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Inku Neza

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Inku Neza is a dragonborn member of the Dead Eyes, a bandit group in the Lower City of Baldur's Gate during Act Three.

Involvement[edit | edit source]

Act Three[edit | edit source]

Inku Neza resides in Old Garlow's Place with the Dead Eyes. If Save MayrinaSave Mayrina is not completed in Act One, the Dead Eyes replace MayrinaMayrina and her Anti-Hag Support Group. The group is immediately hostile to the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

FrenzyFrenzy (Bonus Action + Rage Charge)

Your RageRage turns into a frenzy! You gain Frenzied StrikeFrenzied Strike and Enraged ThrowEnraged Throw. You can also make an Improvised Melee WeaponImprovised Melee Weapon attack as a bonus action.

Deal 2 extra damage with melee and improvised weapons, and throwing. Gain Resistance to physical damage, and AdvantageAdvantage on Strength Checks and Saving Throws.

Range: Self Range: Self
Main Hand AttackMain Hand Attack (Action)   –  Handaxe
Damage: 5~10
1d6 + 4SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Reckless AttackReckless Attack (Action)
Damage:
Normal weapon damage

Throw all caution in the wind to gain AdvantageAdvantage on your melee Attack rollAttack roll.

Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

Range: Normal weapon range Range: Normal weapon range

Allies[edit | edit source]

Loot[edit | edit source]