Araj Oblodra: Difference between revisions

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'''Araj Oblodra''' is a drow trader and blood-focused alchemist who can be found in [[Moonrise Towers]] and the [[Lower City]] of Baldur's Gate. Other than the items she sells, she also asks to speak with [[Astarion]], and offers you a potion in exchange for a sample of your blood.
'''Araj Oblodra''' is a [[drow]] [[Traders|trader]] and blood-focused alchemist who can be found in [[Moonrise Towers]] and the [[Lower City]] of Baldur's Gate. Other than the items she sells, she also asks to speak with [[Astarion]], and offers unique potions in exchange for samples of blood.


== Speaking with Astarion ==
== Act Two ==
When you bring Astarion to speak with her, she asks him to bite her so that she may study the effects of vampire bites up close. She offers a {{SmIconLink|Potion of Animal Speaking Icon.png|Potion of Everlasting Vigour}} in exchange, which permanently increases the [[Strength]] of the one drinking it by 2. Astarion is reluctant to do so, sensing there is something wrong with Araj's blood, but he will comply if you ask him to, no ability check required (although he does disapprove). It should be warned that this choice can end his romance if the character presses him to do so.
In Act Two, Araj Oblodra can be found hard at work found inside Moonrise Towers, poring over chemistry equipment.  


== Blood for potions ==
=== Blood-draw elixirs ===
Araj offers potions in exchange for True Soul blood. With a DC 14 [[Intelligence]] ([[History]]) check, you can determine that she wants [[Illithid]] blood rather than [[True Soul]] blood specifically, and if you reveal what you know of her intentions she'll up her offer to 200 gold along with each potion.
Araj will brew unique [[elixirs]] as payment for drawing blood from the [[True Soul|True Souls]] in the party for her research. Each character may give blood only once, incurring 1d3 damage in the process. The effects of these potions are generally themed on the [[Races|race]], and, in the case of [[Dragonborn|Dragonborns]], subrace of the character giving blood.


Each character may give blood once, taking D3 HP of damage, this includes hirelings which suggests they, too, have Illithid blood. The potion you receive depends on the race of the character giving the blood. As with standard elixirs, the effects last until a long rest, excepting the "Elixir of Half-Elven Healing" which is simply a single-use consumable. Unlike elixirs, however, the potion's effect is not replaced when you drink another elixir (game version 4.11.3669438). Using these potions inflicts the condition Blood-draw Sickness after a long rest. The tool tip reads Nothing is ever free- until the next long rest the affected entity has a -1 to all dice rolls.
Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir.


{| class="wikitable"
However, after consuming a blood-draw elixir and taking a long rest, the character will receive the [[Conditions|condition]] [[Blood-draw Sickness]], which causes a -1 to all dice rolls until another long rest.
!Race !! Potion !! Effect
 
With a DC 14 [[Intelligence]] ([[History]]) check, knowledge of [https://forgottenrealms.fandom.com/wiki/House_Oblodra House Oblodra] will reveal that Araj doesn't want True Soul blood, but [[Illithid]] blood specifically – an especially illicit subject for a drow to research. If this insight is said to her, Araj will pay 200 gold for each subsequent blood donation, alongside the normal elixir.
 
