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Acquire the Gauntlets for Helsik

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Acquire the Gauntlets for Helsik is a Quest in Act Three of Baldur's Gate 3. It can be started by speaking to Helsik Helsik in Devil's Fee.

Objectives

Reach the House of Hope.
  • Helsik the diabolist said she will help us reach the House of Hope if we steal a powerful artefact for her while we're there: Gauntlets of Hill Giant Strength. We agreed to the deal. She gave us a note with precise instructions - we should follow them in the ritual room upstairs.
Find and steal the gauntlets for Helsik.
  • We made it to the House of Hope. We should keep an eye out for the gauntlets that Helsik wants.
Return to Helsik with the gauntlets.
  • We stole the gauntlets. We should give them to Helsik as promised when we leave the House of Hope.
Quest Complete
  • We gave Helsik the gauntlets, upholding our side of the deal.
  • Helsik was defeated. She won't be needing the gauntlets anymore.
  • We decided to keep the gauntlets for ourselves, deciding not to uphold our side of the deal.
  • We decided to keep the gauntlets for ourselves, but to uphold our side of the deal, we paid her in gold instead.
  • We failed to uphold our side of the deal with Helsik. We must press on.

Walkthrough

The Devil's Fee

Helsik Helsik, can be found at the Devil's Fee. Inquiring about Helsik being a diabolist has her revealing that her true business is not in information or hellish curious. She is Mammon's Picklock, Latchkeeper of the Nine Hells. She breaks people into the Hells, for a cost. With a successful Persuasion check (DC 20), she waives the fee in lieu of the Gauntlets of Hill Giant Strength, which starts this quest.

The placement of the ritual items in the circle.

Striking a deal with Helsik, she gives the party all the tools needed to open a portal to Hell. This includes a Grimoire Bound in Imp Skin and a Ritual Pouch with all the necessary items. Go upstairs in the Devil's Fee to find a circle in blood. Read the Grimoire Bound in Imp Skin to learn the ritual, then place the ritual items in the correct areas. Starting from the point closest to Helsik's diary and going clockwise:

  • Skull X: -35 Y: 6
  • Coin of Mammon X: -34 Y: 8
  • Empty spot
  • Diamond X: -30 Y: 7
  • Incense X: -29 Y: 4
  • Empty spot
  • Empty spot

Then, drop the Infernal Marble in the center of the circle and a portal to hell opens.

Meeting Hope

A map to the House of Hope.

Once inside the House of Hope, a strange dwarf will appear to greet the party. She believes the party are in great danger, and she herself is dealing with her jailers, but she can be convinced to stick around. Asking her who she is reveals she is Hope Hope, and she is trapped in the prison. Only the Orphic Hammer can release her from her bonds. She explains that it is necessary to get past the Debtors and sneak to the Archive to get their contract. To aid the party, she gives them a Debtor's Attire so that they can move about the House undetected.

The Archives

The Gauntlets in the Archive.

The Gauntlets are in the Archives, as one of Raphael's newest acquisitions. They are in the northernmost corner of the room X: -6548 Y: 2939. The platform the Gauntlets are on is rigged with a pressure plate, so they can either be swapped out with another pair of gauntlets or the trap can be disarmed before the item is stolen. Then, the party can sneak off, as with stealing anything.

If intending to steal either the Soul-Sworn Contract in Escape the Deal Escape the Deal or the Orphic Hammer in Deal with the Devil Deal with the Devil / Save Hope Save Hope, then disarming the trap and sneaking to steal the Gauntlets is unnecessary, as the alarm goes off anyways once the Hammer/Contract is taken.

Returning to Helsik

Once returning from Hell, Helsik demands the Gauntlets. The party can hand them over, refuse to do so, or attempt to pass a DC 10 Deception check to say that they don't have them. If the Gauntlets are handed over, they won't appear in Helsik's trading inventory and cannot be pickpocketed back. If refusing to hand them over, Helsik will permanently refuse to trade with the party member who did not fulfill the bargain. However, other party members can begin the same conversation with her fom the start. Additionally it is possible to deceive her (DC 10) by saying the party don't have the Gauntlets. On a successful roll she'll say that invalidates the bargain and demands a 20,000 gold payment for the trip. The party can pay off the gold fee instead of handing over the Gauntlets. At this point it is possible to tell her the party will leave with the Gauntlets, can't afford the fee, or attempt a DC 10 Intimidation check by saying I just killed a devil in his own home. You really don't want to test my patience. Intimidating her allows to the party to keep the Gauntlets and continue to trade with her.