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{{ up to date | 2023-09-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
[[File:Rescue Volo Quest.jpg|thumb|Volo has been captured in the Goblin Camp]]
| description = Rescue Volo is a quest in the Goblin Camp in Act One of Baldur's Gate 3. It is initiated as soon as you enter the area and engage with Volothamp Geddarm, who has been captured and is forced to perform on a platform.
| image = Rescue Volo Quest.jpg
}}
[[File:Rescue Volo Quest.jpg|thumb|{{noexcerpt|Volo has been captured in the Goblin Camp}}]]


'''Rescue Volo''' is a [[quest]] in the [[Goblin Camp]] in [[Act One]] of Baldur's Gate 3. It is initiated as soon as you enter the area and engage with [[Volo|Volothamp Geddarm]], who has been captured and is forced to perform on a platform.  
'''Rescue Volo''' is a [[Quest]] in the [[Goblin Camp]] during [[Act One]] of ''Baldur's Gate 3''. It is initiated as soon as the party enter the area and engage with {{CharLink|Volo|Volothamp Geddarm}}, who has been captured and is forced to perform onstage.


{{SpoilerWarning}}
== Objectives ==
<br><br/>
''Objectives and journal entries may vary pending story decisions and outcomes.''
==Objectives==
{{Quest objective|Rescue Volo.|
''Objectives and journal entries may vary pending player decisions and outcomes.''
<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight: bold; line-height: 1.6;">Rescue Volo.</div>
<div class="mw-collapsible-content">
* We found Volo performing for the goblins under significant duress. He was led into the camp's interior by a guard - he clearly needs help.
* We found Volo performing for the goblins under significant duress. He was led into the camp's interior by a guard - he clearly needs help.
* Volo is locked in a cage. There must be a way to get him out.
* Volo is locked in a cage. There must be a way to get him out.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Return to Camp.|
<div style="font-weight: bold; line-height: 1.6;">Return to Camp.</div>
<div class="mw-collapsible-content">
* We freed Volo. He'll meet us back at camp.
* We freed Volo. He'll meet us back at camp.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Quest Complete|
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* Volo has decided to remain in our camp. Having such a learned scholar nearby might be useful.
* Volo has decided to remain in our camp. Having such a learned scholar nearby might be useful.
* Volo died.
* Volo died.
* We left for Baldur's Gate without rescuing Volo.
* We left for Baldur's Gate without rescuing Volo.
</div></div>
}}


== Walkthrough ==
== Walkthrough ==
Volo can first be encountered in the Sacred Pool area of the [[Druid Grove]] (X:260, Y:511) after the initial raid on the Grove. Volo is speaking with a bear and trying to get information on what happened at the raid. If the party speaks to him, he asks them questions and clearly embellishes what he is told, including adding a Silver Dragon to the battle. Volo explains that he's heard rumors the goblins have abandoned their god Maglubiyet in favour of someone called the '[[The Absolute|Absolute]].' He plans to slip into their camp to learn more. With that, he leaves for the [[Goblin Camp]].
=== Volo at the Emerald Grove ===
{{CharLink|Volo}} can be encountered in the [[Sacred Pool]] of the {{Coords|260|511|Emerald Grove}} after the initial raid, trying to learn about what happened at the raid from {{CharLink|Bosk}}. If the party speak with him, he asks questions and clearly embellishes the party's responses, including the addition of a Silver Dragon in the battle. Volo explains that the goblins are rumoured to have abandoned their god Maglubiyet in favour of "[[The Absolute]]". He plans to slip into their camp to learn more. With that, he departs for the [[Goblin Camp]].


