List of equipment sets/Damage types
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This page lists equipment sets related to the various damage types in the game.
See also: Category:Equipment sets (Damage types)
Elemental set edit
The elemental set confers bonuses when dealing elemental (Acid set, Cold set, Fire set, Lightning set, and Thunder set, which are not duplicated here. Many items benefit from using a mix of spell and weapon attacks.
, , , , or ) damage or adds additional elemental damage. As such, this set synergizes with items from theIt consists of the following pieces:
- Amulet of Elemental Torment: When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.
- Boots of Elemental Momentum: Grants whenever the wearer deals elemental damage with a spell or cantrip.
- Cloak of Elemental Absorption: Allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.
- Cloak of the Weave: Allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.
- Creation's Echo: Become resistant to an element after dealing its associated damage.
- Drakethroat Glaive: Cast Draconic Elemental Weapon once per long rest.
- Flail of Ages: Inflicts conditions when , , or damage is dealt.
- Markoheshkir: Cast Kereska's Favour once per short rest.
- Necklace of Elemental Augmentation: adds the Spellcasting Modifier to the damage when the wearer uses elemental damage with a cantrip.
- Ring of Elemental Infusion: Adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.
Acid set edit
The Acid set is a set of equipment that helps the user deal or resist Elemental set, which are not duplicated here. It consists of the following pieces:
damage. Syngerizes with items from the- Caustic Band: Your weapon attacks also deal 2 Acid damage.
- Corrosive Flail: Use Corrosive Strike once per short rest.
- Fleshmelter Cloak: Whenever a creature deals melee damage to the wearer, that creature takes 1d4 Acid damage.
- Ichorous Gloves: When the wearer deals Acid damage, they also inflict Noxious Fumes on the target(s).
- Melf's First Staff: Cast Melf's Acid Arrow once per long rest.
- Varsh Ko'kuu's Boots: Acidic surfaces don't affect you, and you are Resistant to Acid damage.
Cold set edit
The Frost set is a set of equipment that helps the user deal Elemental set, which are not duplicated here. It consists of the following pieces:
damage and inflict the conditions or . Syngerizes with items from the- Absolute's Protector: Cast Fire Shield: Chill once per long rest.
- Cold Snap: Deal 1d4 damage on hit. Inflict Chilled when a creature misses you with an attack.
- Coldbrim Hat: Applying any condition can apply Encrusted with Frost (Condition).
- Frost Prince: Can cast the spell.
- Hoarfrost Boots: Cannot fall Prone (Condition) while traversing icy terrain.
- Icebite Robe: Resistance to Cold damage and cast Armour of Agathys.
- Mourning Frost: When the wearer deals Cold damage, they deal 1 more Cold damage and can also inflict Chilled on the target(s).
- Snow-Dusted Monastery Gloves: Unarmed attacks deal 1d4 damage, can cast spell.
- Snowburst Ring: Create a 4.5m (15ft) circle of ice around the target(s) when dealing damage.
- Trident of the Depths: Deal an additional 1d6. May use . Exploit only.
- Trident of the Waves: Inflict on hit.
- Wavemother's Sickle: Deal 1d4 damage on hit.
- Winter's Clutches: Cold damage inflicts 2 turns of Encrusted with Frost upon the target(s).
Fire set edit
The Fire Set is a set of equipment that deals or receives Heat Set, Helldusk Set and Elemental set, which are not duplicated here.
damage and interacts with the condition. Synergizes with items from the- Azer Warhammer: Deal an additional 1d6 damage. Gain access to .
- Cindermoth Cloak: Inflicts Burning on any foe within 2m / 7ft that damages the wearer.
- Circlet of Blasting: Cast once per long rest.
- Dragon's Grasp: Deal an additional 1d4 to targets.
- Emblazoned Plate of the Marshal: Cast once per long rest. Also grants resistance to Fire damage.
- Everburn Blade: Deal an additional 1d4 damage.
- Exterminator's Axe: Deal an additional 1d6 to plants, myconids, and small creatures.