{| class="wikitable sortable"
!Race !! Elixir
|-
|[[Elf]]|| {{RarityItem|Elixir of Elven Elegance}}
|-
|[[Dragonborn|Black dragonborn]]Copper dragonborn|| {{RarityItem|Elixir of Dragonborn Prowess: Acid}}
|-
|Blue dragonborn
Bronze dragonborn
|{{RarityItem|Elixir of Dragonborn Prowess: Lightning}}
|-
|Brass dragonborn
Gold dragonborn
|{{RarityItem|Elixir of Dragonborn Prowess: Fire}}
|-
|-
|[[Elf]]|| [[Elixir of Elven Elegance]] || +10m [[Movement Speed|movement speed]], [[Darkvision (Passive Feature)|Darkvision]], and immunity to [[Charmed (Condition)|Charmed]]
|Green dragonborn
|{{RarityItem|Elixir of Dragonborn Prowess: Poison}}
|-
|-
|[[Dragonborn]]|| [[Elixir of Dragonborn Prowess: Acid]], [[Elixir of Dragonborn Prowess: Fire|Fire]], [[Elixir of Dragonborn Prowess: Frost|Frost]], [[Elixir of Dragonborn Prowess: Lightning|Lightning]], [[Elixir of Dragonborn Prowess: Poison|Poison]] || [[Advantage]] on [[Intimidation]] and [[Persuasion]] Checks, resistance and ability based on [[Black Dragonborn|subrace]].
|Silver dragonborn
White dragonborn
|{{RarityItem|Elixir of Dragonborn Prowess: Frost}}
|-
|-
|[[Drow]]||[[Elixir of Elven Elegance]] || +10m [[Movement Speed|movement speed]], [[Darkvision (Passive Feature)|Darkvision]], and immunity to [[Charmed (Condition)|Charmed]]
|[[Drow]]||{{RarityItem|Elixir of Elven Elegance}}
|-
|-
|[[Dwarf]]|| [[Elixir of Dwarven Resilience]] || Add [[proficiency]] to [[Saving Throws]] three times, or until [[Long Rest|long rest]]
|[[Dwarf]]|| {{RarityItem|Elixir of Dwarven Resilience}}
|-
|-
|[[Githyanki]]|| [[Elixir of Githyanki Providence]] || Cast [[Misty Step]], [[Enhance Leap|Invigorate Leap]], and [[Blur]] once each
|[[Githyanki]]|| {{RarityItem|Elixir of Githyanki Providence}}
|-
|-
|[[Gnome]]|| [[Elixir of Gnomish Ingenuity]] || [[Sleight of Hand]] [[proficiency]], cast [[Knock]] once
|[[Gnome]]|| {{RarityItem|Elixir of Gnomish Ingenuity}}
|-
|-
|[[Half-Elf]]|| [[Elixir of Half-Elven Healing]] || You and surrounding allies regain hit points equal to your [[Constitution]] score
|[[Half-Elf]]|| {{RarityItem|Elixir of Gnomish Ingenuity}}
''Note: Although the description says that the potion heals equal to your Con score, the actual healing is 1d20+Con.''
|-
|-
|[[Half-Orc]]||[[Elixir of Half-Orcish Fury]] || When you are [[Downed (Condition)|Downed]] before your next [[Long Rest]], you instead drop to 1 hit point thanks to the relentless will roiling in your veins.
|[[Half-Orc]]||{{RarityItem|Elixir of Half-Orcish Fury}}
|-
|-
|[[Halfling]]|| [[Elixir of Halfling Luck]] || [[Advantage]] on skill checks
|[[Halfling]]|| {{RarityItem|Elixir of Halfling Luck}}
|-
|-
|[[Human]]|| [[Elixir of Human Versatility]] || [[Proficiency]] in all [[skills]]
|[[Human]]|| {{RarityItem|Elixir of Human Versatility}}
|-
|-
|[[Tiefling]]|| [[Elixir of Tiefling Vice]] || Cast [[Thaumaturgy]], [[Hellish Rebuke]], [[Burning Hands]], and [[Flame Blade]] once each
|[[Tiefling]]|| {{RarityItem|Elixir of Tiefling Vice}}
|}
|}


== Unstable Blood ==
=== Interaction with Astarion ===
You can find Araj again in the [[Lower City]] of Baldur's Gate in Act 3. As the player approaches her shop, Crimson Draughts, just east of [[The Blushing Mermaid]], a series of explosions will begin and Araj will come running out, on fire and thrilled. She'll offer the player a potion, the newest results of her research.
Araj deeply wishes to speak with [[Astarion]]. If Astarion is left at camp during her first interaction, Araj will politely ask that the vampire spawn be brought next.
 
When Araj speaks with Astarion, she excitedly asks that he bite her, so that she may study the effects of vampire bites up close. She offers the priceless{{SmIconLink|Potion of Animal Speaking Icon.png|Potion of Everlasting Vigour}} in exchange, which permanently increases the [[Strength]] of the one drinking it by 2.
 
If Astarion is not the player's [[Origins|Origin character]], he will be loathe to do so, privately noting to the player that there is something deeply wrong with Araj's blood.
 
If told to do so anyway, despite his objections, Astarion will go through with Araj's desires. Astarion will feel used, and the disapproval from this will likely end a romance between him and the player if one exists.
 
There are no other consequences of Astarion obliging the request, despite how foul Araj's blood seems to be.
 
== Act Three ==
If at least one character donated blood in Act 2, Araj can be found again in the [[Lower City]] of Baldur's Gate in Act 3. As the player approaches her shop, Crimson Draughts, just east of [[The Blushing Mermaid]], a series of explosions will begin and Araj will come running out on fire, yet thrilled. She'll offer the player a potion, the newest results of her research and the blood donation.


This "Mysterious Potion" causes a small explosion when drunk, and imbues the consuming character with the permanent {{SmIconLink|Generic Blood Icon.png|Unstable Blood}} passive feature, turning their blood into a flammable explosive.
This "Mysterious Potion" causes a small explosion when drunk, and imbues the consuming character with the permanent {{SmIconLink|Generic Blood Icon.png|Unstable Blood}} passive feature, turning their blood into a flammable explosive.


In the locked basement of her shop, you can discover the butchered remains of several less-voluntary participants in Araj's research. Her journal also reveals the true purpose of her research, to find a way to restore House Oblodra to its former glory, or failing that, to exact explosive vengeance for the fallen house.
In the locked basement of her shop, you can discover the butchered remains of several less-voluntary participants in Araj's research. Her journal also reveals the true purpose of her research, to find a way to restore House Oblodra to its former glory, or failing that, to exact explosive vengeance for the fallen house.
If Araj was killed in Act 2, or no character donated their blood, Araj will be missing from her store, and the explosions will not trigger on approach. However, her basement will still be available to explore.


