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Rescue the Illithids' Captive: Difference between revisions
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{{Quest objective|Find a way to release the captive.| | {{Quest objective|Find a way to release the captive.| | ||
* We encountered a survivor, trapped inside one of the pods aboard the nautiloid. Perhaps we can find a way to free her. | * We encountered a survivor, trapped inside one of the pods aboard the nautiloid. Perhaps we can find a way to free her. | ||
* ''If the player found an Eldritch Rune:'' We found an Eldritch Rune. It may help us to rescue the captive half-elf. | * ''If the player character found an Eldritch Rune:'' We found an Eldritch Rune. It may help us to rescue the captive half-elf. | ||
}} | }} | ||
{{Quest objective|Talk to the half-elf.| | {{Quest objective|Talk to the half-elf.| | ||
* ''If the player used the Eldritch Rune:'' We opened the pod using an Eldritch Rune, and freed the captive. We should speak to her. | * ''If the player character used the Eldritch Rune:'' We opened the pod using an Eldritch Rune, and freed the captive. We should speak to her. | ||
* ''If the player passed a [[Strength]] check as a [[Barbarian]]:'' We forced the pod open using our brute strength, freeing the captive. We should speak to her. | * ''If the player character passed a [[Strength]] check as a [[Barbarian]]:'' We forced the pod open using our brute strength, freeing the captive. We should speak to her. | ||
}} | }} | ||
{{Quest objective|Quest Completed!| | {{Quest objective|Quest Completed!| | ||
* ''If the player recruits Shadowheart:'' We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us. | * ''If the player character recruits Shadowheart:'' We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us. | ||
* ''If the player does not offer for Shadowheart to join them:'' We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways. | * ''If the player character does not offer for Shadowheart to join them:'' We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways. | ||
* ''If the player does not speak to Shadowheart after freeing her:'' We freed the captive aboard the nautiloid from her pod, but left her behind. | * ''If the player character does not speak to Shadowheart after freeing her:'' We freed the captive aboard the nautiloid from her pod, but left her behind. | ||
* ''If the player does not free Shadowheart:'' We left the captive inside the pod, and escaped the nautiloid without her. | * ''If the player character does not free Shadowheart:'' We left the captive inside the pod, and escaped the nautiloid without her. | ||
}} | }} | ||
== Walkthrough == | == Walkthrough == | ||
After the first imp fight on the nautiloid, the player will enter a room containing some unconscious cultists and a large panel. Further back in the room is a mind flayer pod, where Shadowheart is trapped and thudding against the glass. | After the first imp fight on the nautiloid, the player character will enter a room containing some unconscious cultists and a large panel. Further back in the room is a mind flayer pod, where Shadowheart is trapped and thudding against the glass. | ||
If | If speaking to Shadowheart, she will suggest trying the panel next to the pod to try and open it. Interacting with it will reveal that it has an empty socket. | ||
The required rune is the next room to the east. At the far end of the room is a raised platform with a dead thrall, who can be looted to find an [[Eldritch Rune]]. Returning to the pods panel with this rune, it can be inserted and used to control the pod and free Shadowheart. | The required rune is the next room to the east. At the far end of the room is a raised platform with a dead thrall, who can be looted to find an [[Eldritch Rune]]. Returning to the pods panel with this rune, it can be inserted and used to control the pod and free Shadowheart. | ||
A [[Barbarian]] character can pass a [[Strength]] check which will open the pod. [[Warlock]], [[Wizard]] or [[Sorcerer]] characters can pass an [[Arcana]] check to open the pod. | |||
After freeing Shadowheart, she can be temporarily recruited while on the nautiloid, or otherwise ignored or parted with. | After freeing Shadowheart, she can be temporarily recruited while on the nautiloid, or otherwise ignored or parted with. | ||
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== Quest rewards == | == Quest rewards == | ||
* {{CharLink|Shadowheart}} as a temporary companion while on the nautiloid. | * {{CharLink|Shadowheart}} as a temporary companion while on the nautiloid. | ||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |
Revision as of 23:22, 2 July 2024
This quest is not available if the player chooses Shadowheart as their Origin.
Objectives
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough
After the first imp fight on the nautiloid, the player character will enter a room containing some unconscious cultists and a large panel. Further back in the room is a mind flayer pod, where Shadowheart is trapped and thudding against the glass.
If speaking to Shadowheart, she will suggest trying the panel next to the pod to try and open it. Interacting with it will reveal that it has an empty socket.
The required rune is the next room to the east. At the far end of the room is a raised platform with a dead thrall, who can be looted to find an Eldritch Rune. Returning to the pods panel with this rune, it can be inserted and used to control the pod and free Shadowheart.
A Barbarian character can pass a Strength check which will open the pod. Warlock, Wizard or Sorcerer characters can pass an Arcana check to open the pod.
After freeing Shadowheart, she can be temporarily recruited while on the nautiloid, or otherwise ignored or parted with.
Quest rewards
- Shadowheart as a temporary companion while on the nautiloid.