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Hunt the Devil
Hunt the Devil is a quest in Act One of Baldur's Gate 3.
If Karlach is chosen as Origin character, this quest is not available but Anders' group is still located at the Risen Road. If spoken to while Karlach is present, a fight breaks out. Other characters may speak with Anders as normal, but it is not possible to actually side with him.
Objectives[edit | edit source]
Walkthrough[edit | edit source]
At the far east of the Risen Road, there Anders, Cyrel and Trynn can be found holed up in a Toll House. Not far, down the cliff and across the stream, the party can find Karlach. Each asks the party to take out the other:
- Anders claims his group are Paladins of Tyr tasked with a holy mission to hunt down Karlach: a fearsome devil already responsible for killing other innocents. He'll ask for Karlach's head.
- Karlach claims to be a runaway tiefling forced to fight in the Blood War, and says that Anders and his group are servants of Zariel here to kill her and send her back to the Hells. She'll offer to join the party and help take Anders down.
Wyll has also been tasked with hunting Karlach by an unnamed party, and so if he's in the party he'll confront and threaten her. Either agreeing to take her out or convincing Wyll that he's been tricked into hunting a tiefling results in Wyll's approval, no Ability Checks are required.
There are a few ways to try and ascertain the truth:
- Casting allows to interrogate nearby corpses. The one in the room next to Anders confirms he is a fallen Paladin of Tyr, serving Zariel.
- Clerics of Tyr may receive a warning from their god.
- If taking Karlach in the party and bring her to Anders, the two confront each other. An Insight Check or confirms he's the liar.
- If confronting Anders about serving Zariel, he'll drop pretenses and attack the party.
- If bringing Karlach to Anders and attempt to leave him in peace, Karlach forces a fight; the party can help either side.
In any case, one party has to be taken out.
The quest can also come to a close by moving on too far in Act Two or recruiting Karlach only to cause her to leave the party before the party can finish the quest.
Consequences[edit | edit source]
Aside from the immediate rewards and possibility of obtaining Karlach as a companion, Karlach's fate results in some permanent changes for Wyll. If siding with Karlach, Mizora shows up at camp to punish Wyll for reneging on his agreement to hunt all given targets, permanently disfiguring him with devil horns. If the party killed Karlach, she'll instead reward Wyll with the Infernal Robe.
Rewards[edit | edit source]
- Sword of Justice, either as a parting gift from Anders or as loot from his body
- Karlach as a companion (if sided with)
Companion approval[edit | edit source]
Talking with Anders before talking with Karlach
- "Let me help, I can help you hunt down this monster."
Meeting Karlach. (In multiplayer this gets wonky, the character that starts this conversation is the focal point of the following conversations when returning to Anders.)
- Don't kill Karlach
- Kill Karlach
Returning to Anders At the Toll House
- Tell Karlach not to attack
- Attack the 'paladins' after proving them to serve Zariel
Notes[edit | edit source]
- Although Anders asks for Karlach's head, the quest can still proceed if Karlach despawns or her head otherwise becomes unobtainable. (For instance, Karlach is Knocked Out and the party takes a Long Rest, or the party kills her in a way that burns or disfigures the corpse.) The party can report to Anders that they weren't able to get her head but Karlach is still dead; he rewards the party with his sword as usual.