- Firestoker: Deal an additional 1d4 to targets.
- Flame Enamelled Armour: Cast as a level 4 spell. Also grants resistance to Fire damage.
- Gloves of Cinder and Sizzle: Unarmed attacks deal an additional 1d4 damage. Cast as a level 3 spell once per long rest.
- Gloves of Flint and Steel: When the wearer deals Fire damage, the target has to succeed a Constitution saving throw or start Burning.
- Gold Wyrmling Staff: Deal an additional 1d4 damage. Gain access to the cantrip.
- Hat of Fire Acuity: Gain 2 stacks of each time you deal Fire damage.
- Hellfire Hand Crossbow: Possibly inflict when attacking while or . Cast at level 3 once per short rest.
- Incandescent Staff: Gain access to the cantrip. May cast once per long rest. Ranged Spell Attack + 1. Also grants resistance to Fire damage.
- Infernal Robe: Cast as a level 4 spell. Also grants resistance to Fire damage.
- Kurwin's Cauteriser: Deal an additional 1d4 damage. On a hit, the target starts unless it succeeds a Constitution Saving throw.
- Obsidian Laced Robe: On a successful saving throw against a foe's spell, deal 1d4 + proficiency bonus Fire damage to them. Also grants resistance to Fire damage.
- Pyroquickness Hat: Gain an additional Bonus Action when you cast a non-cantrip Fire spell.
- Rupturing Blade: May use the weapon action once per short rest.
- Scimitar of Cinder: Deal an additional 1d6 damage. Gain the weapon action.
- Shield of Scorching Reprisal: Increase AC by 1 and deal 1d6 when a creature misses you. Once per short rest.
- Skybreaker: Cast once per long rest.
- Staff of a Mumbling Wizard: Gain access to the cantrip .
Force set edit
The Force set is a set of equipment that helps the user deal
damage and gain the condition.- Breaching Pikestaff: Deal an additional 1d4 damage.
- Craterflesh Gloves: Deal an additional 1d6 damage when you land a Critical Hit.
- Crossbow of Arcane Force: Deal an additional 1d4 damage on each hit. Lasts for one turn and is once per short rest.
- Faithbreaker: Deal an additional 1d6 damage and push the target once per short rest.
- Garb of the Land and Sky: Activating empowers your next attack with advantage and 1d8 damage.
- Gauntlet of the Tyrant: Unarmed attacks deal an additional 1d4 damage.
- Gloves of Soul Catching: Unarmed attacks deal an additional 1d10 damage.
- Halberd of Vigilance: Deal an additional 1d4 damage.
- Harper Sacredstriker: Cast at level 6 once per long rest.
- Ne'er Misser: Attacks deal instead of damage. Cast at level 3 once per long rest.
- Psychic Spark: Cast once per long rest. Shoot an additional dart each cast.
- Rippling Force Mail: Gain 2 turns of when taking , , or damage.
- Servitor of the Black Hand Gloves: Unarmed attacks deal an additional 1d4 damage.
- Sethan: Cast at level 6 once per long rest.
- Stalker Gloves: deals an additional 1d4 damage.
- Swires' Sledboard: Gain 1 turn of at the start of the turn.
- The Skinburster: Gain 2 turns of when you deal melee damage.
- Viconia's Walking Fortress: Deal 2d4 damage and possibly knock an enemy when hit with a melee attack.
- Wulbren's Hammer: Deal an additional 2d4 damage to constructs and objects.
Lightning set edit
The Lightning set is a set of equipment that helps the user deal or resist Sparkstruck set, Reverberation set and Elemental set, which are not duplicated here.
damage. Synergizes with items from the- Charge-Bound Warhammer: Warlocks and Eldritch Knights deal an additional 1d6 damage when bound to this weapon.
- Flail of the Vortex: Deal an additional 1d8 damage. Gain the weapon action. Exploit only.
- Gloves of the Automaton: Gain resistance to once per short rest.
- Hellfire Engine Crossbow: Cast at level 4 once per long rest.
