|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Blur |
Illusion |
Sorcerer Wizard |
|
|
|
|
|
0 |
|
|
Attackers have Disadvantage on Attack rolls against you. |
|
Cloud of Daggers |
Conjuration |
Bard Sorcerer Warlock Wizard |
|
|
|
|
|
18m |
|
|
Conjure a cloud of spinning daggers that attack anyone inside. |
|
Crown of Madness |
Enchantment |
Bard Sorcerer Warlock Wizard |
|
|
|
|
WIS |
18m |
|
|
Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
|
Darkness |
Evocation |
Sorcerer Warlock Wizard |
|
|
|
|
|
18m |
|
|
Create a cloud of magical darkness that Heavily Obscures and inflicts Blind to creatures within. Creatures cannot make ranged attacks into or out of it. |
|
Darkvision |
Transmutation |
Druid Ranger Sorcerer Wizard |
|
|
|
|
|
1.5m |
|
|
Grant a creature the ability to see in the dark out to a range of 12 m / 40 ft. |
|
Detect Thoughts |
Divination |
Bard Sorcerer Wizard |
|
|
|
|
|
0 |
|
|
Focus your mind to read the thoughts of certain creatures while talking to them. |
|
Enlarge/Reduce |
Transmutation |
Sorcerer Wizard |
|
|
|
|
|
9m |
|
|
Make a creature larger or smaller. Either option has a duration of 10 turns.
This affects their weapon damage and Strength Checks and Saving throws. |
|
Flaming Sphere |
Conjuration |
Druid Wizard |
|
|
|
|
|
18m |
2m |
|
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere. |
|
Hold Person |
Enchantment |
Bard Cleric Druid Sorcerer Warlock Wizard |
|
|
|
|
|
18m |
|
|
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition. |
|
Invisibility |
Illusion |
Bard Sorcerer Warlock Wizard |
|
|
|
|
|
1.5m |
|
|
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. |
|
Magic Weapon |
Transmutation |
Paladin Wizard |
|
|
|
|
|
1.5m |
|
|
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls. |
|
Melf's Acid Arrow |
Evocation |
Wizard |
|
|
|
|
|
18m |
|
|
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. |
|
Mirror Image |
Illusion |
Sorcerer Warlock Wizard |
|
|
|
|
|
0 |
|
|
Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class by 3. |
|
Misty Step |
Conjuration |
Sorcerer Warlock Wizard |
|
|
|
|
|
18m |
|
|
Surrounded by silver mist, you teleport to an unoccupied space you can see. |
|
Ray of Enfeeblement |
Necromancy |
Warlock Wizard |
|
|
|
|
|
18m |
|
|
Weaken a foe: they deal half damage with weapon attacks using Strength. |
|
Scorching Ray |
Evocation |
Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Hurl 3 rays of fire. Each ray deals 2d6Fire damage. |
|
See Invisibility |
Divination |
Bard Sorcerer Wizard |
|
|
|
|
|
0 |
|
|
Become able to see Invisible creatures, and possibly reveal them to others. |
|
Web |
Conjuration |
Sorcerer Wizard |
|
|
|
|
|
18m |
4m |
|
Cover an area in thick, flammable webbing that can Enweb creatures within.
An ally can use its Help action to try and tear away the webs. |