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Ranger: Difference between revisions
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| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | | '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will | * Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will | ||
|- | |- | ||
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. || | | '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. || | ||
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|- | |- | ||
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. || | | '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. || | ||
* [[Damage Types|Cold Resistance]] | * [[Damage Types#Resistance|Cold Resistance]] | ||
|- | |- | ||
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | | '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | ||
* [[Damage Types|Fire Resistance]] | * [[Damage Types#Resistance|Fire Resistance]] | ||
|- | |- | ||
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. || | | '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. || | ||
* [[Damage Types|Poison Resistance]] | * [[Damage Types#Resistance|Poison Resistance]] | ||
|} | |} | ||
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* [[Hunter#Level 3|Hunter’s Prey]] | * [[Hunter#Level 3|Hunter’s Prey]] | ||
| | | | ||
*[[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=]] [[Summon Companion]] | *[[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]] | ||
| | | | ||
* [[Gloom Stalker#Level 3|Dread Ambusher]] | * [[File:Action DreadAmbusher Melee.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Dread Ambusher]] | ||
* [[Gloom Stalker#Level 3|Dread Ambusher Hide]] | * [[File:Dread Ambusher Hide Icon.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Dread Ambusher Hide]] | ||
* [[Gloom Stalker#Level 3|Umbral Shroud]] | * [[File:Umbral Shroud Icon.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Umbral Shroud]] | ||
* [[ | * [[File:Superior Darkvision Icon.png|middle|frameless|upright=0.1|link=Superior Darkvision]] [[Superior Darkvision]] | ||
* | * Spell: [[File:Disguise Self Icon.png|middle|frameless|upright=0.1|link=Disguise Self]] [[Disguise Self]] | ||
|} | |} | ||
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*(none) | *(none) | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[File:Companions Bond Icon.png|middle|frameless|upright=0.1|link=Beast Master]][[Beast Master|Companion's Bond]] | *[[File:Companions Bond Icon.png|middle|frameless|upright=0.1|link=Beast Master#Level 5]][[Beast Master#Level 5|Companion's Bond]] | ||
*Upgraded HP and abilities for [[Summon Companion]] | *Upgraded HP and abilities for [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]] | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
* | * Spell: [[File:Misty Step Icon.png|middle|frameless|upright=0.1|link=Misty Step]] [[Misty Step]] | ||
|} | |} | ||
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|- | |- | ||
|'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | |'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will | * Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will | ||
|- | |- | ||
| '''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].|| | | '''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].|| | ||
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|- | |- | ||
|'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.|| | |'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.|| | ||
*[[Damage Types|Cold Resistance]] | *[[Damage Types#Resistance|Cold Resistance]] | ||
|- | |- | ||
|'''Wasteland Wanderer: Fire'''|| You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | |'''Wasteland Wanderer: Fire'''|| You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | ||
* [[Damage Types|Fire Resistance]] | * [[Damage Types#Resistance|Fire Resistance]] | ||
|- | |- | ||
|'''Wasteland Wanderer: Poison'''||You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.|| | |'''Wasteland Wanderer: Poison'''||You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.|| | ||
*[[Damage Types|Poison Resistance]] | *[[Damage Types#Resistance|Poison Resistance]] | ||
|} | |} | ||
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|- | |- | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[Hunter|Defensive Tactics]] | * [[Hunter#Level 7|Defensive Tactics]] | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[Beast Master|Exceptional Training]] | * [[File:Exceptional Training Icon.png|frameless|upright=0.1|link=Beast Master#Level 7]] [[Beast Master#Level 7|Exceptional Training]] | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[Gloom Stalker|Iron Mind]] | * [[File:PassiveFeature IronMind.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 7]] [[Gloom Stalker#Level 7|Iron Mind]] | ||
|} | |} | ||
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*None | *None | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
* Upgraded HP for [[Summon Companion]] | * Upgraded HP for [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]] | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*None | *None | ||
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*None | *None | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[File:Fear Icon.png|middle|frameless|upright=0.1|]][[Fear]] | * Spell: [[File:Fear Icon.png|middle|frameless|upright=0.1|link=Fear]] [[Fear]] | ||
|} | |} | ||
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|- | |- | ||
|'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.|| | |'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.|| | ||
*Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will | *Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will | ||
|- | |- | ||
|'''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].|| | |'''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].|| | ||
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|- | |- | ||
|'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.|| | |'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.|| | ||
*[[Damage Types|Cold Resistance]] | *[[Damage Types#Resistance|Cold Resistance]] | ||
|- | |- | ||
|'''Wasteland Wanderer: Fire'''||You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.|| | |'''Wasteland Wanderer: Fire'''||You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.|| | ||
*[[Damage Types|Fire Resistance]] | *[[Damage Types#Resistance|Fire Resistance]] | ||
|- | |- | ||
|'''Wasteland Wanderer: Poison'''||You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.|| | |'''Wasteland Wanderer: Poison'''||You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.|| | ||
*[[Damage Types|Poison Resistance]] | *[[Damage Types#Resistance|Poison Resistance]] | ||
|} | |} | ||
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|- | |- | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[Hunter|Volley]] | * [[File:Action Multiattack Volley.png|frameless|upright=0.1|link=Hunter#Level 11]] [[Hunter#Level 11|Volley]] | ||
*[[Hunter|Whirlwind Attack]] | * [[File:Action Multiattack WhirlwindAttack.png|frameless|upright=0.1|link=Hunter#Level 11]] [[Hunter#Level 11|Whirlwind Attack]] | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[Beast Master|Bestial Fury]] | * [[File:Bestial Fury Icon.png|frameless|upright=0.1|link=Beast Master#Level 11]] [[Beast Master#Level 11|Bestial Fury]] | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[Gloom Stalker|Stalker's Flurry]] | * [[File:PassiveFeature StalkersFlurry.png|frameless|upright=0.1|link=Gloom Stalker#Level 11]] [[Gloom Stalker#Level 11|Stalker's Flurry]] | ||
|} | |} | ||
Revision as of 21:41, 19 August 2023
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. |
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.
The Ranger Subclasses are: Hunter, Beast Master, Gloom Stalker
The Ranger Class Progression | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd |
1st | +2 | Favoured Enemy, Natural Explorer | - | - | - | - |
2nd | +2 | Fighting Style, Spellcasting | 2 | 2 | - | - |
3rd | +2 | Choose a subclass | 3 | 3 | - | - |
4th | +2 | Feat | 3 | 3 | - | - |
5th | +3 | Extra Attack | 4 | 4 | 2 | - |
6th | +3 | Favoured Enemy, Natural Explorer | 4 | 4 | 2 | - |
7th | +3 | Subclass Feature | 5 | 4 | 3 | - |
8th | +3 | Feat, Land's Stride | 5 | 4 | 3 | - |
9th | +4 | - | 6 | 4 | 3 | 2 |
10th | +4 | Favoured Enemy, Natural Explorer. Hide in Plain Sight | 6 | 4 | 3 | 2 |
11th | +4 | Subclass Feature | 7 | 4 | 3 | 3 |
12th | +4 | Feat | 7 | 4 | 3 | 3 |
Class Information
- Level 1 Maximum Hit Points: 10 + Modifier
- Hit points at higher levels: 6 + Modifier
- Important Ability Scores: (or ) for physical attacks, for Hit Points and Concentration Checks, and for Spells.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 3):
- Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
Spellcasting
- Spellcasting Ability:
- Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
- Known Spells: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 2
- Fighting Style (Choose 1):
- Archery: You gain a +2 bonus to Ranged Weapon Attack Rolls
- Defence: You gain a +1 bonus to Armour Class while wearing Armour.
- Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Spells Known (Choose 2)
- New 1st Level Spells available:
Level 3
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Spells Known:
- Choose 1 additional Spell from the Ranger Spell List
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Choose a Subclass:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
Subclass Features: | ||
Level 4
- Choose a Feat.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional 1st Level Spell from the Ranger Spell List
- Subclass Features: None at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- New 2nd Level Spells available for selection:
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 6
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Favoured Enemy (Choose 1 More):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
Natural Explorer (Choose 1 More):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 7
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
Level 8
- Choose a Feat.
- Land Stride: Difficult Terrain no longer slows you down.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 9
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- New 3rd Level Spells available for selection:
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 10
- Hide in Plain Sight: Become Invisible and gain +10 bonus to Stealth checks as long as you stand still.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Favoured Enemy (Choose final one):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
Natural Explorer (Choose finale one):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 11
- Level 3 Spell Slots Unlocked: 3 (You gain an additional Level 3 Spell Slot.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
Level 12
- Choose a Feat.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Ranger Spell List
Level 1 Spells
Level 2 Spells
Level 3 Spells
External Links
- Ranger on the Forgotten Realms Wiki