Regardless of if the party spoke to Volo or not, he'll appear in the main courtyard of the Goblin Camp, where he's regaling the goblins with a ballad about their king, [[Dror Ragzlin]]. If Volo is spoken to, he'll tell them to step back, as he's being held captive by the goblins. His captor, [[Gribbo]] notices and asks if he knows the party. Volo freaks out and stumbles while trying to continue the ballad, so Gribbo kicks him off the stage and escorts him back to his cage.
=== Volo at the Goblin Camp ===
Regardless of whether the party spoke to Volo, he appears in the main courtyard of the Goblin Camp, where he regales the goblins with a ballad about their king, {{CharLink|Dror Ragzlin}}. If Volo is spoken to, he tells the party to step back, as he is being held captive by the goblins. His captor, {{CharLink|Gribbo}}, notices and asks if he knows the party. Volo panics and stumbles on his ballad, causing Gribbo to kick him off stage and escorting him back to his cage.


[[File:Volo Cage Shattered Sanctum Quest.jpg|thumb|Volo's cage is guarded by Gribbo.]]
[[File:Volo Cage Shattered Sanctum Quest.jpg|thumb|Volo's cage is guarded by Gribbo.]]
Volo's cage is in the [[Shattered Sanctum]] (X:333, Y:-8) in a small room northeast of where [[Priestess Gut]] is. Gribbo is guarding the cage to her 'pigeon' and won't let the party speak to Volo. Speak to Gribbo and she reveals more about her intentions:
Volo's cage is in the {{Coords|333|-8|Shattered Sanctum}} in a small room north-east of {{CharLink|Gut|Priestess Gut}}. Gribbo guards the cage to her 'pigeon' and does not allow the party to speak to Volo. If speaking to Gribbo, she reveals more about her intentions:
* So I see. Do you have plans for this 'pigeon'?
* {{Dialogue option|So I see. Do you have plans for this 'pigeon'?}}
* Does your bird have a name?
* {{Dialogue option|Does your bird have a name?}}


Ask her plans for him, to which she says she'll keep him safe from the others and enjoy his songs.
If asking about her plans for him, she says she will keep him safe from the others and enjoy his songs.
* Your pet is actually a rather famous writer.
* {{Dialogue option|Your pet is actually a rather famous writer.}}
* I was admiring him. I'd like one of my own.
* {{Dialogue option|I was admiring him. I'd like one of my own.}}
* I hate to see such a lovely creature in a cage.
* {{Dialogue option|I hate to see such a lovely creature in a cage.}}


Choose the second option to attempt to bargain with Gribbo:
If choosing the second option to attempt to bargain with Gribbo:
* I've taken a shine to this one. How much do you want for him?
* {{Dialogue option|I've taken a shine to this one. How much do you want for him?}}
* [ILLITHID][WISDOM] Set him free. (DC 5)
* {{Dialogue option|Set him free.|tags=Illithid|roll=Wisdom|dc=5}}
* [DECEPTION] He looks weak. Sick, even. He won't last long in there (DC 10)
* {{Dialogue option|He looks weak. Sick, even. He won't last long in there|roll=Deception|dc=10}}
* [INTIMIDATION] I'm done talking. Open the cage or you'll be sorry. (DC 10)
* {{Dialogue option|I'm done talking. Open the cage or you'll be sorry.|roll=Intimidation|dc=10}}
* [INTIMIDATION][BARBARIAN] Watch your tongue, or I'll take it. (DC 10)
* {{Dialogue option|Watch your tongue, or I'll '''take it'''.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* [WISDOM] Read her thoughts. (DC 9)
* {{Dialogue option|'''''THE HELLS DID YOU SAY TO ME?!'''''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* Withholding prisoners? Your boss won't be happy to hear that.
* {{Dialogue option|''Read her thoughts.''|roll=Wisdom}}
** {{Dialogue option|Withholding prisoners? Your boss won't be happy to hear that.}} (if Detect Thoughts used)


If the party tries to bribe her, she won't take less than 250 gold. Otherwise, persuading or commanding her has her relinquish the key. Gribbo can also be pickpocketed or simply killed to free Volo.
If trying to bribe her, she will not accept less than 250 gold. Otherwise, the party can persuade or command her to relinquish the key. Gribbo can also be pickpocketed or killed to free Volo.