- Light of Creation: Deal an additional 1d6 damage. May stun yourself unless you are a Construct.
- Lightning Jabber: May target on hit. Deal an additional 1d4 damage when thrown.
Necrotic set edit
The Necrotic set is a set of equipment that helps the user deal or resist Dark Justiciar Set, Helldusk Set and the Blackguard Set, which are not duplicated here. The set consists of the following pieces:
damage. Synergizes with items from the- Ambusher: Deal 1d6 against targets that have not taken a turn.
- Armour of the Sporekeeper: Increases spell save DC and damage by 1.
- Artificial Leech (+1): May use once per short rest. Bugged.
- Assassin's Touch: Deals an additional 1d4 to creatures that are or .
- Bonesaw (+1): May use once per short rest. Bugged.
- Creation's Echo: Become resistant to an after dealing damage.
- Crimson Mischief: Deal an additional 1d4 damage.
- Crypt Lord Ring: Cast as a level 6 spell once per long rest.
- Dread Iron Dagger: Deal an additional 1d6 damage while hidden.
- Duellist's Prerogative: Deal an additional 1d4 damage. Use a reaction to add equal to your proficiency bonus.
- Flawed Helldusk Gloves: Unarmed attacks deal an additional 1d4 damage and may inflict .
- Fleshrender: Deal additional equal to your proficiency bonus and prevent healing once per short rest.
- Hollow's Staff: Deal an additional 1d4 damage. Cast at level 3 once per long rest.
- Hoppy: Heal 1d6 and deal an additional damage equal to your proficiency bonus.
- Horns of the Berserker: Unarmed and melee weapon attacks deal an additional 2 damage if the wearer is not at full hp.
- Loviatar's Scourge: Deal an additional 1d6 damage to nearby creatures, including yourself. Grants Resistance.
- Makeshift Bow: Deal an additional 1d10 damage. Exploit only.
- Myrkulite Scourge: Deal an additional 1d6 damage.
- Protective Plate: Gain Resistance to damage.
- Ritual Dagger of Shar: Deal an additional 1d4 damage.
- Staff of Cherished Necromancy: Deal an additional 1d4 damage. Enemies have disadvantage on saves against necromancy spells. Killing an enemy with a spell grants .
- Sword of Chaos: Deal an additional 1d4 damage.
- Sword of Life Stealing: Deal an additional 10 damage on a critical hit and gain 10 temporary hit points.
- The Spectator Eyes: Cast as a level 3 spell once per long rest.
- Torch of Revocation: Deal an additional 1d4 damage.
- Trepan (+1): May use once per short rest. Bugged.
- Woe: Cast as a level 4 spell once per long rest.
Poison set edit
The Poisoner's set is a set of equipment that helps the user do
damage or inflict .- Argument Solver: Grants the wielder the weapon action.
- Armour of the Sporekeeper: May use and once per long rest. Circle of Spores druids only.
- Broodmother's Revenge: Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6 Poison.
- Cruel Sting: Deal an additional 1d4 against restrained targets. Drow only.
- Derivation Cloak: Heal 1d4 when Poisoning a foe.
- Djinni Scimitar: Deal an additional 2d10 damage. Exploit only.
- Handmaiden's Mace: Deal an additional 1d6 damage.
- Hellbeard Halberd: Deal an additional 6 damage.
- Infernal Mace: Deal an additional 3 damage.
- Infernal Spear: Deal an additional 3 damage.
- Poisoner's Gloves: Can inflict Poisoned when dealing poison damage.
- Poisoner's Ring: Grants , an ability that makes a target Vulnerable to Poison damage.
- Poisoner's Robe: Deal additional poison damage when dealing poison damage with spells.
- Staff of Crones: Cast once per short rest.
- Syringe (+1): May use the weapon action once per short rest. Bugged; the weapon action does not appear for the player.
- Thorn Blade: Deal an additional 1d4 damage while concentrating.
Psychic set edit
The Psychic set is a set of equipment that deals or synergizes with
damage and inflicts .- Blade of Oppressed Souls: Deal an additional 1d4 damage. Gain the weapon action.
