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Steal the Sacred Idol
Steal the Sacred Idol is a Quest in the Druid Grove in Act One of Baldur's Gate 3. It can be initiated by speaking with Mol after earning her trust by helping the various tiefling children in the Druid Grove.
Objectives
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough
In order to receive this quest, the party must be on good terms with the tiefling children in the Grove. A variety of quests influence how Mol sees them:
- - Not threatening the tiefling children
- Mirkon from the Harpies - Saving
- Meli keeping the locket - Resolving the conflict with
- Arabella from Teela - Saving
The most effective way to gain Mol's respect is to rescue Mirkon. He informs the party about the location of the tiefling hideout and the password needed to enter, allowing a simple path forward. Once inside, Mol greets the party and thanks them for all the good deeds they've done for the children. Choosing "Thought you might need help with something" causes Mol to request stealing the Idol of Silvanus as revenge for hurting Arabella and the other tiefling refugees. Agreeing to steal the idol starts the quest. If not choosing the dialogue option to help Mol the party will be blocked out of the quest and its reward.
The Idol of Silvanus is in the center of the Sacred Pool X: 243 Y: 507 right in the middle of the Rite of Thorns ritual and surrounded by druids. It is possible to simply walk up and take the idol, but doing so results in the druids becoming hostile. All of the druids must be killed in that instance. Attempting to steal the Idol at all while the Rite is ongoing results in hostile druids.
The Idol can be stolen without angering the druids. To do this, Deception, or Intimidation check
must have been completed and the Rite stopped (but that quest has to be started before stopping the ritual or it will not be offered). After this, the party can use sneaking skills to stealthily steal the idol. Spells like Darkness, Fog Cloud, and Greater Invisibility are also immensely helpful. If the party is caught, the druids can still be bypassed with a DC 15Another option is to Stealth, steal the idol and fast travel before being talked to by a druid. If returning to the grove, the druids will no longer become hostile. Returning to Mol will still trigger normal quest dialog.
Quest Reward
Notes
- After completing the quest, the idol can be bought back (or pickpocketed) from Mol, the price depends on character's Charisma and standing with Mol allowing the bonuses to be kept.
- It's not possible to start this quest if you finish , or anything that decides the grove's fate prior to talking with Mol.