In Turn-based mode, every character has limited Resources each turn; generally one Action, one
Bonus action, and one
Reaction for interacting with their environment, and 7.5-10.5m (25-35ft) for navigating around it. There are a variety of items and class features that can grant additional resources, offering a potentially significant increase in effectiveness for one turn, entire combats, or passively for the rest of the game; this is a list of these sources of additional resources.
Common Resources
The following is a list of different types of "Haste", all of which are mutually exclusive; regardless of Condition, only one of these buffs/source of an additional Action may apply to any particular character at once.
- Since many will apply and require Concentration, attempting to re-apply the effect will generally result in concentration being broken, thus immediately applying Lethargic and causing the original target to lose their turn.
Effect | Condition | Source | Effect Duration | Limitation |
---|---|---|---|---|
+1 ![]() |
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for ![]() | |
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for ![]() ![]() | |||
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Surface created has ![]() | ||
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Surface created has ![]() ![]() | |||
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Surface created has ![]() |
Additionally, the following sources of additional resources are available:
Effect | Condition | Source | Effect Duration | Limitation |
---|---|---|---|---|
+1 ![]() |
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+1 ![]() |
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After killing an enemy. ![]() | ||
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for ![]() | ||
+1 ![]() |
Level 3 Assassin Rogue | ![]() |
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After casting a leveled ![]() ![]() | ||
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While at <50% Hit Points ![]() | ||
+1 ![]() |
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While off-hand is empty. ![]() |
- ↑ 1.0 1.1 This effect does not benefit from Honour Mode. in
- ↑ Despite being a Haste Condition, Myrmidon's Immolation uniquely DOES stack with Honour Mode. in
Movement speed
Class-Specific
Class | Resource | Source | Effect | Limitation |
---|---|---|---|---|
Bard | ![]() |
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+1 ![]() |
While equipped. |
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Regain an expended ![]() |
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Battle Master Fighter | ![]() |
+1 ![]() |
While Feat selected. | |
Cleric | ![]() |
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+1 ![]() |
While equipped. |
Druid | ![]() |
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+1 ![]() |
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Paladin | ![]() |
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Restore an expended ![]() |
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Monk | ![]() |
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Restore 2 expended ![]() |
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Restore 1 ![]() |
die of expended ![]() | ||
Restore (rounded down) of your max ![]() |
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Restore (rounded down) of your max ![]() Gain |
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Restore 1 expended ![]() |
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Sorcerer | ![]() |
Gain up to 6 ![]() |
Spell Slots | |
Each Spell cast restores (Spell Level) ![]() |
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Resting
Most resources are only recovered via Resting, though some alternative options exist:
There are additional features ingame which function similarly to taking a rest;
- The level 2 Bard feature functions as a short rest.
Potion of Angelic Reprieve functions as a short rest (in addition to recovering all expended
and
Spell Slots), if the character consuming it is left asleep, uninterrupted, for 2 turns.
Potion of Angelic Slumber functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
- restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
- Using a Restoration Pod found aboard the Nautiloid in the prologue or the Mindflayer colony in Act Two, or the boudoir in the House of Hope in Act Three will restore the party as if they took a long rest, without ending relevant effects like or Elixirs.