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Morann: Difference between revisions

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== Involvement ==
== Involvement ==
After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from [[Mirie]] at the front desk. The party can then try a bunch of options to get past him:
After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from {{CharLink|Mirie}} at the front desk. The party can then try a bunch of options to get past him:
* {{Ability check|Deception|25}} - Convince Morann you've already received permission
* {{Ability check|Deception|25}} - Convince Morann you've already received permission
* {{Ability check|Persuasion|20}} - Convince Morann it's easier to just let you pass
* {{Ability check|Persuasion|20}} - Convince Morann it's easier to just let you pass

Revision as of 09:24, 24 July 2024

Morann is a follower of Shar Shar that guards the door to the Mapping Room in the House of Grief in Baldur's Gate. He will not allow the party to open the door without permission.

Involvement

After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from Mirie Mirie at the front desk. The party can then try a bunch of options to get past him:

Combat

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft

Loot

Notes

  • Morann is listed as a Human in-game, but has the features of a Dwarf.

External links