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Light Sources
Light Sources are simple melee weapons wielded in one hand which can be added to the "Light Source" equipment slot. Once added, they can be equipped to the main hand with a hotkey to shine light in the area surrounding that character. The previously equipped weapon will be unequipped until the hotkey is pressed again or it is manually re-equipped, which requires an Action.
Light Sources can also be manually equipped in the off-hand slot, but only if a Light Weapon is in the main hand (unless the character has the Dual Weilder Feat).
In combat, they can be used as improvised Clubs which deal extra damage when lit.
Unlike other equipment slots which provide bonuses for each equipped item, objects in the Light Source slot are not 'active' until moved to a hand slot, meaning they do not illuminate the area unless being carried in either hand. The only partial exception to this is the Moonlantern, which provides its protection when in the Light Source slot, but still does not illuminate the area while there.
List of Light Sources
Item | Glow Emitted | Weight | Damage | Description | First Seen |
---|---|---|---|---|---|
Orange | 0.9 kg
1.8 lb |
1d4Bludgeoning + Strength modifier |
A deep oily smell wafts from this crude tree branch. |
Act One | |
Orange | 0.9 kg
1.8 lb |
1d4Bludgeoning + Strength modifier |
A deep oily smell wafts from this crude tree branch. |
Act Two | |
White | 0.9 kg
1.8 lb |
1d4Bludgeoning + Strength modifier |
Each framed facet of the lantern glass is pierced by lances and long tendrils of eerily beautiful moonlight. |
Act Two | |
Blue | 0.9 kg
1.8 lb |
1d4Bludgeoning + Strength modifier |
A deep oily smell wafts from this crude tree branch. |
Act Three | |
Purple | 0.9 kg
1.8 lb |
1d4Bludgeoning + Strength modifier |
A deep oily smell wafts from this crude tree branch. |
Act Three | |
Green | 0.9 kg
1.8 lb |
1d4Bludgeoning + Strength modifier |
A deep oily smell wafts from this crude tree branch. |
Act Three | |
Orange | 0.9 kg
1.8 lb |
1d4Bludgeoning + Strength modifier |
This staple of any worthwhile exorcist burns with a pale flame that destroys the anchors of troublesome ghosts in need of banishment. |
Act Three |