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(Note on skill proficiencies from cleric multiclass)
 
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The maximum character level in Baldur's Gate 3 is level 12.
The maximum character level in Baldur's Gate 3 is level 12.


Each class grants characters special dialogue choices only available to that class. Each class also has unique spellcasting animations (while attack animations are based on race).
Each class grants characters special dialogue choices only available to that class.{{cite web
|work = Reddit
|author = ZaunKonigin
|date = 2024-06-15
|url = https://www.reddit.com/r/BaldursGate3/comments/1dfemm0/subclasses_with_highest_tagflag_counts/
|title = Subclasses with Highest Tag/Flag Counts (Interactivity)
|accessdate = 2024-07-15
}} Each class also has unique spellcasting animations (while attack animations are based on race).


''See also: [[Character Creation]]''
''See also: [[Character Creation]]''
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{{TOC|limit=3}}
{{TOC|limit=3}}
== Game mechanics ==
== Game mechanics ==
==== Experience ====
==== Experience and levels ====
All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class. After reaching level 12, no further levels are gained.
{{hatnote|Main article: [[Experience]]}}


Experience is gained through completing quests, succeeding at tasks, discovering new locations, and defeating enemies.
All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class, eventually to choose a subclass, and optionally to multiclass. After reaching level 12, no further levels are gained, so no other class-related choices are possible.


When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp.
Using [[Withers]]' services, the player can change the class of a character, setting them back to level 1 and allowing them to change their class(es) and subclass(es).
 
The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.
 
Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.
 
In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).
 
The amount of experience rewarded by a quest or a defeated enemy is not visible in the game before completing the quest or defeating the enemy. Examining an enemy doesn't provide its category either, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy.
 
If the player's main character has more experience than one or more party members (thanks to an Inspiration), you can remove them from the party and add them back, their experience will now be equal to the main character.
 
{| class="wikitable" style='margin:auto;"
|+Experience Table
!
! colspan="2" | Player
! colspan="5" | Defeated enemy
|-
!Level
!Cumulative exp.
!Exp. for next level
!Pack
!Combatant
!Elite
!Miniboss
!Boss
|-
|1
|0
|300
|3
|10
|15
|20
|30
|-
|2
|300
|600
|5
|15
|25
|40
|75
|-
|3
|900
|1,800
|10
|20
|40
|50
|100
|-
|4
|2,700
|3,800
|20
|40
|75
|100
|150
|-
|5
|6,500
|6,500
|40
|75
|90
|150
|250
|-
|6
|13,000
|8,000
|50
|90
|150
|230
|320
|-
|7
|21,000
|9,000
|60
|110
|180
|280
|400
|-
|8
|30,000
|12,000
|75
|140
|220
|350
|500
|-
|9
|42,000
|14,000
|110
|200
|315
|500
|700
|-
|10
|56,000
|20,000
|135
|250
|400
|640
|875
|-
|11
|76,000
|24,000
|170
|320
|510
|800
|1120
|-
|12
|100,000
|N/A
|210
|400
|640
|1000
|1400
|-
|13+
|N/A
|N/A
|210
|400
|640
|1000
|1400
|}


