In Case of Death...: Difference between revisions

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(Created page with "== Objectives == * Follow the projection's instructions. ** A magical projection of Gale gave us very specific instructions to resurrect him. ** First, we need to retrieve a pouch Gale carried with him and unthread the purple seam - moving counter-clockwise. ** There should be a flute and a letter inside the pouch. We need to play the notes on the letter, starting from the bottom-right and moving clockwise. ** Playing the flute correctly should summon a magma mephit. It...")
 
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[[File:In Case of Death.png|thumb|For undisclosed reasons, Gale recommends you resurrect him within two days.]]
'''In Case of Death...''' is a quest given when [[Gale]] first dies. A magical projection of Gale appears to warn you "many lives" depend on his return within two days. It would be in your best interest to revive him sooner rather than later.
{{em|Warning:}} Once Gale dies, you do not have forever to resurrect him. On your ''third'' [[Long Rest]] after Gale dies, you'll awake to a special Game Over.
{{clear}}
== Objectives ==
== Objectives ==


* Follow the projection's instructions.
{{Quest objective|Follow the projection's instructions.|
** A magical projection of Gale gave us very specific instructions to resurrect him.
* Gale died, activating a magical projection of himself which insisted that he be resurrected with the utmost urgency.
** First, we need to retrieve a pouch Gale carried with him and unthread the purple seam - moving counter-clockwise.
* First, we need to retrieve the special pouch he carries on his person, and unthread the purple seam - moving counter-clockwise.
** There should be a flute and a letter inside the pouch. We need to play the notes on the letter, starting from the bottom-right and moving clockwise.
* There should be a flute and a letter inside the pouch. We need to play the notes on the letter, starting from the bottom-right and moving clockwise.
** Playing the flute correctly should summon a magma mephit. It will ask us a question, and we'll need to give it's name, "K'ha'ssij'trach'ash".
* Playing the flute correctly should summon a magma mephit. It will ask us a question, and we'll need to respond, 'K'ha'ssji'trach'ash'.
}}
{{Quest objective|''Destroyed pouch:'' Resurrect Gale.|
* We inadvertently destroyed the strange pouch Gale carried, along with any means of resurrecting him it contained. We'll need to find another way to resurrect Gale.
}}
{{Quest objective|Play the correct melody.|
* We opened the pouch correctly, and were able to retrieve the flute and letter. Now we need to play the correct tune on the flute.
}}
{{Quest objective|Say the mephit's name.|
* We played the correct melody on the flute, summoning the magma mephit.
}}
{{Quest objective|Resurrect Gale.|
* We told the magma mephit his name. In return, he turned the letter into a Scroll of True Resurrection. Using the scroll, we should be able to resurrect Gale in no time.
}}
{{Quest objective|Quest Completed!|
* We successfully resurrected Gale. Let's make sure he doesn't die again.
}}
==Walkthrough==
If [[Gale]] should die for any reason, then you'll see his body start to release {{DamageType|Necrotic}} damage to anyone nearby. After combat ends you'll see a magical projection of Gale pop up and convince you to resurrect him within three days. To do so he tells you a rather elaborate procedure for summoning up a [[Scroll of True Resurrection]] he has prepared.
 
'''It's not necessary to obtain or use this scroll''', as any resurrection method (including [[Scroll of Revivify|Scrolls of Revivify]]) will satisfy the quest. However, unlike Revivify, the True Resurrection scroll will resurrect any party member with all their hitpoints.


* Play the correct melody.
To get the scroll:
** We managed to open the pouch. Now we need to play the right melody on the flute.
* Grab [[Gale's Pouch]] off his corpse
*** (The order and direction only matters for the dialogue option, play the notes D-E-A-D, spells "dead", and you will succeed.)
* Pull the purple thread in a counter clockwise fashion
* Take the flute and play the notes D-E-A-D
* Address the [[Magma Mephit]] with "K'ha'ssji'trach'ash" and hand over Gale's letter


*Say the mephit's name.
Ta-dah! The scroll is yours. Use it, or save it for another occasion and resurrect Gale some other way.
**We played the right notes on the flute and summoned the mephit.


