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Stop the Presses: Difference between revisions

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If Ettvard is spoken to, he reveals that the article being published on the party is negative, and that they should have thought about the consequences before disgracing themselves in public.  
If Ettvard is spoken to, he reveals that the article being published on the party is negative, and that they should have thought about the consequences before disgracing themselves in public.  


The reason for Ettvard's hatred can vary - if the quest [[Solve the Open Hand Temple Murders]] has been started, then he states it’s due to getting involved in a murder investigation immediately after entering the city. If the ambush at the [[Circus of the Last Days]] has been encountered, there is a chance he instead places the blame for the murder of the circus performers on the party. If the [[Disable the Steel Watch]] quest is completed, he'll state that you were responsible for destroying [[Steel Watch Foundry|the Foundry]]. Otherwise, he may blame them for a tenfold increase in [[The Absolute|Absolutionist]] activity, or for the trafficking of [[Tiefling refugees|refugees]] into [[Baldur's Gate]].
The reason for Ettvard's hatred can vary - if the quest [[Solve the Open Hand Temple Murders]] has been started, then he states it’s due to getting involved in a murder investigation immediately after entering the city. If the ambush at the [[Circus of the Last Days]] has been encountered, there is a chance he instead places the blame for the murder of the circus performers on the party. If the [[Disable the Steel Watch]] quest is completed, he'll state that you were responsible for destroying [[Steel Watch Foundry]]. Otherwise, he may blame them for a tenfold increase in [[The Absolute|Absolutionist]] activity, or for the trafficking of [[Tiefling Refugees]] into [[Baldur's Gate]].


After Ettvard has been spoken to, the party is kicked out of the Gazette and the door locked, making entry significantly harder. However, it’s possible to freely roam about the public parts of the Gazette before speaking with him.
After Ettvard has been spoken to, the party is kicked out of the Gazette and the door locked, making entry significantly harder. However, it’s possible to freely roam about the public parts of the Gazette before speaking with him.
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Once inside, there are two Steel Watchers who are patrolling the halls. With using {{SAI|Invisibility}}, Greater Invisibility or Hiding, enabling Turn-Based Mode, and the Dash action, it will be possible to sneak past them without initiating combat. In between the two halls is an iron gate, which can be lockpicked. Otherwise, entering the side rooms to the north - there are barricades that can be destroyed to cross freely between the two rooms. After getting past the gate, there is the printing press.
Once inside, there are two Steel Watchers who are patrolling the halls. With using {{SAI|Invisibility}}, Greater Invisibility or Hiding, enabling Turn-Based Mode, and the Dash action, it will be possible to sneak past them without initiating combat. In between the two halls is an iron gate, which can be lockpicked. Otherwise, entering the side rooms to the north - there are barricades that can be destroyed to cross freely between the two rooms. After getting past the gate, there is the printing press.


Once the party arrives in the printing room, they are able to interact with the printing press, [[Jelliwig]], which starts a conversation.  
Once the party arrives in the printing room, they are able to interact with the printing press, * {{CharLink|Jelliwig|icon=Jelliwig.png}}, which starts a conversation.  


If the fairy {{CharLink|Dolly Dolly Dolly}} was freed from the {{SmRarityItem|Moonlantern}} in Act Two, the press recognizes the party, and offers to help immediately. Otherwise, it has to be persuaded through dialogue choices and skill checks.  
If the fairy {{CharLink|Dolly Dolly Dolly}} was freed from the {{SmRarityItem|Moonlantern}} in Act Two, the press recognizes the party, and offers to help immediately. Otherwise, it has to be persuaded through dialogue choices and skill checks.  
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Positive Articles:
Positive Articles:
* {{MdRarityItem|Adventurers, Our Best Hope for the City}} {{Coords|-1029|1013}} - in a wicker basket
* {{MdRarityItem|Adventurers, Our Best Hope for the City}} - in a wicker basket {{Coords|-1029|1013}}
* {{MdRarityItem|Celebrate the Brave Heroes Who Slew General Ketheric}} {{Coords|53|-50}} - upstairs, in a wicker basket behind Ettvard
* {{MdRarityItem|Celebrate the Brave Heroes Who Slew General Ketheric}} - upstairs, in a wicker basket behind Ettvard {{Coords|53|-50}}
* {{MdRarityItem|Make Big Money by Trading with Adventurers}} {{Coords|-1029|1058}} - in a wicker basket
* {{MdRarityItem|Make Big Money by Trading with Adventurers}} - in a wicker basket {{Coords|-1029|1058}}


