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Decide Minthara's Fate: Difference between revisions
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|keywords=Minthara, Drow, Companion, Recruit, Quest | |keywords=Minthara, Drow, Companion, Recruit, Quest | ||
|image=Decide Minthara's Fate.png | |image=Decide Minthara's Fate.png | ||
|description=Decide Minthara's Fate is a quest available upon entering Moonrise Towers in Act Two, provided Minthara survived the previous act | |description=Decide Minthara's Fate is a quest available upon entering Moonrise Towers in Act Two, provided Minthara survived the previous act. | ||
}} | }} | ||
[[File:Minthara.png|right|100px]] | [[File:Minthara.png|right|100px]] | ||
'''Decide Minthara's Fate''' is a quest available upon entering [[Moonrise Towers]] in [[Act Two]], provided {{CharLink|Minthara}} survived the previous act. It is '''not''' required to have {{Quest|Raid the Emerald Grove|raided the Druids' Grove}} | '''Decide Minthara's Fate''' is a quest available upon entering [[Moonrise Towers]] in [[Act Two]], provided {{CharLink|Minthara}} survived the previous act. It is '''not''' required to have {{Quest|Raid the Emerald Grove|raided the Druids' Grove}}; if the party knocked her out or simply proceeded without defeating her, she will still be alive in Act Two. | ||
[[File:Decide Minthara's Fate.png|thumb|Minthara is taken away to be killed... unless the party intervenes.]] | [[File:Decide Minthara's Fate.png|thumb|Minthara is taken away to be killed... unless the party intervenes.]] | ||
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Alternatively, the party might try to avoid these encounters, such as with [[Stealth]] or by casting {{SAI|Invisibility}} on Minthara. | Alternatively, the party might try to avoid these encounters, such as with [[Stealth]] or by casting {{SAI|Invisibility}} on Minthara. | ||
If the prison guards are already dead but the Ironhand gnomes have not been freed yet, completing {{Quest|Rescue Wulbren}} and escaping by boat offers an escape route | If the prison guards are already dead but the Ironhand gnomes have not been freed yet, completing {{Quest|Rescue Wulbren}} and escaping by boat offers an escape route where convincing only one guard is required. | ||
=== Afterwards === | === Afterwards === |
Revision as of 14:41, 30 July 2024
Decide Minthara's Fate is a quest available upon entering Moonrise Towers in Act Two, provided Minthara survived the previous act. It is not required to have ; if the party knocked her out or simply proceeded without defeating her, she will still be alive in Act Two.
Successful completion unlocks Minthara as a possible companion.
Objectives
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough
Reunions
When the party enters Moonrise Towers, if Minthara is still around they'll see her answering to Ketheric Thorm and Disciple Z'rell. Regardless of any successful or unsuccessful checks, Minthara ultimately is taken away to be killed unless the party attacks.
Fighting to free Minthara
If the party does decide to attack, a tough fight starts as all NPCs of Moonrise turn hostile, but Minthara fights with the party as an NPC. She must then be escorted out. Talking a way past people won't be an option and won't be possible anymore.
Avoiding the fight and speaking to the Inquisitors
If the party avoided to start a fight, Minthara can then be found down some stairs in the Moonrise Towers Prison. The Deep Gnomes and attempt to break and erase her mind. They can be allowed to do so and bring the quest to an early end. Otherwise they can be deceived (DC 10) or intimidated (DC 14) to allow the party to step in and take over.
Attacking the Inqusitors
It's also possible to attack them. If they are attacked, Minthara assists in the fight as an NPC. After they're both down, Minthara asks to be escorted out of Moonrise.
Talking to Minthara
If the party stepped in and took over, Minthara is initially unable to talk as she battles The Absolute, who is trying to possess her mind. Passing a DC 18 Wisdom check allows communication with her and either:
- Convincing her to pretend her mind's broken.
- Telling her to fight with the party.
- Erasing her mind.
Assuming her mind wasn't erased, Minthara joins the party as follower / summon. If Minthara pretended her mind was broken, a final Intimidation, Deception, or Persuasion Check (DC 18) convinces Sumera and Jasin to leave. A failure of any check leads to either fighting against the Inquisitors or allowing Minthara's mind to be erased.
The great escape
In the end Minthara must be escorted out of Moonrise Towers. It's not possible to use a Waypoint to do this, the party and Minthara have to leave on foot.
If no fight broke out before, then, from here, it's possible to walk out with Minthara peacefully, but it requires a selection of Intimidation, Deception, or Persuasion checks with:
- The guard just outside Minthara's cell (Intimidation DC 14, Deception DC 16, Persuasion DC 14)
- The two guards guarding the front door to Moonrise (DC 14 in all cases)
Alternatively, the party might try to avoid these encounters, such as with Stealth or by casting on Minthara.
If the prison guards are already dead but the Ironhand gnomes have not been freed yet, completing
and escaping by boat offers an escape route where convincing only one guard is required.Afterwards
Once Minthara has left Moonrise Towers' boundaries, she can be spoken to and either told to go her own way or head to camp where she can finally be recruited as Companion.
Reward
Aside from loot and combat XP, only successfully escorting Minthara out offers the following rewards.
- If Minthara was given's camp location
- 145 XP
- Minthara as a companion
- Characters with the Noble or Urchin background will gain inspiration, if Minthara is recruited on wrap up.
- If Minthara escaped but went her own way
- 65 XP
Notes
- If Minthara dies at any point during this quest, the quest completes and it is not possible to resurrect her.