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Squire: Difference between revisions
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{{Infobox creature | |||
| | | name = Squire | ||
| level = 5 | |||
| image = <gallery> | |||
Squire.png|In-game | |||
Portrait Squire.png|Portrait | |||
</gallery> | |||
| title = The General's War-Hound | |||
| race= [[Undead]] | |||
| family =[[Isobel Thorm]], [[Ketheric Thorm]], [[Melodia Thorm]] | |||
| size = Small | |||
| type = Undead | |||
| ac = 16 | |||
| e hp = 32 | |||
| hp = 47 | |||
| t hp = 61 | |||
| xp = 60 | |||
| weight kg = 14 | |||
| str = 16 | | str = 16 | ||
| dex = 13 | | dex = 13 | ||
Line 7: | Line 23: | ||
| wis = 6 | | wis = 6 | ||
| cha = 5 | | cha = 5 | ||
| | | resistances = Bludgeoning Vulnerability, Poison Immunity | ||
| passives = Extra Attack, Opportunity Attack, Pack Tactics | |||
}} | |||
| | |||
'''Squire''' is an [[undead]] [[NPC]] found in [[Act Two]]. found in Ketheric Thorm's room on the first floor of [[Moonrise Towers]]. | '''Squire''' is an [[undead]] [[NPC]] found in [[Act Two]]. found in Ketheric Thorm's room on the first floor of [[Moonrise Towers]]. | ||
{{DiQ|Hm. Hmmm... All right, that's enough|Squire|, when receiving pets}} | |||
== Background == | == Background == | ||
Squire was the Thorm family dog in life. | Squire was the Thorm family dog in life. She died the same night as {{CharLink|Isobel}} while trying to protect her, a fact she now only vaguely remembers. {{CharLink|Ketheric Thorm}}, as part of his desperate alliance with {{CharLink|Myrkul}} to restore his lost family, revived Squire. She now serves at the right hand of the undead general as a filigreed skeleton, as loyal as she was in life. | ||
== | == Involvement == | ||
Squire can initially be encountered patrolling in Ketheric's bedroom within Moonrise Towers. | Squire can initially be encountered patrolling in Ketheric's bedroom within Moonrise Towers. | ||
=== Speak with Animals === | === Speak with Animals === | ||
If the | If the party received the {{Cond|Blessing of Selûne}} and can {{SAI|Speak with Animals}}, Squire will recognize the scent of the Selûnite magic and remark that the party smells familiar. | ||
If | If letting Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the party's motives. The party can report that they "only want to stop the Absolute," to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully. Alternatively, Squire can be pacified using a [[Persuasion]] or [[Intimidation]] ability check. | ||
If Squire is pacified, it is possible to ask to pet her. She accepts, for a few moments, noting that the interacting party member is the first soldier, who is brave enough to try. | |||
If the interacting | If the interacting party member carries {{SmRarityItem|Scratch's Ball}}, they can let Squire sniff the ball. She verbally snaps at the party member for being patronizing, but wistfully remarks that whichever dog owns the ball seems comfortable and happy. | ||
=== Without Speak with Animals === | === Without Speak with Animals === | ||
Squire will still recognize the familiar smell, but without the ability to converse, the | Squire will still recognize the familiar smell, but without the ability to converse, the interacting party member will need to pass an [[Animal Handling]], [[Performance]], or [[Intimidation]] check to avoid hostilities. Letting the animal sniff first will reduce the DC requirements from 18 to 16. | ||
== Combat == | |||
=== Attacks and Abilities === | |||
{{Feature box|Bite (Squire)}} | |||
{{Feature box|Calling for Help}} | |||
== Gallery == | |||
<gallery heights="300px"> | |||
Tan-burci-necrodog-concept.jpg|Concept art by Tan Burci | |||
</gallery> | |||
==Notes== | |||
{{notebegin}} | |||
*If the player convinces Squire to not aid {{CharLink|Ketheric Thorm}} anymore, she'll disappear from the towers once {{CharLink|Aylin}} raids the place after being freed, assuming the party did so in {{Quest|Find the Nightsong}}. | |||
{{noteend}} | |||
{{NavCreatures}} | |||
{{Moonrise Towers}} | |||
[[Category:Characters]] | |||
[[Category:Characters in Moonrise Towers]] | |||
[[Category:Characters in Act Two]] | |||
[[Category:Undead]] | [[Category:Undead]] | ||
[[Category:Dogs]] | [[Category:Dogs]] | ||
Latest revision as of 01:48, 23 November 2024
Squire is an undead NPC found in Act Two. found in Ketheric Thorm's room on the first floor of Moonrise Towers.
“Hm. Hmmm... All right, that's enough„
Background[edit | edit source]
Squire was the Thorm family dog in life. She died the same night as Isobel while trying to protect her, a fact she now only vaguely remembers. Ketheric Thorm, as part of his desperate alliance with Myrkul to restore his lost family, revived Squire. She now serves at the right hand of the undead general as a filigreed skeleton, as loyal as she was in life.
Involvement[edit | edit source]
Squire can initially be encountered patrolling in Ketheric's bedroom within Moonrise Towers.
Speak with Animals[edit | edit source]
If the party received the and can , Squire will recognize the scent of the Selûnite magic and remark that the party smells familiar.
If letting Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the party's motives. The party can report that they "only want to stop the Absolute," to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully. Alternatively, Squire can be pacified using a Persuasion or Intimidation ability check.
If Squire is pacified, it is possible to ask to pet her. She accepts, for a few moments, noting that the interacting party member is the first soldier, who is brave enough to try.
If the interacting party member carries Scratch's Ball, they can let Squire sniff the ball. She verbally snaps at the party member for being patronizing, but wistfully remarks that whichever dog owns the ball seems comfortable and happy.
Without Speak with Animals[edit | edit source]
Squire will still recognize the familiar smell, but without the ability to converse, the interacting party member will need to pass an Animal Handling, Performance, or Intimidation check to avoid hostilities. Letting the animal sniff first will reduce the DC requirements from 18 to 16.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- If the player convinces Squire to not aid Ketheric Thorm anymore, she'll disappear from the towers once Aylin raids the place after being freed, assuming the party did so in .