Neutral Articles:
Neutral Articles:
* {{MdRarityItem|Cutest Cat You've Ever Seen}} {{Coords|-1022|1066}} - on a counter
* {{MdRarityItem|Cutest Cat You've Ever Seen}} - on a counter {{Coords|-1022|1066}}
* {{MdRarityItem|Graverobbers' Spree}} {{Coords|58|-42}} - upstairs, in a wicker basket
* {{MdRarityItem|Graverobbers' Spree}} - upstairs, in a wicker basket {{Coords|58|-42}}
* {{MdRarityItem|Hear the Finest Shanties at the Blushing Mermaid}} {{Coords|43|-60}} - upstairs, in a wicker basket
* {{MdRarityItem|Hear the Finest Shanties at the Blushing Mermaid}} - upstairs, in a wicker basket {{Coords|43|-60}}


Negative Articles:
Negative Articles:
* {{MdRarityItem|A Public Danger!}} {{Coords|-1032|1035}} - on a shelf
* {{MdRarityItem|A Public Danger!}} - on a shelf {{Coords|-1032|1035}}
* {{MdRarityItem|Curse-breakers or Curse-makers?}} {{Coords|-1032|1018}} - on a desk
* {{MdRarityItem|Curse-breakers or Curse-makers?}} - on a desk {{Coords|-1032|1018}}
* {{MdRarityItem|Wolves in Sheeps' Clothing}} {{Coords|-1014|1016}} - on a counter
* {{MdRarityItem|Wolves in Sheeps' Clothing}} - on a counter {{Coords|-1014|1016}}


=== Killing Ettvard ===
=== Killing Ettvard ===
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== Result ==
== Result ==
This quest is [[Time sensitive activities|time sensitive]] ''after'' speaking to Ettvard Needle - if the quest has not been started or only Estra Stir has been spoken to, then no papers are printed about the party. After speaking to Ettvard, the paper is printed after the next [[Long Rest]]. If the party does not alter the headline, a negative one is printed.
This quest is [[Time sensitive activities|time sensitive]] ''after'' speaking to Ettvard Needle - if the quest has not been started or only Estra Stir has been spoken to, then no papers are printed about the party. After speaking to Ettvard, the paper is printed after the next [[Long Rest]]. If the headline is not altered by the party, a negative one is printed.
* '''Positive headline''': People around town compliment the party or recognize them positively, and their reputation is improved, resulting in a gain of 10 [[attitude]].  
* '''Positive headline''': People around town compliment the party or recognize them positively, and their reputation is improved, resulting in a gain of 10 [[attitude]].  
* '''Neutral headline''': Nothing changes.
* '''Neutral headline''': Nothing changes.

Latest revision as of 23:23, 25 September 2024

Stop the Presses is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Estra Stir in the Lower City or Lens in Rivington or Ettvard Needle in the Baldur's Mouth.

If this quest isn't picked up before Gortash's death, it will no longer be available because the newspaper will be solely reporting on the Archduke's death. Ettvard Needle will even call the party "old news" and shoo them away.

