should the party allow Astarion to finish the ritual, he will connect to the player character's parasite, and copy the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion will then consume Cazador's, and all of the thousands of Vampire Spawns' essence to successfully become the Vampire Ascendant.


The player character can stab Cazador while he is in his coffin. Mentioning this to Astarion afterwards will result in his contempt, and he will permanently leave the party unless the party convinces him not to do so.
===Convince Astarion to kill Cazador and stop the Ritual===


'''Interrupt the ritual.'''
If the party succeeds on a [[Persuasion]] or [[Insight]] check, Astarion will choose not continue the ritual for himself, and instead stab Cazador to death, falling to his knees, and sobbing, finally free from Cazador's tyranny. If even one of the vampire spawn died during the fight, the Vampire Ascendent ritual cannot be conducted and Astarion will default to this option.


If Astarion's ascension is interrupted by the party, the player character will throw Cazador's [[Rhapsody|dagger]] at him, killing Cazador and making the ritual impossible to complete. Astarion will then destroy Cazador's staff and attack the party, forcing the party to kill him.
===Refuse to help Astarion===


Whichever choice the party decides on, Cazador ultimately dies.
If the party outright refuses to help Astarion without convincing him, or fails the skill checks above and still refuses to help him, Astarion will kill Cazador in the same sequence as above. But he will then destroy Cazador's [[Woe|Staff]], leaving the Vampire Spawn to rot. After this, he will permanently leave the party, stating that he hopes they "die screaming."


== Combat ==
===Kill Cazador without Astarion in the party===
===Spells and abilities===
{{Feature box|Blight|item=Woe}}
{{Feature box|Call Lightning}}
{{Feature box|Fly (Class Action)}}
{{Feature box|Misty Escape (Cazador Szarr)}}


====Enough, Wretches!====
The player character can stab Cazador while he is in his coffin if Astarion was not brought to the fight. Mentioning this to Astarion afterwards will infuriate him, and he will permanently leave the party unless the party convinces him not to do so.
When Cazador reaches low enough health, he will use ''Enough, Wretches!'', and switch to physical attacks.
{{Feature box|Enough, Wretches!}}
{{Feature box|Multiattack (Vampire)}}
{{Feature box|Claws (Vampire)}}


====Tactician mode====
===Interrupt the ritual===
{{Feature box|Potent Misty Escape}}


====Honour mode====
The party can choose to interrupt Astarion partway through the ritual. If they do so, the player character will throw Cazador's [[Rhapsody|dagger]] at him, killing Cazador and making the ritual impossible to complete. Astarion will then destroy Cazador's staff and attack the party, forcing the party to kill him.
{{Feature box|Vampiric Swarm}}


===Allies===
=== Break the ritual ===
* [[Chatterteeth]]
Killing one or more of the sacrificial vampire spawn during the fight with Cazador will result in Astarion killing Cazador and staying with the party without complaint. Astarion's remaining siblings will flee the scene, skipping their normal cutscene. Several NPCs, including the Gur party, will react as if Astarion voluntarily forfeited the ritual.
* 3x [[Fallen Gur Hunter]]
* 4x [[Predator Werewolf]]
* 6x [[Bat]]




===Tactics===
No matter which choice the party decides on, Cazador ultimately dies.
* In the lead-up to the final confrontation with Cazador, Astarion can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will be unable to reclaim him for the fight. Astarion can then descend the stairs and join the battle once it commences and he'll be able to participate normally.
** In fact, the narrow stairs make a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some electricity resistance for the party and there will be little Cazador can do since Call Lightning is the only ranged attack he has.
* Using [[Daylight]] and similar spells will inflict [[Sunlight Hypersensitivity (Condition)]] on Cazador, reverting his mist form and causing 20 Radiant damage at the start of his turn.
* Cazador's Ritual Sources can be interrupted by standing on the ritual circles. This will also grant whoever is standing on the circle one stack of [[Ritual Sources (Condition)]].


===Notable Loot===
==Notable Loot==
* {{MdRarityItem|Woe}}
* {{MdRarityItem|Woe}}
* {{MdRarityItem|Szarr Family Ring}}
* {{MdRarityItem|Szarr Family Ring}}
Line 150: Line 112:
==Quotes==
==Quotes==


{{Q|First, thou shalt not drink of the blood of thinking creatures.  
{{Q|
First, thou shalt not drink of the blood of thinking creatures.  
 
Second, thou shalt obey me in all things.  
Second, thou shalt obey me in all things.  