==== Subclasses ====
==== Subclasses ====
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===== Multiclass proficiencies =====
===== Multiclass proficiencies =====
{| class="wikitable" style="margin:auto; font-size:0.85em"
{| class="wikitable" style="margin:auto"
|-
! Class !! Gained Proficiency
|-
| Barbarian || Shields, Simple Weapons, Martial Weapons
|-
| Bard || Light Armour, One skill, One instrument
|-
|-
! Class !! Gained Proficiency !! Class !! Gained Proficiency
| Cleric || Light Armour, Medium Armour, Shields, Flails, Morningstars, Two skills*
|-
|-
| Barbarian || Shields, Simple Weapons, Martial Weapons || Bard || Light Armour, One skill, One instrument
| Druid || Light Armour, Medium Armour, Shields
|-
|-
| Cleric || Light Armour, Medium Armour, Shields, Flails, Morningstars || Druid || Light Armour, Medium Armour, Shields
| Fighter || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons
|-
|-
| Fighter || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons || Monk || Simple Weapons, Shortswords
| Monk || Simple Weapons, Shortswords
|-
|-
| Paladin || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons || Ranger || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons, One skill
| Paladin || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons
|-
|-
| Rogue || Light Armour, One skill || Sorcerer || Daggers, Light Crossbows, Quarterstaves
| Ranger || Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons, One skill
|-
|-
| Warlock || Light armour, Simple Weapons || Wizard || Daggers, Light Crossbows, Quarterstaves
| Rogue || Light Armour, One skill
|-
| Sorcerer || Daggers, Light Crossbows, Quarterstaves
|-
| Warlock || Light armour, Simple Weapons
|-
| Wizard || Daggers, Light Crossbows, Quarterstaves
|}
|}
<nowiki>*</nowiki> Gaining two skill proficiencies by multiclassing into Cleric is likely a bug since no other class grants all its skill proficiencies when multiclassing and this behaviour differs from D&D 5e multiclassing rules.