Once Volo is freed, he thanks the party and requests to remain at their camp for some time. He drinks a {{SmRarityItem|Potion of Invisibility}} and flees.


Once Volo is freed, he thanks the party and request to remain at their camp for some time. Then, he drinks of [[Potion of Invisibility]] and flees.
=== Volo at camp ===
 
=== Volo at Camp ===
[[File:Volo Eye Surgery Quest.jpg|thumb|Volo performs surgery to remove the tadpole.]]
[[File:Volo Eye Surgery Quest.jpg|thumb|Volo performs surgery to remove the tadpole.]]
Volo arrives at camp immediately after being rescued. He compliments the camp and explains a bit more about what he's been researching - Mindflayers, cultists, and the company of the party. Volo can be told that the party encountered Mindflayers, to which Volo is incredulous that such creatures would be at the Sword Coast. Explaining that a Mindflayer put a tadpole in the party's skull has him again in disbelief. Tell Volo to perform an examination and he believes the party. Ask Volo if he can help and he says he needs time to research, but that he'll do his best to help.
Volo arrives at camp immediately after his rescue. He compliments the camp and explains his research on mind flayers, cultists, and the company of the party. Volo can be told that the party encountered mind flayers, to which Volo is incredulous that such creatures visited the Sword Coast. The player character can explain that a mind flayer implanted a tadpole into their skull, which casts him further into disbelief. Volo believes the player character only after performing an examination. If the player character asks Volo for help, he agrees to do his best, but that he needs time to research.


After the next long rest, Volo has a solution. He says the tadpole is behind the orbital socket and an extraction should be simple. He produces a needle from his satchel and nervously prepares to perform surgery. There are six opportunities to stop the surgery. Choosing 'Hold your breath' is the point of no return. After this, Volo uses an ice pick to try to extract the tadpole, and ends up removing an eye instead. Feeling guilty, he replaces the eye with [[Volo's Ersatz Eye]] and quickly moves out.
After the next long rest, Volo has a solution. He claims the tadpole is behind the orbital socket and that an extraction should be simple. He produces a needle from his satchel and prepares for the surgery. There are six opportunities to stop the surgery. Choosing 'Hold your breath' is the point of no return. After this, Volo uses an ice pick to extract the tadpole, but removes the entire eye instead. Feeling guilty, he replaces the eye with {{SAI|Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye}} and quickly leaves.


Eventually, Volo leaves with a note, stating he has urgent business in Baldur's Gate.
Eventually, Volo leaves with a note, stating he has urgent business in [[Baldur's Gate]].


=== Meeting Volo in Baldur's Gate ===
=== Meeting Volo in Baldur's Gate ===
[[File:Volo Lower City Captive Quest.jpg|thumb|Volo is tied to a cart of Firewine Barrels]]
[[File:Volo Lower City Captive Quest.jpg|thumb|Volo is tied to a cart of Smokepowder Barrels]]
Once the party arrives in Baldur's Gate, Volo can be found in the [[Lower City]] in front of the [[Steel Watch Foundry]]. He has been kindapped by a group of Absolutist cultists, who claim that Volo has poisoned the minds of innocent citizens with conspiracies. The party can either stand by and watch as Volo burns, or intervene and question the man's sense of mob justice.
Once the party arrive in Baldur's Gate, Volo can be found in the [[Lower City]] in front of the [[Steel Watch Foundry]]. He has been kidnapped by a group of Absolutist cultists who claim that Volo poisoned the minds of innocent citizens with conspiracies. The party can stand by and watch him burn, or intervene and question the man's mob justice.


Sticking up for Volo makes the cultists hostile. Volo must be rescued in a limited number of turns, as the culties sets fire to a trail of firewine leading to the explosive barrels. Move a party member to Volo and a help action appears. Once untied, Volo runs away to safety.
Defending Volo causes the cultists to become hostile. Volo must be rescued within a limited number of turns, as the cultists set fire to a trail of firewine leading to explosive barrels. A party member can rush toward Volo to help him, which will untie him and allow him to run to safety.


