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Potions

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This page is about consumable items listed as Potions on the Alchemy tab. For a list of weapon coatings, see Coatings. For a list of Elixirs, see Elixirs. For a full list of liquid consumables, see Alchemy.

Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other effects when consumed (or, in some cases, applied after being thrown). These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.

Potions can be looted, bought from vendors, or crafted with the Alchemy system.

How potions work[edit | edit source]

  • Potions can be consumed using a Bonus Action to grant an effect to a single creature.
  • While all potions can be thrown using the Throw Throw action, only some are able to apply the potion's effect on multiple creatures. Other potions simply have no effect if used in such a manner. Unlike Coatings and some Elixirs, the effects of Potions do not lose any effectiveness when thrown.
  • While most potions grant beneficial effects, there are some specific potions which inflict negative status effects and, as such, are more useful when used as Grenades rather than consumed, such as Potion of Sleep.

Healing Potions[edit | edit source]

All healing potions also remove the condition Burning Burning.

List of Healing Potions
Name Heal Amount Value Trade Level[1] Throwable Crafting
Potion of Healing 2d4+2hit pointshit points 10 1 Yes 3 Rogue's Morsel + any Suspension
Potion of Greater Healing 4d4+4hit pointshit points 16 1 Yes 3 Balsam + any Salt
Potion of Superior Healing 8d4+8hit pointshit points 25 8[2] Yes 3 Yellow Musk Creeper Petals + any Suspension.
Potion of Supreme Healing 10d4+20hit pointshit points 45 11[2] Yes 3 Ki-Rin Hair + any Ash
  1. Trade level means here the level requirement for buying the consumable item.
  2. 2.0 2.1 Potions of Superior and Supreme Healing can be bought from Jeera Jeera at level 1.

Regular potions[edit | edit source]

List of Potions
Name Effect Duration Value Trade Level[1] Throwable Crafting
Antidote Removes all poisons - 13 1 Yes 3 Mugwort + any Suspension
Basilisk Oil Removes all petrifications - 10 1 Yes -
Potion of Angelic Reprieve Potion of Angelic Relief Potion of Angelic Relief 2 90 1[2] No 3 Unicorn Horn + any Salt
Potion of Angelic Slumber Potion of Angelic Slumber Potion of Angelic Slumber 2 200 1[3] No 3 Planetar Feather + any Suspension
Potion of Animal Speaking Speak with Animals Speak with Animals Until long rest 13 1 No 3 Acorn Truffle + any Salt
Potion of Feather Fall Feather Fall Feather Fall 10 13 1 Yes 3 Autumncrocus + any Essence
Potion of Flying Flight Flight 10 30 6 Yes 3 Eagle Feather + any Essence
Potion of Gaseous Form Gaseous Form Gaseous Form 10 60 1 No -
Potion of Glorious Vaulting Potion of Glorious Vaulting Potion of Glorious Vaulting 10 13 6 Yes 3 Wispweed + any Ashes
Potion of Invisibility Invisible Invisible 10 65 1 Yes 3 Imp Patagium + any Essence
Potion of Mind Reading Detect Thoughts Detect Thoughts Until long rest 20 1 No 3 Mergrass + any Sublimate
Potion of Sleep Sleeping Sleeping 3 25 [4] Yes -
Potion of Speed Hastened Hastened 3 20 1[5] Yes 3 Hyena Ear + any Salt
Remedial Potion Removes blindness, disease, poisoned, paralyzation, Colour Spray Colour Spray, and Silenced Silenced - 25 6 Yes 3 Xorn Scales + any Suspension
  1. Trade level means here the level requirement for buying the consumable item.
  2. Potions of Angelic Reprieve can only be bought from Koll (kobold) Koll, Lann Tarv Lann Tarv, and Lucretious Lucretious.
  3. Potion of Angelic Slumber can only be bought from Koll (kobold) Koll.
  4. This item is not sold by any trader.
  5. Potions of Speed require level 6 on Honour Mode.

