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Potions
Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other effects when consumed (or, in some cases, applied after being thrown). These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.
Potions can be looted, bought from vendors, or crafted with the Alchemy system.
How potions work[edit | edit source]
- Potions can be consumed using a Bonus Action to grant an effect to a single creature.
- While all potions can be thrown using the Throw action, only some are able to apply the potion's effect on multiple creatures. Other potions simply have no effect if used in such a manner. Unlike Coatings and some Elixirs, the effects of Potions do not lose any effectiveness when thrown.
- While most potions grant beneficial effects, there are some specific potions which inflict negative status effects and, as such, are more useful when used as Grenades rather than consumed, such as Potion of Sleep.
Healing Potions[edit | edit source]
All healing potions also remove the condition Burning.
| Name | Heal Amount | Value | Trade Level[1] | Throwable | Crafting |
|---|---|---|---|---|---|
| Potion of Healing | 2d4+2hit points | 10 | 1 | Yes | 3 Rogue's Morsel + any Suspension |
| Potion of Greater Healing | 4d4+4hit points | 16 | 1 | Yes | 3 Balsam + any Salt |
| Potion of Superior Healing | 8d4+8hit points | 25 | 8[2] | Yes | 3 Yellow Musk Creeper Petals + any Suspension. |
| Potion of Supreme Healing | 10d4+20hit points | 45 | 11[2] | Yes | 3 Ki-Rin Hair + any Ash |
Regular potions[edit | edit source]
- ↑ Trade level means here the level requirement for buying the consumable item.
- ↑ Potions of Angelic Reprieve can only be bought from Koll, Lann Tarv, and Lucretious.
- ↑ Potion of Angelic Slumber can only be bought from Koll.
- ↑ This item is not sold by any trader.
- ↑ Potions of Speed require level 6 on Honour Mode.
Hag's potions[edit | edit source]
These potions can be found in at the end of the Overgrown Tunnel in the Acrid Workshop, as early as Act One and some in her lair under the Blushing Mermaid in Act Three. Unlike other potions, most of these do not have positive effects. While they primarily exist as background flavour for Auntie Ethel and their related actions, they may also be useful when utilized judiciously for certain battles (e.g, bosses).
Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects (see individual wiki pages for details).
| Name | Condition | Duration | Effect |
|---|---|---|---|
| A Mother's Loathing | Mother's Loathing | Until long rest | Gains Bite |
| Boon of the Hag[1] | Auntie Ethel's Special Brew | 10 | Deals 2d6Poison at the start of every turn until a successful DC 13 Constitution saving throw. |
| Broken Promises | Broken Promises | Until long rest | Strength is increased by 2. Strength is decreased indefinitely by 1 after that Long Rest. |
| Butterflies in the Stomach | Haemorrhaged | 5 | Takes 1d6Piercing damage at the end of each turn. |
| Faltering Will | Faltering Will | Until long rest | Disadvantage on Wisdom Saving Throws. |
| Heart of Stone | Heart of Stone | Until long rest | Gain Resistance to Poison. |
| Insanity's Kiss | Insanity's Kiss | 5 | Hostile to all other creatures for the condition's duration. |
| Lover's Avarice | Lover's Avarice | Until long rest | Wisdom is indefinitely reduced by 1. |
| Lost Time | Lost Time | 5 | Armour Class is reduced by 2. Can't take Reactions. |
| Missing Pets | Missing Pets | 3 | Cannot move. Has Disadvantage on Ability Checks and Attack rolls. |
| Wilted Dreams | Wilted Dreams | Until long rest | Takes 3d6Psychic during its next Long Rest. |
- ↑ Not found in either lair, see item page for details on acquisition
Drugs[edit | edit source]
These are consumables which cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs". While they can be found at some locations in the game, they are only sold by Severn, regardless of the party members' level.
| Name | Condition | Duration | Effect |
|---|---|---|---|
| Dream Mist | Dream Mist Apparitions | 3 | Equivalent to the Incapacitated condition. |
| Essence of Ether | Ether-Essence Slumber | 2 | Equivalent to the Sleeping condition. |
| Silkroot | Silkroot Euphoria | 3 | Equivalent to the Drunk condition. |
| Terazul | The Terazul Jitters | 2 | Equivalent to the Hastened condition, but also stacks with it. |
Unique potions[edit | edit source]
These potions are one-of-a-kind, some of which have powerful effects.
| Name | Condition | Duration | Effect |
|---|---|---|---|
| Duergar Antidote | Duergar Antidote | 10 | Grants Poison resistance and nullifies certain Duergar poisons. |
| Elixir of Health | - | - | Neutralize all poisons, blindness, petrification, and diseases. |
| Elixir of Silvanus | Curative Antidote | 1 | Neutralizes all poisons and grant Advantage on Saving Throws against poisons. |
| Mysterious Elixir | Feigning Death | 10 | Goes into a protective coma. They become Resistant to all damage except Psychic. Disease and poison no longer have any effect. |
| Potion of Everlasting Vigour | - | Permanent | Increases your Strength by 2. |
| Potion of Vitality | - | - | Cures any Poisoned or Diseased |
Legacy potions[edit | edit source]
Potions that were once available in previous versions of the game or are able to be spawned using 3rd party tools.
Terminology note[edit | edit source]
The term Potion is used in-game as a general category of liquid consumables inclusive of Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.
Gallery[edit | edit source]
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Prop designs by Cliff Laureys