Objectives[edit | edit source]

Talk to the editor of the Baldur's Mouth Gazette.
  • We met a journalist, Estra Stir, who told us we're set to star in the next edition of the Baldur's Mouth Gazette. We should find out why.
Stop the Baldur's Mouth Gazette printing slander.
  • Ettvard Needle has written an article for the next Baldur's Mouth edition that will ruin our reputation. We must stop it from printing.
  • We found a test printing of tomorrow's article about us - it'll be disastrous for our reputation. We need to stop it printing.
  • We found the Baldur's Mouth printing press and it looks like we can change which headline article is printed in tomorrow's edition. To save our reputation, we should do just that.
  • We befriended Jelliwig, a fey creature within the Baldur's Mouth printing press, who'll swap tomorrow's headline article for us. We just need to find a replacement article.
  • A discarded article in the Baldur's Mouth building reflects positively on us. If we find the printing press, perhaps we can get it published in place of the planned hit-piece.
Print a puff piece in the next broadsheet.
  • We found a positive headline about us to load into the printer - we just need to figure out how.
  • We found a positive headline about us for Jelliwig to load into tomorrow's edition before it prints.
Check the next edition of the Baldur's Mouth Gazette.
  • We swapped out the negative headline with a different one we found in the Baldur's Mouth building. Tomorrow's paper should no longer damage our reputation.
Quest Complete
  • We didn't stop the negative headline printing - and our reputation around the city is in tatters.
  • We destroyed the Baldur's Mouth printing press - preventing the negative headline about us from being printed.
  • Ettvard threatened to ruin our reputation, so we ruined him. Today's paper should instead cover his demise.
  • The Baldur's Mouth headlines should be singing our praises - we should see if the city's populace noticed.
  • The Baldur's Mouth headlines won't be mentioning us at all now - leaving our reputation intact.

Walkthrough[edit | edit source]

Estra Stir and the Baldur's Mouth Gazette[edit | edit source]

The front entrance to Baldur's Mouth Gazette

Speaking to Estra Stir Estra Stir, just south of the Basilisk Gate in the Lower City X: 122 Y: -66, reveals that the party is the subject of the Baldur's Mouth Gazette's next issue - the juiciest one to date. Estra refuses to elaborate on what the piece intends to be about, nor hear any arguments about the party's consent to be written about. However, her statements start the quest, to investigate Baldur's Mouth by speaking to the editor. The Baldur's Mouth buildingX: 67 Y: -52 is south of the Elfsong Tavern. Inside, there is the editor-in-chief, Ettvard Needle Ettvard Needle.

If Ettvard is spoken to, he reveals that the article being published on the party is negative, and that they should have thought about the consequences before disgracing themselves in public.

The reason for Ettvard's hatred can vary - if the quest Solve the Open Hand Temple Murders has been started, then he states it’s due to getting involved in a murder investigation immediately after entering the city. If the ambush at the Circus of the Last Days has been encountered, there is a chance he instead places the blame for the murder of the circus performers on the party. If the Disable the Steel Watch quest is completed, he'll state that you were responsible for destroying Steel Watch Foundry. Otherwise, he may blame them for a tenfold increase in Absolutionist activity, or for the trafficking of Tiefling Refugees into Baldur's Gate.

After Ettvard has been spoken to, the party is kicked out of the Gazette and the door locked, making entry significantly harder. However, it’s possible to freely roam about the public parts of the Gazette before speaking with him.

Stopping the Hit Piece[edit | edit source]

Baldur's Mouth's roof has a hole in it that can reach the elevator.

In order to stop the hit piece, the party must reach the printing press in the Baldur's Mouth basement. This can be reached by an elevator by the entrance or by metal doors downstairs near Ettvard. There are many ways to sneak into the area. One such way is to use Misty Step Misty Step or Fly Fly and jump to the roof of the Baldur's Mouth. Then, above the area where the elevator is, there are barricades. These barricades can be destroyed with blunt attacks or spells. After doing this, it is possible to jump down, and use the elevator's lever to sneak into the basement. Alternatively, one party member with Greater Invisibility Greater Invisibility could sneak in while the rest of the party waits outside.

The Gazette Basement.

