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Investigate the House of Grief: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
=== A Wandering Merchant === | === A Wandering Merchant === | ||
In the northwestern corner of the [[Lower City]], west of the Baldur's Gate waypoint (across the bridge), is a confused merchant named Arves | In the northwestern corner of the [[Lower City]], west of the Baldur's Gate waypoint (across the bridge), is a confused merchant named {{CharLink|Arves}} {{Coords|-252|-2}}. The man appears dazed, and is fixated on a squirrel in a tree. Probing further causes the party to learn that the man's memories have been tampered with. | ||
The party can choose to study the man's appearance to note that he appears to be a man of means, possibly a junior council member: | |||
* {{Dialogue option|''Study the man's appearance.''|roll=Investigation|dc=10}} | |||
* {{Dialogue option|''Examine the man's attire, expression - anything of note.''|tags=Ranger|roll=Investigation|dc=10|advantage=y}} | |||
* {{Dialogue option|''Look the target over, examining him.''|tags=Rogue|roll=Investigation|dc=10|advantage=y}} | |||
Arves will ask the party if they know where he lives, to which the party can say that they don't or that they doubt he's even from around here. If asked what he does remember, he states that he only knows he was very sad but that he isn't anymore. The party will realize his memories have been taken. | |||
[[File:Mirie House of Grief.jpg|thumb|Mirie believes the House of Grief can help the party.]] | [[File:Mirie House of Grief.jpg|thumb|Mirie believes the House of Grief can help the party.]] | ||
Up the stairs from Arves is the [[House of Grief]]. Mirie is at the front desk, where she welcomes the party. She asks if the party is here to be unburdened and that she senses a deep sadness within them. The party can agree, to which she will charge a 1000 gold fee. {{CharLink|Shadowheart|Shadowheart's}} presence in the party will waive the fee entirely. Mirie will unlock the door to the backroom and tell the party to sit on the bench. | Up the stairs from Arves is the [[House of Grief]]. {{CharLink|Mirie}} is at the front desk, where she welcomes the party. She asks if the party is here to be unburdened and that she senses a deep sadness within them. The party can agree, to which she will charge a 1000 gold fee. {{CharLink|Shadowheart|Shadowheart's}} presence in the party will waive the fee entirely. Mirie will unlock the door to the backroom and tell the party to sit on the bench. | ||
=== Mapping of the Heart === | === Mapping of the Heart === |
Revision as of 10:06, 25 November 2024
Investigate the House of Grief is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Arves in the Lower City.
Objectives
Walkthrough
A Wandering Merchant
In the northwestern corner of the Lower City, west of the Baldur's Gate waypoint (across the bridge), is a confused merchant named Arves X: -252 Y: -2. The man appears dazed, and is fixated on a squirrel in a tree. Probing further causes the party to learn that the man's memories have been tampered with.
The party can choose to study the man's appearance to note that he appears to be a man of means, possibly a junior council member:
- [INVESTIGATION] Study the man's appearance. (DC 10)
- [RANGER] [INVESTIGATION] Examine the man's attire, expression - anything of note. (DC 10 )
- [ROGUE] [INVESTIGATION] Look the target over, examining him. (DC 10 )
Arves will ask the party if they know where he lives, to which the party can say that they don't or that they doubt he's even from around here. If asked what he does remember, he states that he only knows he was very sad but that he isn't anymore. The party will realize his memories have been taken.
Up the stairs from Arves is the House of Grief. Mirie is at the front desk, where she welcomes the party. She asks if the party is here to be unburdened and that she senses a deep sadness within them. The party can agree, to which she will charge a 1000 gold fee. Shadowheart's presence in the party will waive the fee entirely. Mirie will unlock the door to the backroom and tell the party to sit on the bench.
Mapping of the Heart
The Mapping of the Heart begins once the bench is sat on. An Inquirer of Grief will appear and begin asking questions. With a successful Perception check, the party can realize the Inquirer is using to probe through their thoughts. Selecting "Drop the act. You're not here to help - you're trying to dig around in my thoughts." will end the Mapping prematurely. If the party continues to answer the questions, they will be diagnosed with either a , , , , , or .
After the Mapping, the Inquirer lowers her hood and reveals herself to be Viconia DeVir, the Mother Superior of the Shar enclave. She wants to speak to the party further, so she invites them to enter a hidden door in the room to talk further in the building.
If Shadowheart is in the party and sits on the bench, Viconia will forego the Mapping and simply reveal herself, telling Shadowheart she has much to discuss. Shadowheart is always diagnosed with a .
Speaking to Viconia
Entering the hidden door will transport the party to the Cloister of Sombre Embrace. Deep in the heart of the cloister is Viconia, with a group of Sharran cultists. She explains that she knows the party has the artefact in their possession and that she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed:
- All right, you wish to negotiate? Make me an offer then.
- As far as the artefact is concerned, there's nothing to discuss.
- Attack
- Turn to leave.
Selecting the first option has Viconia demanding the artefact in exchange for the party's lives. The party can counter:
- Shar will allow you to make such an offer?
- This must be truly important, if Shar would allow you to make such an offer. Why do you want it?
- [INTIMIDATION] Not happening. Even if I wanted to give it to you, I can't. The artefact is bound to me. It will kill you. (DC 20)
- [PERSUASION] The artefact alone can't save you. Best if we unite against a common enemy - the Absolute. (DC 20)
- Attack.
If the Intimidation or Persuasion checks are passed, then Viconia will relent. However, she demands that Shadowheart be handed over. The party can either agree, which will start
, or refuse, which starts a fight. Defeating Viconia or giving Shadowheart over to her resolves the quest. If Shadowheart has left the party permanently (and is considered dead), Viconia will complain that it should be her who killed Shadowheart, attacking the party, unless they succeed on a DC 30 Persuasion check.Quest Rewards
- If Shadowheart is given over to Viconia, then Viconia and the Sharrans are enlisted as allies in .
- If Shadowheart had become a Dark Justiciar of Shar, she can replace Viconia as the Mother Superior. Then the same support in Gather Your Allies will be provided by Shadowheart instead.
Notes
- This quest heavily intersects with Shadowheart's personal quest, , it is highly encouraged to bring Shadowheart along for unique dialogue and interactions.
- Jaheira and / or Minsc will have special interactions with Viconia if they are in the party when meeting her.
- In the room where the Mapping of the Heart takes place, they will comment on the reunion.
- If Viconia is defeated in combat at the Sharran Cloister and is spoken to, Jaheira / Minsc will tell her directly on how she lost her way.
- Choosing to spare Viconia earns approval with Jaheira.