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Find the Missing Boots: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
Gekh Coal can be encountered within the Decrepit Village north of the Underdark Beach Waypoint. Immediately upon entering Coal's proximity, he confronts the party, calling them "sun-scum" who are too loud. He says he plans to "hush" the party before they draw in something hungry with their noise and draws his axe. Coal can be made to stand down with a variety of dialogue options: | Gekh Coal can be encountered within the Decrepit Village north of the Underdark Beach Waypoint. Immediately upon entering Coal's proximity, he confronts the party, calling them "sun-scum" who are too loud. He says he plans to "hush" the party before they draw in something hungry with their noise and draws his axe. Coal can be made to stand down with a variety of dialogue options: | ||
* I could've killed you before you even noticed me, but I didn't. Stand down. (if approached in stealth) | * {{Dialogue option|I could've killed you before you even noticed me, but I didn't. Stand down.}} (if approached in stealth) | ||
* | * {{Dialogue option|I'm a rabid dirty dog, and I ''bite''.|tags=Dark Urge|roll=Intimidation|dc=10|advantage=y}} | ||
* | * {{Dialogue option|Take your hand off that axe before you lose it|roll=Intimidation|dc=15}} | ||
* | * {{Dialogue option|Stand down - I'm a follower of the Absolute, just like you.|roll=Religion|dc=15}} | ||
* | * {{Dialogue option|I can be discreet. No need for bloodshed.|roll=Persuasion|dc=15}} | ||
* | * {{Dialogue option|I'm hungry for a fight, but you're barely a morsel. Choose your next move carefully.|tags=Half-Orc|roll=Intimidation|dc=10}} | ||
* | * {{Dialogue option|Back down or '''bleed'''.|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | ||
* I follow the Absolute. Take your hand off that weapon. (If mind was read) | * {{Dialogue option|I'm a duergar, idiot - we're practically kin.|tags=Duergar}} | ||
* {{Dialogue option|Read the duergar's thoughts.|tags=Detect Thoughts|roll=Insight|dc=10}} | |||
* {{Dialogue option|I follow the Absolute. Take your hand off that weapon.}} (If mind was read) | |||
However, Coal never stands down if the player character is a Deep Gnome, as he believes they are another runaway slave. Drow have an easier time convincing Coal to stand down (DC 10 vs 15), as he assumes they are a [[True Soul]]. Additionally, if the party recruited {{CharLink|Glut}} as part of {{Quest|Avenge Glut's Circle}}, then Coal attacks on sight. He is joined by a group of duergar, and a few undead minions. | However, Coal never stands down if the player character is a Deep Gnome, as he believes they are another runaway slave. Drow have an easier time convincing Coal to stand down (DC 10 vs 15), as he assumes they are a [[True Soul]]. Additionally, if the party recruited {{CharLink|Glut}} as part of {{Quest|Avenge Glut's Circle}}, then Coal attacks on sight. He is joined by a group of duergar, and a few undead minions. | ||
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Returning to the Decrepit Village and speaking to Coal, results in him saying that he'll stay and clean up while the party should return the boots. Interacting with the boat on the dock lets the party enter [[Grymforge]] even if Coal is dead. During the trip over, a group of duergars on another boat led by {{CharLink|Greymon|Corsair Greymon}} questions the party on what they're doing on Coal's boat: | Returning to the Decrepit Village and speaking to Coal, results in him saying that he'll stay and clean up while the party should return the boots. Interacting with the boat on the dock lets the party enter [[Grymforge]] even if Coal is dead. During the trip over, a group of duergars on another boat led by {{CharLink|Greymon|Corsair Greymon}} questions the party on what they're doing on Coal's boat: | ||
* | * {{Dialogue option|I saw a body left by the myconids - your 'Gekh' must be dead.|roll=Deception|dc=10}} (if Gekh Coal unmet) | ||
* I work on Gekh's behalf. I'm after his sergeant's stolen boots. | * {{Dialogue option|I'm afraid Gekh is dead - he fell fighting the myconids|roll=Deception|dc=10}} (if Gekh Coal was met) | ||
* I seek the sergeant - I believe she's keen to get these boots back. | * {{Dialogue option|Just let me cross - I have the brand, see?|tags=Branded|roll=Persuasion|dc=5}} | ||
* | * {{Dialogue option|I work on Gekh's behalf. I'm after his sergeant's stolen boots.}} | ||
* {{Dialogue option|I seek the sergeant - I believe she's keen to get these boots back.}} | |||
* {{Dialogue option|MOVE YOUR BOAT, OR SINK. '''MAKE THE CHOICE.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|In the name of the Absolute - you ''will'' let me pass.|roll=Intimidation|dc=10}} | |||
Succeeding the check lets Corsair stand down, telling the party to speak with sergeant {{CharLink|Thrinn}}. Once docked, another duergar, {{CharLink|Morghal}} tries to extort money from the party. Telling her "I’m not giving you a single coin" results in her backing off immediately. | Succeeding the check lets Corsair stand down, telling the party to speak with sergeant {{CharLink|Thrinn}}. Once docked, another duergar, {{CharLink|Morghal}} tries to extort money from the party. Telling her "I’m not giving you a single coin" results in her backing off immediately. |
Revision as of 06:42, 1 August 2024
Find the Missing Boots is a Quest in Act One of Baldur's Gate 3. It is initiated by speaking with Gekh Coal at the Decrepit Village in the Underdark.