Once inside, there are two Steel Watchers who are patrolling the halls. With using Invisibility Invisibility, Greater Invisibility or Hiding, enabling Turn-Based Mode, and the Dash action, it will be possible to sneak past them without initiating combat. In between the two halls is an iron gate, which can be lockpicked. Otherwise, entering the side rooms to the north - there are barricades that can be destroyed to cross freely between the two rooms. After getting past the gate, there is the printing press.

Once the party arrives in the printing room, they are able to interact with the printing press, * Jelliwig Jelliwig, which starts a conversation.

If the fairy Dolly Dolly Dolly Dolly Dolly Dolly was freed from the Moonlantern in Act Two, the press recognizes the party, and offers to help immediately. Otherwise, it has to be persuaded through dialogue choices and skill checks.

  • What 'art' would that be?
  • Are you a talking printer?
  • Take one step further

Choosing the first two options has the printer speaking up, introducing itself as Jelliwig, the 'artist' in charge of putting ink on the broadsheets.

  • What reputation?
  • [PERSUASION] I'd love to see an example of your work (DC 7)
  • [PERFORMANCE] I'm actually a great admirer of your work - may I see? (DC 7)

If "Maybe you could do me a favour and stop the presses? Change the article?" is chosen, then Jelliwig is reluctant to change the article, for fear of angering Ettvard.

  • Then get out of my way. I need to clear my reputation.
  • [DECEPTION] Help me change the article or I'll banish you from the printer. (DC 15)
  • [PERSUASION] Wouldn't changing the article be delightfully naughty? (DC 15)
  • [BARBARIAN] [INTIMIDATION] Do it, you stupid creature. Unless you want to be ripped apart, piece by piece? (DC 10)
  • [SORCERER] [INTIMIDATION] Do it, or I'll melt you into a steaming pile of iron and regret. (DC 10)

If the check is passed and Jelliwig agrees to help, then it states it needs a new printing block to replace the old one. Appropriate blocks can be found throughout the basement, as well as in baskets on the Baldur's Mouth's main floor.

Choosing 'Take one step closer' and 'Take another step further' results in different checks:

  • [ATHLETICS] Force the printing press open and clear the loaded headline. (DC 20)
  • [BARBARIAN] [ATHLETICS] Wrench the printing press open and rip out the loaded headline. (DC 18)
  • [SLEIGHT OF HAND] Reach inside and carefully remove the loaded headline. (DC 20)
  • [ROGUE] [SLEIGHT OF HAND] Dislodge the current headline with a precise flick of the wrist. (DC 18)

If these checks are failed, then the press starts printing automatically, and is unable to be tampered with further.

It is possible to alter the headlines when the party doesn't have the quest, and even when the quest is no longer available because Gortash is dead. Doing so will affect the world the same way as if the quest was active.

Jelliwig is willing to be mischievous if properly motivated.

Positive Articles:

Neutral Articles:

Negative Articles:

Killing Ettvard[edit | edit source]

It is possible to end the hit piece by killing Ettvard. This results in the paper covering his demise, rather than the hit piece.

Result[edit | edit source]

This quest is time sensitive after speaking to Ettvard Needle - if the quest has not been started or only Estra Stir has been spoken to, then no papers are printed about the party. After speaking to Ettvard, the paper is printed after the next Long Rest. If the headline is not altered by the party, a negative one is printed.

  • Positive headline: People around town compliment the party or recognize them positively, and their reputation is improved, resulting in a gain of 10 attitude.
  • Neutral headline: Nothing changes.
  • Negative headline: People around town comment negatively towards the party, and their reputation is tarnished, resulting in a loss of 15 attitude.

The following merchants are affected by the attitude change:

Notes[edit | edit source]

  • Talking to Lens will only initiate this quest if she is the real Lens and not a disguised Orin.
  • The latter half of this quest is trivialized if Disable the Steel Watch has been completed, as the only guards in the Gazette's basement are Steel Watchers, which would be disabled.
  • The 10 attitude buff for traders seems to apply only to characters who were active members of the party when the quest was completed.