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Light Sources: Difference between revisions

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(→‎List of Light Sources: Updated rarity and flame color of the Torch of Revocation)
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=== {{Very rare}} ===
=== {{Story}} ===
{{Table alignment}}
{{Table alignment}}
{| class="wikitable defaultleft col1center sortable"
{| class="wikitable defaultleft col1center sortable"
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  | page = Torch of Revocation
  | page = Torch of Revocation
  | icon = Torch of Revocation Unfaded Icon.png
  | icon = Torch of Revocation Unfaded Icon.png
  | rarity = very rare}}
  | rarity = story}}
|{{color|#f27005|Orange}}
|{{color|#9cff99|Green}}
|0.9 kg
|0.9 kg
1.8 lb
1.8 lb
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|{{Description|This staple of any worthwhile exorcist burns with a pale flame that destroys the anchors of troublesome ghosts in need of banishment.}}
|{{Description|This staple of any worthwhile exorcist burns with a pale flame that destroys the anchors of troublesome ghosts in need of banishment.}}
|Act Three
|Act Three
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=== {{Story}} ===
{{Table alignment}}
{| class="wikitable defaultleft col1center sortable"
!style="width:150px"|Item
!Glow Emitted
!Weight
!Damage
!style="width:450px"|Description
!First Seen
|-
|-
|{{Image rarity item/Format
|{{Image rarity item/Format

Revision as of 12:46, 19 December 2024

Light Sources are simple melee weapons wielded in one hand, which can be added to the "Light Source" equipment slot. Once added, they can be equipped to the main hand with a hotkey to shine light in the area surrounding that character. The previously equipped weapon will be unequipped until the hotkey is pressed again or it is manually re-equipped, which requires an Action.

Light Sources can also be manually equipped in the off-hand slot, but only if a Light Weapon is in the main hand (unless the character has the Dual Weilder Feat).

In combat, they can be used as improvised Clubs which deal extra damage when lit.

Unlike other equipment slots which provide bonuses for each equipped item, objects in the Light Source slot are not 'active' until moved to a hand slot, meaning they do not illuminate the area unless being carried in either hand. The only partial exception to this is the Moonlantern, which provides its protection when in the Light Source slot, but still does not illuminate the area while there.

List of Light Sources

Common

Item Glow Emitted Weight Damage Description First Seen

Cemetery-Blue Torch

Blue 0.9 kg

1.8 lb

1d4Damage TypesBludgeoning + Strength modifier

1d4Damage TypesFire (when lit)

Description Icon.png

A deep oily smell wafts from this crude tree branch.

Act Three

Drunk-Purple Torch

Purple 0.9 kg

1.8 lb

1d4Damage TypesBludgeoning + Strength modifier

1d4Damage TypesFire (when lit)

Description Icon.png

A deep oily smell wafts from this crude tree branch.

Act Three

Lantern

Orange 0.9 kg

1.8 lb

1d4Damage TypesBludgeoning + Strength modifier

1d4Damage TypesFire (when lit)

Description Icon.png

A deep oily smell wafts from this crude tree branch.

Act Two

Plague-Green Torch

Green 0.9 kg

1.8 lb

1d4Damage TypesBludgeoning + Strength modifier

1d4Damage TypesFire (when lit)

Description Icon.png

A deep oily smell wafts from this crude tree branch.

Act Three

Torch

Orange 0.9 kg

1.8 lb

1d4Damage TypesBludgeoning + Strength modifier

1d4Damage TypesFire (when lit)

Description Icon.png

A deep oily smell wafts from this crude tree branch.

Act One

Story Item

Item Glow Emitted Weight Damage Description First Seen

Torch of Revocation

Green 0.9 kg

1.8 lb

1d4Damage TypesBludgeoning + Strength modifier

1d4Damage TypesNecrotic
1d4Damage TypesFire (when lit)

Description Icon.png

This staple of any worthwhile exorcist burns with a pale flame that destroys the anchors of troublesome ghosts in need of banishment.

Act Three

Moonlantern

White 0.9 kg

1.8 lb

1d4Damage TypesBludgeoning + Strength modifier

1d4Damage TypesFire (when lit)

Description Icon.png

Each framed facet of the lantern glass is pierced by lances and long tendrils of eerily beautiful moonlight.

Act Two