== History ==
== History ==
Line 99: Line 130:
{{notebegin}}
{{notebegin}}
* Araj is referred to as an "Infernal Merchant" and demon in the games files.
* Araj is referred to as an "Infernal Merchant" and demon in the games files.
{{noteend}}
* That Hirelings may exchange blood for elixirs suggests they have Illithid blood.{{noteend}}





Revision as of 05:00, 16 December 2023

Trader
Araj Oblodra
Araj Oblodra Portrait.webp
Araj Act 3.webp
Stats
Level 6

STR

10

DEX

17
(+3)

CON

12
(+1)

INT

12
(+1)

WIS

10

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Lolth-Sworn Drow
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 52
Creature AC Icon.png  AC 14
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +3
Passive features
Character information
Location Moonrise Towers,

Lower City X: -91 Y: -93

Araj Oblodra is a drow trader and blood-focused alchemist who can be found in Moonrise Towers and the Lower City of Baldur's Gate. Other than the items she sells, she also asks to speak with Astarion, and offers unique potions in exchange for samples of blood.

Act Two

In Act Two, Araj Oblodra can be found hard at work found inside Moonrise Towers, poring over chemistry equipment.

Blood-draw elixirs

Araj will brew unique elixirs as payment for drawing blood from the True Souls in the party for her research. Each character may give blood only once, incurring 1d3 damage in the process. The effects of these potions are generally themed on the race, and, in the case of Dragonborns, subrace of the character giving blood.

Unlike normal elixirs, Araj's blood-draw elixir effects are not replaced when a character consumes a second elixir.

However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition Blood-draw Sickness, which causes a -1 to all dice rolls until another long rest.

With a DC 14 Intelligence (History) check, knowledge of House Oblodra will reveal that Araj doesn't want True Soul blood, but Illithid blood specifically – an especially illicit subject for a drow to research. If this insight is said to her, Araj will pay 200 gold for each subsequent blood donation, alongside the normal elixir.

Race Elixir
Elf Elixir of Elven Elegance
Black dragonbornCopper dragonborn Elixir of Dragonborn Prowess: Acid
Blue dragonborn

Bronze dragonborn

Elixir of Dragonborn Prowess: Lightning
Brass dragonborn

Gold dragonborn

Elixir of Dragonborn Prowess: Fire
Green dragonborn Elixir of Dragonborn Prowess: Poison
Silver dragonborn

White dragonborn

Elixir of Dragonborn Prowess: Frost
Drow Elixir of Elven Elegance
Dwarf Elixir of Dwarven Resilience
Githyanki Elixir of Githyanki Providence
Gnome Elixir of Gnomish Ingenuity
Half-Elf Elixir of Gnomish Ingenuity
Half-Orc Elixir of Half-Orcish Fury
Halfling Elixir of Halfling Luck
Human Elixir of Human Versatility
Tiefling Elixir of Tiefling Vice

Interaction with Astarion

Araj deeply wishes to speak with Astarion. If Astarion is left at camp during her first interaction, Araj will politely ask that the vampire spawn be brought next.

When Araj speaks with Astarion, she excitedly asks that he bite her, so that she may study the effects of vampire bites up close. She offers the pricelessFile:Potion of Animal Speaking Icon.png Potion of Everlasting Vigour in exchange, which permanently increases the Strength of the one drinking it by 2.

If Astarion is not the player's Origin character, he will be loathe to do so, privately noting to the player that there is something deeply wrong with Araj's blood.

If told to do so anyway, despite his objections, Astarion will go through with Araj's desires. Astarion will feel used, and the disapproval from this will likely end a romance between him and the player if one exists.

There are no other consequences of Astarion obliging the request, despite how foul Araj's blood seems to be.

Act Three

If at least one character donated blood in Act 2, Araj can be found again in the Lower City of Baldur's Gate in Act 3. As the player approaches her shop, Crimson Draughts, just east of The Blushing Mermaid, a series of explosions will begin and Araj will come running out on fire, yet thrilled. She'll offer the player a potion, the newest results of her research and the blood donation.

This "Mysterious Potion" causes a small explosion when drunk, and imbues the consuming character with the permanent Unstable Blood Unstable Blood passive feature, turning their blood into a flammable explosive.

In the locked basement of her shop, you can discover the butchered remains of several less-voluntary participants in Araj's research. Her journal also reveals the true purpose of her research, to find a way to restore House Oblodra to its former glory, or failing that, to exact explosive vengeance for the fallen house.

If Araj was killed in Act 2, or no character donated their blood, Araj will be missing from her store, and the explosions will not trigger on approach. However, her basement will still be available to explore.

History

Araj Oblodra is part of the now defunct House Oblodra. Over a century ago, an alliance of rival drow destroyed her House, due to their association with psionics and illithids before and during the Time of Troubles. House Oblodra was known for, among other things, reckless experimentation with illithid breeding-stock.

Very few survived the House's destruction, making Araj Oblodra one of few members left alive. The only other two known survivors of House Oblodra K'yorl Odran, a Matron Mother of the house, and Kimmuriel Oblodra, who had joined the Bregan D'aerthe after the house's fall.

Notable items sold

Notes

  • Araj is referred to as an "Infernal Merchant" and demon in the games files.
  • That Hirelings may exchange blood for elixirs suggests they have Illithid blood.