Objectives
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough
Gekh Coal can be encountered within the Decrepit Village north of the Underdark Beach Waypoint. Immediately upon entering Coal's proximity, he confronts the party, calling them "sun-scum" who are too loud. He says he plans to "hush" the party before they draw in something hungry with their noise and draws his axe. Coal can be made to stand down with a variety of dialogue options:
- I could've killed you before you even noticed me, but I didn't. Stand down. (if approached in stealth)
- [DARK URGE] [INTIMIDATION] I'm a rabid dirty dog, and I bite. (DC 10 )
- [INTIMIDATION] Take your hand off that axe before you lose it (DC 15)
- [RELIGION] Stand down - I'm a follower of the Absolute, just like you. (DC 15)
- [PERSUASION] I can be discreet. No need for bloodshed. (DC 15)
- [HALF-ORC] [INTIMIDATION] I'm hungry for a fight, but you're barely a morsel. Choose your next move carefully. (DC 10)
- [BARBARIAN] [INTIMIDATION] Back down or bleed. (DC 15 )
- [DUERGAR] I'm a duergar, idiot - we're practically kin.
- [DETECT THOUGHTS] [INSIGHT] Read the duergar's thoughts. (DC 10)
- I follow the Absolute. Take your hand off that weapon. (If mind was read)
However, Coal never stands down if the player character is a Deep Gnome, as he believes they are another runaway slave. Drow have an easier time convincing Coal to stand down (DC 10 vs 15), as he assumes they are a True Soul. Additionally, if the party recruited Glut as part of , then Coal attacks on sight. He is joined by a group of duergar, and a few undead minions.
If the party manages to stop Coal from attacking, then he tells them not to get in the way of his hunt. If asked what he's doing down here, Coal responds that a runaway slave stole his superior, Sergeant Thrinn's Boots of Speed. The slave is hiding amongst the Myconid Circle and he's waiting for her to eventually make a break for it. The party can offer to help Coal track down the missing boots, or tell him it's not their problem, in which case he attacks.
ThullaX: 83 Y: -97 is the deep gnome slave taking refuge in the Myconid Colony. She can be found on the same mushroom platform as Sovereign Spaw. When the party first encounters Thulla, she is afflicted with Duegar Poison and has had her health reduced. Once the party speaks with Thulla, she must be cured within three Long Rests. After the third Long Rest, Thulla dies and becomes a myconid husk. The boots cannot be pickpocketed off Thulla if she becomes a myconid husk, but they can be looted off her corpse if she is killed. If the party cures Thulla as part of , she relinquishes the boots as a reward. Otherwise, choosing "[INVESTIGATION] She's helpless. Check if she has anything worth taking" (DC 10) and choosing "Take the boots" allows the party to take them by force.
Returning to the Decrepit Village and speaking to Coal, results in him saying that he'll stay and clean up while the party should return the boots. Interacting with the boat on the dock lets the party enter Grymforge even if Coal is dead. During the trip over, a group of duergars on another boat led by Corsair Greymon questions the party on what they're doing on Coal's boat:
- [DECEPTION] I saw a body left by the myconids - your 'Gekh' must be dead. (DC 10) (if Gekh Coal unmet)
- [DECEPTION] I'm afraid Gekh is dead - he fell fighting the myconids (DC 10) (if Gekh Coal was met)
- [BRANDED] [PERSUASION] Just let me cross - I have the brand, see? (DC 5)
- I work on Gekh's behalf. I'm after his sergeant's stolen boots.
- I seek the sergeant - I believe she's keen to get these boots back.
- [BARBARIAN] [INTIMIDATION] MOVE YOUR BOAT, OR SINK. MAKE THE CHOICE. (DC 10 )
- [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)
Succeeding the check lets Corsair stand down, telling the party to speak with sergeant Thrinn. Once docked, another duergar, Morghal tries to extort money from the party. Telling her "I’m not giving you a single coin" results in her backing off immediately.
Thrinn is in front of a cave-in in the Abandoned RefugeX: -626 Y: 331. If speaking to her about the boots she rewards the party with a choice between two items. She also informs the party about a trapped True Soul, Nere, starting .
Related quests
Quest rewards
- The party can choose either Bracing Band or Armour of Uninhibited Kushigo if the boots are returned to Thrinn.
Notes
- Once the dialogue with Gekh Coal is exhausted, the duergar can be fought and killed while still being able to complete this quest, since the character for turning them in is in Grymforge.
- The boots can be retrieved from Thrinn, should the party turn on her during .