Hag's potions[edit | edit source]

These potions can be found in at the end of the Overgrown Tunnel Overgrown Tunnel in the Acrid Workshop, as early as Act One and some in her lair under the Blushing Mermaid Blushing Mermaid in Act Three. Unlike other potions, most of these do not have positive effects. While they primarily exist as background flavour for Auntie Ethel Auntie Ethel and their related actions, they may also be useful when utilized judiciously for certain battles (e.g, bosses).

Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects (see individual wiki pages for details).

List of Hags Potions
Name Condition Duration Effect
A Mother's Loathing Mother's Loathing Mother's Loathing Until long rest Gains Bite Bite
Boon of the Hag[1] Auntie Ethel's Special Brew Auntie Ethel's Special Brew 10 Deals 2d6PoisonPoison at the start of every turn until a successful DC 13  Constitution saving throw.
Broken Promises Broken Promises Broken Promises Until long rest Strength is increased by 2. Strength is decreased indefinitely by 1 after that Long Rest.
Butterflies in the Stomach Haemorrhaged Haemorrhaged 5 Takes 1d6PiercingPiercing damage at the end of each turn.
Faltering Will Faltering Will Faltering Will Until long rest Disadvantage Icon.png Disadvantage on Wisdom Saving Throws.
Heart of Stone Heart of Stone Heart of Stone Until long rest Gain Resistance to PoisonPoison.
Insanity's Kiss Insanity's Kiss Insanity's Kiss 5 Hostile to all other creatures for the condition's duration.
Lover's Avarice Lover's Avarice Lover's Avarice Until long rest Wisdom is indefinitely reduced by 1.
Lost Time Lost Time Lost Time 5 Armour Class Armour Class is reduced by 2. Can't take Reactions.
Missing Pets Missing Pets Missing Pets 3 Cannot move. Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
Wilted Dreams Wilted Dreams Wilted Dreams Until long rest Takes 3d6PsychicPsychic during its next Long Rest.
  1. Not found in either lair, see item page for details on acquisition

Drugs[edit | edit source]

These are consumables which cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs". While they can be found at some locations in the game, they are only sold by Severn Severn, regardless of the party members' level.

List of Drugs
Name Condition Duration Effect
Dream Mist Dream Mist Apparitions Dream Mist Apparitions 3 Equivalent to the Incapacitated Incapacitated condition.
Essence of Ether Ether-Essence Slumber Ether-Essence Slumber 2 Equivalent to the Sleeping Sleeping condition.
Silkroot Silkroot Euphoria Silkroot Euphoria 3 Equivalent to the Drunk Drunk condition.
Terazul The Terazul Jitters The Terazul Jitters 2 Equivalent to the Hastened Hastened condition, but also stacks with it.

Unique potions[edit | edit source]

These potions are one-of-a-kind, some of which have powerful effects.

List of Unique Potions
Name Condition Duration Effect
Duergar Antidote Duergar Antidote Duergar Antidote 10 Grants PoisonPoison resistance and nullifies certain Duergar poisons.
Elixir of Health - - Neutralize all poisons, blindness, petrification, and diseases.
Elixir of Silvanus Curative Antidote Curative Antidote 1 Neutralizes all poisons and grant Advantage Icon.png Advantage on Saving Throws against poisons.
Mysterious Elixir Feigning Death Feigning Death 10 Goes into a protective coma. They become Resistant to all damage except PsychicPsychic. Disease and poison no longer have any effect.
Potion of Everlasting Vigour - Permanent Increases your Strength by 2.
Potion of Vitality - - Cures any Condition Type Icon.pngPoisoned or Condition Type Icon.pngDiseased

Legacy potions[edit | edit source]

Potions that were once available in previous versions of the game or are able to be spawned using 3rd party tools.

Terminology note[edit | edit source]

The term Potion is used in-game as a general category of liquid consumables inclusive of Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.

Gallery[edit | edit source]