== Playable classes ==
== Playable classes ==
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=== Barbarian ===
=== Barbarian ===
{{main|Barbarian}}
{{main|Barbarian}}
[[File:Class Barbarian Badge Icon.png|100px|left|link=Barbarian]]
{{Quote class|Barbarian}}
{{Quote|The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.}}
{{clear}}
{{clear}}
<gallery heights="100" mode="packed">
<gallery heights="100" mode="packed">
File:Class Barbarian Berserker Badge Icon.png|[[Berserker]]|link=Berserker
File:Class Barbarian Berserker Badge Icon.png|[[Berserker]]|link=Berserker
File:Class Barbarian Wild Magic Badge Icon.png|[[Wild Magic (Barbarian Subclass)|Wild Magic]]|link=Wild Magic (Barbarian Subclass)
File:Class Barbarian Wild Magic Badge Icon.png|[[Wild Magic (barbarian subclass)|Wild Magic]]|link=Wild Magic (barbarian subclass)
File:Class Barbarian Wildheart Badge Icon.png|[[Wildheart]]|link=Wildheart
File:Class Barbarian Wildheart Badge Icon.png|[[Wildheart]]|link=Wildheart
</gallery>
</gallery>
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=== Bard ===
=== Bard ===
{{main|Bard}}
{{main|Bard}}
[[File:Class Bard Badge Icon.png|100px|left|link=Bard]]
{{Quote class|Bard}}
{{Quote|You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within. }}
{{clear}}
{{clear}}
<gallery heights="100px" mode="packed">
<gallery heights="100px" mode="packed">
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=== Cleric ===
=== Cleric ===
{{main|Cleric}}
{{main|Cleric}}
[[File:Class Cleric Badge Icon.png|100px|left|link=Cleric]]
{{Quote class|Cleric}}
{{Quote|Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill. }}
{{clear}}
{{clear}}
<gallery heights="90px" mode="packed">
<gallery heights="90px" mode="packed">
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=== Druid ===
=== Druid ===
{{main|Druid}}
{{main|Druid}}
[[File:Class Druid Badge Icon.png|100px|left|link=Druid]]
{{Quote class|Druid}}
{{Quote|Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. }}
{{clear}}
{{clear}}
<gallery heights="100px" mode="packed">
<gallery heights="100px" mode="packed">
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=== Fighter ===
=== Fighter ===
{{main|Fighter}}
{{main|Fighter}}
[[File:Class Fighter Badge Icon.png|100px|left|link=Fighter]]
{{Quote class|Fighter}}
{{Quote|Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.}}  
{{clear}}
{{clear}}
<gallery heights="100px" mode="packed">
<gallery heights="100px" mode="packed">
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=== Monk ===
=== Monk ===
{{main|Monk}}
{{main|Monk}}
[[File:Class Monk Badge Icon.png|100px|left|link=Monk]]
{{Quote class|Monk}}
{{Quote|Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. }}
{{clear}}
{{clear}}
<gallery heights="100" mode="packed">
<gallery heights="100" mode="packed">
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=== Paladin ===
=== Paladin ===
{{main|Paladin}}
{{main|Paladin}}
[[File:Class Paladin Badge Icon.png|100px|left|link=Paladin]]
{{Quote class|Paladin}}
{{Quote|Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times. }}
{{clear}}
{{clear}}
<gallery heights="100px" mode="packed">
<gallery heights="100px" mode="packed">
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=== Ranger ===
=== Ranger ===
{{main|Ranger}}
{{main|Ranger}}
[[File:Class Ranger Badge Icon.png|100px|left|link=Ranger]]
{{Quote class|Ranger}}
{{Quote|Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. }}
{{clear}}
{{clear}}
<gallery heights="100px" mode="packed">
<gallery heights="100px" mode="packed">
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=== Rogue ===
=== Rogue ===
{{main|Rogue}}
{{main|Rogue}}
[[File:Class Rogue Badge Icon.png|100px|left|link=Rogue]]
{{Quote class|Rogue}}
{{Quote|With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation. }}
{{clear}}
{{clear}}
<gallery heights="100px" mode="packed">
<gallery heights="100px" mode="packed">
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=== Sorcerer ===
=== Sorcerer ===
{{main|Sorcerer}}
{{main|Sorcerer}}
[[File:Class Sorcerer Badge Icon.png|100px|left|link=Sorcerer]]
{{Quote class|Sorcerer}}
{{Quote|Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline. }}
{{clear}}
{{clear}}
<gallery heights="100px" mode="packed">
<gallery heights="100px" mode="packed">
Class Sorcerer Wild Magic Badge Icon.png|[[Wild Magic (Sorcerer Subclass)|Wild Magic]]|link=Wild Magic (Sorcerer Subclass)
Class Sorcerer Wild Magic Badge Icon.png|[[Wild Magic (sorcerer subclass)|Wild Magic]]|link=Wild Magic (sorcerer subclass)
Class Sorcerer Draconic Bloodline Badge Icon.png|[[Draconic Bloodline]]|link=Draconic Bloodline
Class Sorcerer Draconic Bloodline Badge Icon.png|[[Draconic Bloodline]]|link=Draconic Bloodline
Class Sorcerer Storm Sorcery Badge Icon.png|[[Storm Sorcery]]|link=Storm Sorcery
Class Sorcerer Storm Sorcery Badge Icon.png|[[Storm Sorcery]]|link=Storm Sorcery
Line 336: Line 203:
=== Warlock ===
=== Warlock ===
{{main|Warlock}}
{{main|Warlock}}
[[File:Class Warlock Badge Icon.png|100px|left|link=Warlock]]
{{Quote class|Warlock}}
{{Quote|Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic. }}
{{clear}}
{{clear}}
<gallery heights="100px" mode="packed">
<gallery heights="100px" mode="packed">
Line 347: Line 213:
=== Wizard ===
=== Wizard ===
{{main|Wizard}}
{{main|Wizard}}
[[File:Class Wizard Badge Icon.png|100px|left|link=Wizard]]
{{Quote class|Wizard}}
{{Quote|Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research. }}
{{clear}}
{{clear}}
<center><gallery heights="100" mode="nolines" widths="100">
<center><gallery heights="100" mode="nolines" widths="100">
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==See also==
==See also==
* [[D&D 5e Class Changes]] for a summary of all changes to classes in [[Baldur's Gate 3]] from the 5e ruleset.
* [[D&D 5e Class Changes]] for a summary of all changes to classes in [[Baldur's Gate 3]] from the 5e ruleset.
* [[Guide:Multiclassing Guide by Phantomsplit|Multiclassing Guide by Phantomsplit]] for multiclassing ideas.
{{reflist|url}}


{{NavGameplay}}
{{NavGameplay}}
[[Category:Character creation]]
[[Category:Character creation]]
[[Category:Class-related articles]]
[[Category:Class-related articles]]

Latest revision as of 21:22, 29 September 2024

A character's class in Baldur's Gate 3 is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character interacts with the world. Classes determine most of a character's abilities - both in and out of combat. As a character advances in levels in a class they will gain incredible new powers and abilities.

