Concentration

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Revision as of 03:29, 13 December 2023 by Willowisp (talk | contribs) (remade most of the article. removed redundant, obsolete or misleading)
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Concentration is a game mechanic used in spellcasting. Spells with the Concentration Concentration tag require the caster to continuously put focus into the spell in order to maintain its effects.

Overview

Most spells with a duration require the caster to concentrate to maintain the spell's effects for the full duration. These spells have the Concentration Concentration in their description. If concentration on a spell is broken, the spell's effects are ended immediately.

A caster can only concentrate on a single spell at a time, which is automatic and immediate – casters automatically begin concentrating on spells that require it.

Ending concentration

Concentration icon in the hotbar. Clicking "X" will end concentration.

Although concentration normally lasts for a spell's full duration, or until another concentration spell is cast, there are multiple ways for concentration to break:

Manually
Concentration can be manually interrupted at any time via the x on the concentrated spell's icon, next to the caster's main portrait.
Casting another spell
Casting a second spell with the Concentration Concentration tag will break concentration.
Long rests
Taking a long rest ends concentration.
Taking damage
When a caster is concentrating on a spell and takes damage, they attempt a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.[note 1]
Conditions
Some conditions also break concentration, without allowing a save:

List of concentration spells

Cantrips

1st level spells

2nd level spells

3rd level spells

4th level spells

5th level spells

6th level spells

Footnotes

  1. Since the save to maintain concentration is a Constitution saving throw, it benefits from proficiency with and advantage on Constitution saves.