Speak to Volo after the battle and he thanks the party profusely for saving him. He returns to camp for the rest of the game.
If speaking to Volo after the battle, he thanks the party profusely for saving him. He returns to camp for the rest of the game.


== Quest Rewards ==
== Quest rewards ==
* {{IconLink |Blazer of Benevolence Icon.png| Blazer of Benevolence}} for helping Volo escape the [[Goblin Camp]].
''If the party help Volo escape the Goblin Camp.''
* {{MdRarityItem| Blazer of Benevolence}}


''If Volo's surgery is undertaken:''
''If Volo's surgery is undertaken.''
* {{SmallIcon|Volos Ersatz Eye Icon.png}} [[Volo's Ersatz Eye (Condition)]]
* {{SAI|Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye}}


If Volo is saved a second time in Baldur's Gate:
''If Volo is saved a second time in Baldur's Gate.''
* Volo as an ally in [[Gather Your Allies]].
* Volo becomes an ally in {{Quest|Gather Your Allies}}, granting {{cond|Volo's Guide to Monsters}} during the [[Confront the Elder Brain|final quest]].


== Notes ==
== Notes ==
* Choosing to go through with Volo's surgery results in the following companion reaction:
{{notebegin}}
* Accepting Volo's surgery results in the following companion reaction:
** Disapproval: Astarion, Karlach, Lae'zel, Shadowheart
** Disapproval: Astarion, Karlach, Lae'zel, Shadowheart
* If Gribbo is killed before the party arrive at the Goblin Camp, Volo is not her 'pigeon' and this quest will not be triggered, but he still appears at camp after a long rest.
** Tav: ''How did you find the camp?''
** Volo: ''Finding is my job, my friend. If there's anything in the world worth knowing, I assure you: I do.''
{{noteend}}


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]

Latest revision as of 23:32, 3 December 2024

Rescue Volo is a Quest in the Goblin Camp during Act One of Baldur's Gate 3. It is initiated as soon as the party enter the area and engage with Volo Volothamp Geddarm, who has been captured and is forced to perform onstage.

Objectives[edit | edit source]

Objectives and journal entries may vary pending story decisions and outcomes.

Rescue Volo.
  • We found Volo performing for the goblins under significant duress. He was led into the camp's interior by a guard - he clearly needs help.
  • Volo is locked in a cage. There must be a way to get him out.
Return to Camp.
  • We freed Volo. He'll meet us back at camp.
Quest Complete
  • Volo has decided to remain in our camp. Having such a learned scholar nearby might be useful.
  • Volo died.
  • We left for Baldur's Gate without rescuing Volo.

Walkthrough[edit | edit source]

Volo at the Emerald Grove[edit | edit source]

Volo Volo can be encountered in the Sacred Pool of the Emerald Grove X: 260 Y: 511 after the initial raid, trying to learn about what happened at the raid from Bosk Bosk. If the party speak with him, he asks questions and clearly embellishes the party's responses, including the addition of a Silver Dragon in the battle. Volo explains that the goblins are rumoured to have abandoned their god Maglubiyet in favour of "The Absolute". He plans to slip into their camp to learn more. With that, he departs for the Goblin Camp.

Volo at the Goblin Camp[edit | edit source]

Regardless of whether the party spoke to Volo, he appears in the main courtyard of the Goblin Camp, where he regales the goblins with a ballad about their king, Dror Ragzlin Dror Ragzlin. If Volo is spoken to, he tells the party to step back, as he is being held captive by the goblins. His captor, Gribbo Gribbo, notices and asks if he knows the party. Volo panics and stumbles on his ballad, causing Gribbo to kick him off stage and escorting him back to his cage.

Volo's cage is guarded by Gribbo.

Volo's cage is in the Shattered Sanctum X: 333 Y: -8 in a small room north-east of Gut Priestess Gut. Gribbo guards the cage to her 'pigeon' and does not allow the party to speak to Volo. If speaking to Gribbo, she reveals more about her intentions:

  • So I see. Do you have plans for this 'pigeon'?
  • Does your bird have a name?