- Boots of Psionic Movement: Cast once per long rest. Githyanki deal 1d4 damage after casting .
- Bonespike Helmet: Deal 2d4 damage in a small aoe when entering .
- Braindrain Gloves: Grants two stacks of when dealing damage.
- Circlet of Psionic Revenge: Deal 1d4 damage when you succeed a saving throw.
- Githyanki Greatsword (Psionic): Githyanki deal an additional 1d4 damage.
- Justiciar's Scimitar: Deal an additional 1d6 damage once per short rest.
- Ketheric's Warhammer: Deal an additional 1d4 damage.
- Psionic Ward Armour: Grants resistance to githyanki.
- Render of Mind and Body: Deal an additional 1d8 damage when you have advantage.
- Ring of Mental Inhibition: Inflict two stacks of when a foe fails a saving throw.
- Shadow Blade Ring: Cast as a level 2 spell once per short rest.
- Silver Sword of the Astral Plane: Githyanki deal an additional 1d6 damage, gain resistance, and can use the weapon action.
- Slinging Shoes: Deal 2d4 damage when thrown; returns to owner.
- Strange Conduit Ring: Weapon attacks deal 1d4 damage while concentrating.
- Soulbreaker Greatsword: Githyanki deal an additional 1d4 damage and can use the weapon action.
- Sword of Clutching Umbra: Deal an additional 1d6 damage once per short rest.
- Sword of Screams: Deal an additional 1d4 damage.
- Voss' Silver Sword: Deal an additional 1d4 damage. Cast once per long rest.
Radiant set edit
The Radiant set is a set of equipment that deals or synergizes with Luminous set and the Reverberation set, which are not duplicated here.
damage. Synergizes with items from the- Callous Glow Ring: Wearer deals an additional 2 points of Radiant damage against creatures that are illuminated.
- Deva Mace: Deal 4d8 damage on hit. Exploit only.
- Devotee's Mace: Deal 1d8 damage on hit.
- Gontr Mael: May use once per short rest. Sheds light.
- Hammer of the Just: deal 1d4 damage on hit.
- Holy Lance Helm: Chance to deal 1d4 when an enemy misses.
- Mantle of the Holy Warrior: Cast once per long rest.
- Moon Devotion Robe: While the wearer has , each successful Saving throw causes the source of the Saving Throw to take 1-4 damage.
- Moonlight Glaive: Deal 1d4 damage on hit. Sheds light.
- Pelorsun Blade: Deal 1d4 damage on hit.
- Seraphic Pugilist Gloves: Deal 1d4 damage on hit. Cast at level 4 once per long rest.
- Shining Staver-of-Skulls: Deal 1d4 damage on hit. Sheds light.
- The Blood of Lathander: Cast at level 6 once per long rest. Sheds light.
- The Oak Father's Embrace: Undead creatures that hit the wearer receive 1d6.
Thunder set edit
The Thunder set comprises of items that deal or interact with Thunder damage. Synergizes with items from the Reverberation set and Elemental set, which are not duplicated here.
- Cacophony: Deals an extra 1d4. Cast once per short rest.
- Corpsegrinder: Deals an extra 1d4. Gain access to the weapon action.
- Hamarhraft: When the wearer , they deal 1d4 in a 3 m / 10 ft radius upon landing.
- Hat of Storm Scion's Power: Gain when dealing damage.
- Nyrulna: Deals an extra 1d6. Deals an additional 3d4 in a radius when thrown.
- Phalar Aluve: May use once per short rest.
- Punch-Drunk Bastard: Create a blast with each attack, dealing 1d4 for 3 m / 10 ft. Must be .
- Ring of Absolute Force: If the wearer bears the Absolute's Brand, they deal 1 additional with Thunder damage spells and attacks.
- Sentient Amulet (Rare): Cast once per short rest.
- Sentient Amulet (Very Rare): Cast once per long rest.
- Thunderpalm Strikers: Your unarmed attacks deal an additional 1d4 damage. Cast once per long rest.