Third, thou shalt not leave my side unless directed.  
Third, thou shalt not leave my side unless directed.  
Four, thou shalt know that thou art '''mine'''.|Cazador's four rules he enforces upon his vampire spawn, including Astarion}}
 
Four, thou shalt know that thou art '''mine'''.
 
|Cazador's four rules he enforces upon his vampire spawn, including Astarion}}


==Gallery==
==Gallery==
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{{NavBaldursGate}}
{{NavBaldursGate}}
[[Category: Characters in Act 3]]
[[Category: Vampires]]
[[Category: Vampires]]
[[Category: Undead]]
[[Category: Undead]]
[[Category:Bosses]]
[[Category:Bosses]]

Latest revision as of 22:45, 2 June 2024

Cazador Szarr is a vampire in Baldur's Gate 3 and Astarion's former master. He is the primary antagonist of Astarion's personal quest, The Pale Elf.


Overview[edit | edit source]

Quests[edit | edit source]

History[edit | edit source]

Cazador became a Vampire Lord in the year 1276,[1] claiming the position of master vampire of Baldur's Gate from Vellioth the Martinet.[1]

Involvement[edit | edit source]

Act One[edit | edit source]

While not making an appearance within Act One or Act Two, Cazador's influence is still felt. If Astarion is chosen as player character, they can encounter a dream sequence involving Cazador, where he recites four rules he enforces amongst his spawn. Astarion as a companion may also show the party the scars on his back, which is revealed to be part of an Infernal Pact. What this pact entails is unknown, but he assumes it is extremely important to Cazador.

Act Two[edit | edit source]

While still not appearing in Act Two, Astarion can decipher the meaning of the pact with the help of Raphael. His scars are part of a ritual imparted to Cazador by Mephistopheles. When performed, the recipient of the ritual becomes Vampire Ascendant, a creature that retains all the power of a Vampire, but none of the weaknesses, including their weakness to sunlight and thirst for blood.

Act Three[edit | edit source]

Once in Baldur's Gate, the party can hunt down Cazador at Cazador's Palace. He is eventually found in his Dungeon, revealing that the ritual required not just the seven Vampire Spawn he sired, but also thousands of others. The "meals" Astarion brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim Astarion, and begin his attempt to use him for the ritual. Should the party free Astarion, and defeat Cazador, Astarion readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. The party must then make an important choice.

The Black Mass Ritual[edit | edit source]

Let Astarion finish the Ritual[edit | edit source]

Should the party allow Astarion to finish the ritual, he will connect to the player character's parasite, and copy the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion will then consume Cazador's, and all of the thousands of Vampire Spawns' essence to successfully become the Vampire Ascendant.

Convince Astarion to kill Cazador and stop the Ritual[edit | edit source]

If the party succeeds on a Persuasion or Insight check, Astarion will choose not continue the ritual for himself, and instead stab Cazador to death, falling to his knees, and sobbing, finally free from Cazador's tyranny. If even one of the vampire spawn died during the fight, the Vampire Ascendent ritual cannot be conducted and Astarion will default to this option.

Refuse to help Astarion[edit | edit source]

If the party outright refuses to help Astarion without convincing him, or fails the skill checks above and still refuses to help him, Astarion will kill Cazador in the same sequence as above. But he will then destroy Cazador's Staff, leaving the Vampire Spawn to rot. After this, he will permanently leave the party, stating that he hopes they "die screaming."

Kill Cazador without Astarion in the party[edit | edit source]

The player character can stab Cazador while he is in his coffin if Astarion was not brought to the fight. Mentioning this to Astarion afterwards will infuriate him, and he will permanently leave the party unless the party convinces him not to do so.

Interrupt the ritual[edit | edit source]

The party can choose to interrupt Astarion partway through the ritual. If they do so, the player character will throw Cazador's dagger at him, killing Cazador and making the ritual impossible to complete. Astarion will then destroy Cazador's staff and attack the party, forcing the party to kill him.

Break the ritual[edit | edit source]

Killing one or more of the sacrificial vampire spawn during the fight with Cazador will result in Astarion killing Cazador and staying with the party without complaint. Astarion's remaining siblings will flee the scene, skipping their normal cutscene. Several NPCs, including the Gur party, will react as if Astarion voluntarily forfeited the ritual.


No matter which choice the party decides on, Cazador ultimately dies.

Notable Loot[edit | edit source]

Quotes[edit | edit source]

First, thou shalt not drink of the blood of thinking creatures.

Second, thou shalt obey me in all things.

Third, thou shalt not leave my side unless directed.

Four, thou shalt know that thou art mine.

— Cazador's four rules he enforces upon his vampire spawn, including Astarion

Gallery[edit | edit source]

Notes[edit | edit source]

  • During the Early Access, Cazador appeared with a beard. This is no longer the case, as Elves are unable to use Facial Hair options.

References[edit | edit source]

External Links[edit | edit source]