If asking about her plans for him, she says she will keep him safe from the others and enjoy his songs.

  • Your pet is actually a rather famous writer.
  • I was admiring him. I'd like one of my own.
  • I hate to see such a lovely creature in a cage.

If choosing the second option to attempt to bargain with Gribbo:

  • I've taken a shine to this one. How much do you want for him?
  • [ILLITHID] [WISDOM] Set him free. (DC 5)
  • [DECEPTION] He looks weak. Sick, even. He won't last long in there (DC 10)
  • [INTIMIDATION] I'm done talking. Open the cage or you'll be sorry. (DC 10)
  • [BARBARIAN] [INTIMIDATION] Watch your tongue, or I'll take it. (DC 10 Advantage Icon.png)
  • [BERSERKER] [INTIMIDATION] THE HELLS DID YOU SAY TO ME?! (DC 10 Advantage Icon.png)
  • [WISDOM] Read her thoughts.
    • Withholding prisoners? Your boss won't be happy to hear that. (if Detect Thoughts used)

If trying to bribe her, she will not accept less than 250 gold. Otherwise, the party can persuade or command her to relinquish the key. Gribbo can also be pickpocketed or killed to free Volo.

Once Volo is freed, he thanks the party and requests to remain at their camp for some time. He drinks a Potion of Invisibility and flees.

Volo at camp[edit | edit source]

Volo performs surgery to remove the tadpole.

Volo arrives at camp immediately after his rescue. He compliments the camp and explains his research on mind flayers, cultists, and the company of the party. Volo can be told that the party encountered mind flayers, to which Volo is incredulous that such creatures visited the Sword Coast. The player character can explain that a mind flayer implanted a tadpole into their skull, which casts him further into disbelief. Volo believes the player character only after performing an examination. If the player character asks Volo for help, he agrees to do his best, but that he needs time to research.

After the next long rest, Volo has a solution. He claims the tadpole is behind the orbital socket and that an extraction should be simple. He produces a needle from his satchel and prepares for the surgery. There are six opportunities to stop the surgery. Choosing 'Hold your breath' is the point of no return. After this, Volo uses an ice pick to extract the tadpole, but removes the entire eye instead. Feeling guilty, he replaces the eye with Volo's Ersatz Eye Volo's Ersatz Eye and quickly leaves.

Eventually, Volo leaves with a note, stating he has urgent business in Baldur's Gate.

Meeting Volo in Baldur's Gate[edit | edit source]

Volo is tied to a cart of Smokepowder Barrels

Once the party arrive in Baldur's Gate, Volo can be found in the Lower City in front of the Steel Watch Foundry. He has been kidnapped by a group of Absolutist cultists who claim that Volo poisoned the minds of innocent citizens with conspiracies. The party can stand by and watch him burn, or intervene and question the man's mob justice.

Defending Volo causes the cultists to become hostile. Volo must be rescued within a limited number of turns, as the cultists set fire to a trail of firewine leading to explosive barrels. A party member can rush toward Volo to help him, which will untie him and allow him to run to safety.

If speaking to Volo after the battle, he thanks the party profusely for saving him. He returns to camp for the rest of the game.

Quest rewards[edit | edit source]

If the party help Volo escape the Goblin Camp.

If Volo's surgery is undertaken.

If Volo is saved a second time in Baldur's Gate.

Notes[edit | edit source]

  • Accepting Volo's surgery results in the following companion reaction:
    • Disapproval: Astarion, Karlach, Lae'zel, Shadowheart
  • If Gribbo is killed before the party arrive at the Goblin Camp, Volo is not her 'pigeon' and this quest will not be triggered, but he still appears at camp after a long rest.
    • Tav: How did you find the camp?
    • Volo: Finding is my job, my friend. If there's anything in the world worth knowing, I assure you: I do.