Ad placeholder

Rescue the Trapped Man

From bg3.wiki
Jump to navigation Jump to search

Rescue the Trapped Man is a Quest in Act One of Baldur's Gate 3. It is initiated once the party come across the trapped Benryn Benryn at the top floor of the burning inn at Waukeen's Rest, during the events of Rescue the Grand Duke Rescue the Grand Duke.

Objectives[edit | edit source]

Free the Trapped Man.
  • We found a man trapped under a beam in Waukeen's Rest.
Get Benryn to safety.
  • We freed Benryn and promised to guide him out of the tavern.
Speak with Benryn.
  • Benryn got out of the tavern safely.
Find Miri.
  • Benryn is searching for his wife Miri. She has brown hair and was wearing a green blouse.
Tell Benryn where Miri is.
  • We found a dead woman that matches Miri's description.
Speak with Benryn.
  • Benryn was faced with the dead body of his wife. He must be devastated.
Find the dowry.
  • Miri told us about her sister's dowry, which she hid before the fire started. It's in a barn somewhere near the tavern.
  • Benryn mentioned a dowry for him and his wife. It's worth searching for it.
Return to Benryn.
  • The dowry turned out to be a ring. It's probably worth a tidy sum. Benryn will want it back.
Quest Complete
  • We returned the ring to Benryn.
  • We decided to keep the ring. Benryn was furious.
  • Benryn died.
  • Benryn is beyond our help.
  • We left before we could tie up loose ends with Benryn. We must press on.

Walkthrough[edit | edit source]

Waukeen's Rest is an inn located along The Risen Road at X: -65 Y: 609. As the party approach, they smell smoke and hear shouting. There are two ways to reach Benryn, who is trapped in the large burning building.

Going through the front entrance[edit | edit source]

At the front entrance, a group of Flaming Fists attempt to break down the door. Gauntlet Yeva Yeva explains that Ulder Ravengard Grand Duke Ravengard might be inside.

There are several options to respond:

  • What happened to this place?
  • Grand Duke Ravengard?
  • [STRENGTH] Push against the wreckage. (DC 10)
  • [PALADIN] [STRENGTH] Let out a rallying cry as you help the Fists push. ONWARD! (DC 10 Advantage Icon.png)
  • [BARD] [PERFORMANCE] WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH! (DC 10)

A successful Strength check smashes the door open, causing the Fists to rush inside. If Wyll Wyll is in the party, he can be asked to help, and will automatically kick down the door without rolling a check. The party must go directly to the back of the room toward a set of stairs. The two remaining survivors, Counsellor Florrick Counsellor Florrick and Benryn Benryn, are trapped in two different rooms upstairs.

Going through the adjacent building[edit | edit source]

Mirileth Mirileth's corpse is located upstairs in the adjacent building south of the burning building. Behind her, a bridge leads to a barricaded door. The party can destroy the door to directly enter the room where Benryn is trapped.

Freeing Benryn[edit | edit source]

The splintered beams must be removed to save Benryn.

To reach Benryn, the door closest to the top of the stairs must be opened, causing an immediate burst of flames. The party must hurry inside and interact with the splintered beams to rescue him. Due to the rapidly spreading fire, it is recommended to rush in via turn-based mode.

Upon reaching Benryn, the party can attempt to remove the beam:

  • [BERSERKER] [STRENGTH] Grip the wreckage. FLING IT ASIDE. (DC 10 Advantage Icon.png)
  • [BARBARIAN] [STRENGTH] This wreckage is no challenge - cast it aside. (DC 10 Advantage Icon.png)
  • [STRENGTH] Brace yourself to lift the wreckage. (DC 10)
  • [INVESTIGATION] Find leverage to shift the beam. (DC 15)
  • [BARD] [PERFORMANCE] Pretend the beam is too heavy to lift. (DC 12)

Passing a skill check will free Benryn, except for the last bard option which will result in failure.

If they fail a check, barbarians get one extra chance to free Benryn. If they fail the second check, he dies immediately:

  • [BERSERKER] [STRENGTH] No. Harder. LIFT! (DC 15)
  • [BARBARIAN] [STRENGTH] You will not be beaten. Try harder - lift. (DC 15)

Once Benryn is freed, he asks how to escape the building.

  • The door's that way.
  • You're on your own.
  • Come on, follow me.

If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up; otherwise, he stays knocked down. There is a barricaded door next to Benryn that can be destroyed, which leads to a safe area. Then, the party can control Benryn and have him dash out of the room.

After saving Benryn[edit | edit source]

Once Benryn exits the area, he runs toward his wife's corpse, Mirileth Mirileth. If another route is taken, Benryn searches for Miri, imploring the party to help him. She can be found in the room south of where Benryn was found.

If speaking to Benryn, he reveals that the reason he and Miri were separated was because they had an argument over a Dowry Ring. The party can learn more about the ring by using Speak with Dead Speak with Dead on Miri's corpse. She reveals that it hidden in the inn's barn.

The party now must find the Dowry Ring, which is located in a Gilded Chest in a haystack inside the inn's barn. The barn is located in the west compound of Waukeen's Rest at X: -99 Y: 619. A Perception Check must be passed on the haystack to discover the chest if Mirileth has not told the party.

To complete the quest, the ring must be given to Benryn Benryn.

Quest rewards[edit | edit source]

Notes[edit | edit source]

  • Long resting or fast traveling to another location (including the camp) after approaching Waukeen's Rest results in both Counsellor Florrick and Benryn dying.