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===== Multiclass proficiencies =====
===== Multiclass proficiencies =====
{| class="wikitable" style="margin:auto; font-size:0.85em"
{| class="wikitable" style="margin:auto"
|-
|-
! Class !! Gained Proficiency !! Class !! Gained Proficiency
! Class !! Gained Proficiency
|-
|-
| Barbarian || Shields, Simple Weapons, Martial Weapons || Bard || Light Armour, One skill, One instrument
| Barbarian || Shields, Simple Weapons, Martial Weapons
|-
|-
| Cleric || Light Armour, Medium Armour, Shields, Flails, Morningstars || Druid || Light Armour, Medium Armour, Shields
| Bard || Light Armour, One skill, One instrument
|-
|-
| Fighter || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons || Monk || Simple Weapons, Shortswords
| Cleric || Light Armour, Medium Armour, Shields, Flails, Morningstars, Two skills*
|-
|-
| Paladin || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons || Ranger || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons, One skill
| Druid || Light Armour, Medium Armour, Shields
|-
|-
| Rogue || Light Armour, One skill || Sorcerer || Daggers, Light Crossbows, Quarterstaves
| Fighter || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons
|-
|-
| Warlock || Light armour, Simple Weapons || Wizard || Daggers, Light Crossbows, Quarterstaves
| Monk || Simple Weapons, Shortswords
|-
| Paladin || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons
|-
| Ranger || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons, One skill
|-
| Rogue || Light Armour, One skill
|-
| Sorcerer || Daggers, Light Crossbows, Quarterstaves
|-
| Warlock || Light armour, Simple Weapons
|-
| Wizard || Daggers, Light Crossbows, Quarterstaves
|}
|}
<nowiki>*</nowiki> Gaining two skill proficiencies by multiclassing into Cleric is likely a bug since no other class grants all its skill proficiencies when multiclassing and this behaviour differs from D&D 5e multiclassing rules.


== Playable classes ==
== Playable classes ==

Latest revision as of 21:22, 29 September 2024

A character's class in Baldur's Gate 3 is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character interacts with the world. Classes determine most of a character's abilities - both in and out of combat. As a character advances in levels in a class they will gain incredible new powers and abilities.

The maximum character level in Baldur's Gate 3 is level 12.

Each class grants characters special dialogue choices only available to that class.[url 1] Each class also has unique spellcasting animations (while attack animations are based on race).

See also: Character Creation

Game mechanics[edit | edit source]

Experience and levels[edit | edit source]

Main article: Experience

All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class, eventually to choose a subclass, and optionally to multiclass. After reaching level 12, no further levels are gained, so no other class-related choices are possible.

Using Withers' services, the player can change the class of a character, setting them back to level 1 and allowing them to change their class(es) and subclass(es).

Subclasses[edit | edit source]

When a character reaches a certain level in a class they must select a subclass. The level that this choice is made at varies from class to class.

Subclasses allow characters to further specialize their character by imparting powerful new abilities focused around enhancing the central theme of the subclass. Choosing a subclass does not cause a character to stop gaining the normal benefits of a class when advancing in level - the benefits of a subclass are on top of the normal class abilities.

See below for a list of classes and their subclasses.

Multiclassing[edit | edit source]

The location of the Add Class button on the Level Up screen

A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called multiclassing. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations.

  • A multiclassed character's spell slots are dependent on the Effective Spellcaster Level of the character.
  • A multiclassed character will use the spellcasting modifier from the most recent new class taken for item spellcasting.
  • A multiclassed character does not receive all of the proficiencies of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's proficiency bonus increases as normal, however.
  • A multiclassed character adds their total level in all classes together to determine their overall character level.
  • Players cannot multiclass when playing on "Explorer" difficulty.
  • A multiclassed character receives all proficiencies from a chosen subclass - for instance, while multiclassing into Fighter does not grant Heavy Armour proficiency, multiclassing into War Cleric does, since the proficiency belongs to the subclass rather than the main class.

Note that each new class gained through multiclassing begins at level one, and all chosen classes are levelled separately. For example, If a character has taken three levels in bard, and chooses to multiclass and takes one level of sorcerer, they will have access to traits for levels one through three of bard, and access to the traits for a level one sorcerer. They will not have access to level four traits of bard, despite being level four overall.

Multiclass proficiencies[edit | edit source]
Class Gained Proficiency
Barbarian Shields, Simple Weapons, Martial Weapons
Bard Light Armour, One skill, One instrument
Cleric Light Armour, Medium Armour, Shields, Flails, Morningstars, Two skills*
Druid Light Armour, Medium Armour, Shields
Fighter Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons
Monk Simple Weapons, Shortswords
Paladin Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons
Ranger Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons, One skill
Rogue Light Armour, One skill
Sorcerer Daggers, Light Crossbows, Quarterstaves
Warlock Light armour, Simple Weapons
Wizard Daggers, Light Crossbows, Quarterstaves

* Gaining two skill proficiencies by multiclassing into Cleric is likely a bug since no other class grants all its skill proficiencies when multiclassing and this behaviour differs from D&D 5e multiclassing rules.

Playable classes[edit | edit source]

Barbarian[edit | edit source]

Main article: Barbarian

Bard[edit | edit source]

Main article: Bard

Cleric[edit | edit source]

Main article: Cleric

Druid[edit | edit source]

Main article: Druid

Fighter[edit | edit source]

Main article: Fighter

Monk[edit | edit source]

Main article: Monk

Paladin[edit | edit source]

Main article: Paladin

Ranger[edit | edit source]

Main article: Ranger

Rogue[edit | edit source]

Main article: Rogue

Sorcerer[edit | edit source]

Main article: Sorcerer

Warlock[edit | edit source]

Main article: Warlock

Wizard[edit | edit source]

Main article: Wizard

Achievements[edit | edit source]

A-Jack-of-all-Trades.jpg

Jack-of-all-Trades
Multiclass into every class in one playthrough without asking Withers to change your character.


See also[edit | edit source]

  1. Reddit: ZaunKonigin (2024-06-15). Subclasses with Highest Tag/Flag Counts (Interactivity). Retrieved 2024-07-15.