* Resurrect Gale.
The only way to botch the protocol completely is to pull ''all'' the threads in the second step and continue to do so after the game gives you a warning; the pouch will disappear and you'll have to resurrect Gale the old-fashioned way. Other errors will simply allow you to try again from where you got stuck.
** We told the magma mephit his name. In return, he turned the letter into a [[Scroll of True Resurrection]].


* We successfully resurrected Gale. Let's make sure he doesn't die again.
Once Gale's back among the living, a Persuasion (DC 10) or Intimidation (DC 12) Check will get Gale to open up a bit more about what just happened, but he'll still remain tight-lipped about key details. Refusing to press him after succeeding the check will grant some approval. Quest complete.
 
==Reward==
* {{MdRarityItem|Scroll of True Resurrection}}, if Gale's protocol was followed
 
 
{{NavQuests}}
[[Category:Quests]]
[[Category:Companion Quests]]

Latest revision as of 16:35, 9 March 2024

For undisclosed reasons, Gale recommends you resurrect him within two days.

In Case of Death... is a quest given when Gale first dies. A magical projection of Gale appears to warn you "many lives" depend on his return within two days. It would be in your best interest to revive him sooner rather than later.

Warning: Once Gale dies, you do not have forever to resurrect him. On your third Long Rest after Gale dies, you'll awake to a special Game Over.

Objectives[edit | edit source]

Follow the projection's instructions.
  • Gale died, activating a magical projection of himself which insisted that he be resurrected with the utmost urgency.
  • First, we need to retrieve the special pouch he carries on his person, and unthread the purple seam - moving counter-clockwise.
  • There should be a flute and a letter inside the pouch. We need to play the notes on the letter, starting from the bottom-right and moving clockwise.
  • Playing the flute correctly should summon a magma mephit. It will ask us a question, and we'll need to respond, 'K'ha'ssji'trach'ash'.
Destroyed pouch: Resurrect Gale.
  • We inadvertently destroyed the strange pouch Gale carried, along with any means of resurrecting him it contained. We'll need to find another way to resurrect Gale.
Play the correct melody.
  • We opened the pouch correctly, and were able to retrieve the flute and letter. Now we need to play the correct tune on the flute.
Say the mephit's name.
  • We played the correct melody on the flute, summoning the magma mephit.
Resurrect Gale.
  • We told the magma mephit his name. In return, he turned the letter into a Scroll of True Resurrection. Using the scroll, we should be able to resurrect Gale in no time.
Quest Completed!
  • We successfully resurrected Gale. Let's make sure he doesn't die again.

Walkthrough[edit | edit source]

If Gale should die for any reason, then you'll see his body start to release Damage TypesNecrotic damage to anyone nearby. After combat ends you'll see a magical projection of Gale pop up and convince you to resurrect him within three days. To do so he tells you a rather elaborate procedure for summoning up a Scroll of True Resurrection he has prepared.

It's not necessary to obtain or use this scroll, as any resurrection method (including Scrolls of Revivify) will satisfy the quest. However, unlike Revivify, the True Resurrection scroll will resurrect any party member with all their hitpoints.

To get the scroll:

  • Grab Gale's Pouch off his corpse
  • Pull the purple thread in a counter clockwise fashion
  • Take the flute and play the notes D-E-A-D
  • Address the Magma Mephit with "K'ha'ssji'trach'ash" and hand over Gale's letter

Ta-dah! The scroll is yours. Use it, or save it for another occasion and resurrect Gale some other way.

The only way to botch the protocol completely is to pull all the threads in the second step and continue to do so after the game gives you a warning; the pouch will disappear and you'll have to resurrect Gale the old-fashioned way. Other errors will simply allow you to try again from where you got stuck.

Once Gale's back among the living, a Persuasion (DC 10) or Intimidation (DC 12) Check will get Gale to open up a bit more about what just happened, but he'll still remain tight-lipped about key details. Refusing to press him after succeeding the check will grant some approval. Quest complete.

Reward[edit | edit source]