The maximum character level in Baldur's Gate 3 is level 12.

Each class grants characters special dialogue choices only available to that class.[url 1] Each class also has unique spellcasting animations (while attack animations are based on race).

See also: Character Creation

Game mechanics[edit | edit source]

Experience and levels[edit | edit source]

Main article: Experience

All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class, eventually to choose a subclass, and optionally to multiclass. After reaching level 12, no further levels are gained, so no other class-related choices are possible.

Using Withers' services, the player can change the class of a character, setting them back to level 1 and allowing them to change their class(es) and subclass(es).

Subclasses[edit | edit source]

When a character reaches a certain level in a class they must select a subclass. The level that this choice is made at varies from class to class.

Subclasses allow characters to further specialize their character by imparting powerful new abilities focused around enhancing the central theme of the subclass. Choosing a subclass does not cause a character to stop gaining the normal benefits of a class when advancing in level - the benefits of a subclass are on top of the normal class abilities.

See below for a list of classes and their subclasses.

Multiclassing[edit | edit source]

The location of the Add Class button on the Level Up screen

A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called multiclassing. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations.

  • A multiclassed character's spell slots are dependent on the Effective Spellcaster Level of the character.
  • A multiclassed character will use the spellcasting modifier from the most recent new class taken for item spellcasting.
  • A multiclassed character does not receive all of the proficiencies of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's proficiency bonus increases as normal, however.
  • A multiclassed character adds their total level in all classes together to determine their overall character level.
  • Players cannot multiclass when playing on "Explorer" difficulty.
  • A multiclassed character receives all proficiencies from a chosen subclass - for instance, while multiclassing into Fighter does not grant Heavy Armour proficiency, multiclassing into War Cleric does, since the proficiency belongs to the subclass rather than the main class.

Note that each new class gained through multiclassing begins at level one, and all chosen classes are levelled separately. For example, If a character has taken three levels in bard, and chooses to multiclass and takes one level of sorcerer, they will have access to traits for levels one through three of bard, and access to the traits for a level one sorcerer. They will not have access to level four traits of bard, despite being level four overall.

Multiclass proficiencies[edit | edit source]
Class Gained Proficiency
Barbarian Shields, Simple Weapons, Martial Weapons
Bard Light Armour, One skill, One instrument
Cleric Light Armour, Medium Armour, Shields, Flails, Morningstars, Two skills*
Druid Light Armour, Medium Armour, Shields
Fighter Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons
Monk Simple Weapons, Shortswords
Paladin Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons
Ranger Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons, One skill
Rogue Light Armour, One skill
Sorcerer Daggers, Light Crossbows, Quarterstaves
Warlock Light armour, Simple Weapons
Wizard Daggers, Light Crossbows, Quarterstaves

* Gaining two skill proficiencies by multiclassing into Cleric is likely a bug since no other class grants all its skill proficiencies when multiclassing and this behaviour differs from D&D 5e multiclassing rules.

Playable classes[edit | edit source]

Barbarian[edit | edit source]

Main article: Barbarian

Bard[edit | edit source]

Main article: Bard

Cleric[edit | edit source]

Main article: Cleric

Druid[edit | edit source]

Main article: Druid

Fighter[edit | edit source]

Main article: Fighter

Monk[edit | edit source]

Main article: Monk

Paladin[edit | edit source]

Main article: Paladin

Ranger[edit | edit source]

Main article: Ranger

Rogue[edit | edit source]

Main article: Rogue

Sorcerer[edit | edit source]

Main article: Sorcerer

Warlock[edit | edit source]

Main article: Warlock

Wizard[edit | edit source]

Main article: Wizard

Achievements[edit | edit source]

A-Jack-of-all-Trades.jpg

Jack-of-all-Trades
Multiclass into every class in one playthrough without asking Withers to change your character.


See also[edit | edit source]

  1. Reddit: ZaunKonigin (2024-06-15). Subclasses with Highest Tag/Flag Counts (Interactivity). Retrieved 2024-07-15.