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Classes: Difference between revisions
m (→Game Mechanics: Removed heavy armor from cleric multiclass proficiency.) Tags: Manual revert Visual edit |
Crashaholic (talk | contribs) m (chucked all the descriptions into a quote template AND made the wizard images link correctly cuz whoever did it didnt :)) |
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=== [[Barbarian]] === | === [[Barbarian]] === | ||
[[File:Class Barbarian Badge Icon.png|100px|left|link=Barbarian]] | [[File:Class Barbarian Badge Icon.png|100px|left|link=Barbarian]] | ||
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. | {{Quote|The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.}} | ||
<gallery heights="100" mode="packed"> | <gallery heights="100" mode="packed"> | ||
File:Class Barbarian Berserker Badge Icon.png|[[Berserker]]|link=Berserker | File:Class Barbarian Berserker Badge Icon.png|[[Berserker]]|link=Berserker | ||
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=== [[Bard]] === | === [[Bard]] === | ||
[[File:Class Bard Badge Icon.png|100px|left|link=Bard]] | [[File:Class Bard Badge Icon.png|100px|left|link=Bard]] | ||
You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within. | {{Quote|You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within. }} | ||
<gallery heights="100px" mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Class Bard Lore Badge Icon.png|[[College of Lore]]|link=College of Lore | Class Bard Lore Badge Icon.png|[[College of Lore]]|link=College of Lore | ||
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=== [[Cleric]] === | === [[Cleric]] === | ||
[[File:Class Cleric Badge Icon.png|100px|left|link=Cleric]] | [[File:Class Cleric Badge Icon.png|100px|left|link=Cleric]] | ||
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill. | {{Quote|Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill. }} | ||
<gallery heights="90px" mode="packed"> | <gallery heights="90px" mode="packed"> | ||
Class Cleric Knowledge Badge Icon.png|[[Knowledge Domain]]|link=Knowledge Domain | Class Cleric Knowledge Badge Icon.png|[[Knowledge Domain]]|link=Knowledge Domain | ||
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=== [[Druid]] === | === [[Druid]] === | ||
[[File:Class Druid Badge Icon.png|100px|left|link=Druid]] | [[File:Class Druid Badge Icon.png|100px|left|link=Druid]] | ||
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. | {{Quote|Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. }} | ||
<gallery heights="100px" mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Class Druid Land Badge Icon.png|[[Circle of the Land]]|link=Circle of the Land | Class Druid Land Badge Icon.png|[[Circle of the Land]]|link=Circle of the Land | ||
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=== [[Fighter]] === | === [[Fighter]] === | ||
[[File:Class Fighter Badge Icon.png|100px|left|link=Fighter]] | [[File:Class Fighter Badge Icon.png|100px|left|link=Fighter]] | ||
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin. | {{Quote|Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.}} | ||
<gallery heights="100px" mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Class Fighter Battle Master Badge Icon.png|[[Battle Master]]|link=Battle Master | Class Fighter Battle Master Badge Icon.png|[[Battle Master]]|link=Battle Master | ||
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=== [[Monk]] === | === [[Monk]] === | ||
[[File:Class Monk Badge Icon.png|100px|left|link=Monk]] | [[File:Class Monk Badge Icon.png|100px|left|link=Monk]] | ||
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. | {{Quote|Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. }} | ||
<gallery heights="100" mode="packed"> | <gallery heights="100" mode="packed"> | ||
Class Monk Open Hand Badge Icon.png|[[Way of the Open Hand]]|link=Way of the Open Hand | Class Monk Open Hand Badge Icon.png|[[Way of the Open Hand]]|link=Way of the Open Hand | ||
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=== [[Paladin]] === | === [[Paladin]] === | ||
[[File:Class Paladin Badge Icon.png|100px|left|link=Paladin]] | [[File:Class Paladin Badge Icon.png|100px|left|link=Paladin]] | ||
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times. | {{Quote|Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times. }} | ||
<gallery heights="100px" mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Class Paladin Ancients Badge Icon.png|[[Oath of the Ancients]]|link=Oath of the Ancients | Class Paladin Ancients Badge Icon.png|[[Oath of the Ancients]]|link=Oath of the Ancients | ||
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=== [[Ranger]] === | === [[Ranger]] === | ||
[[File:Class Ranger Badge Icon.png|100px|left|link=Ranger]] | [[File:Class Ranger Badge Icon.png|100px|left|link=Ranger]] | ||
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. | {{Quote|Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. }} | ||
<gallery heights="100px" mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Class Ranger Hunter Badge Icon.png|[[Hunter]]|link=Hunter | Class Ranger Hunter Badge Icon.png|[[Hunter]]|link=Hunter | ||
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=== [[Rogue]] === | === [[Rogue]] === | ||
[[File:Class Rogue Badge Icon.png|100px|left|link=Rogue]] | [[File:Class Rogue Badge Icon.png|100px|left|link=Rogue]] | ||
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation. | {{Quote|With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation. }} | ||
<gallery heights="100px" mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Class Rogue Arcane Trickster Badge Icon.png|[[Arcane Trickster]]|link=Arcane Trickster | Class Rogue Arcane Trickster Badge Icon.png|[[Arcane Trickster]]|link=Arcane Trickster | ||
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=== [[Sorcerer]] === | === [[Sorcerer]] === | ||
[[File:Class Sorcerer Badge Icon.png|100px|left|link=Sorcerer]] | [[File:Class Sorcerer Badge Icon.png|100px|left|link=Sorcerer]] | ||
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline. | {{Quote|Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline. }} | ||
<gallery heights="100px" mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Class Sorcerer Dragonic Bloodline Badge Icon.png|[[Draconic Bloodline]]|link=Draconic Bloodline | Class Sorcerer Dragonic Bloodline Badge Icon.png|[[Draconic Bloodline]]|link=Draconic Bloodline | ||
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=== [[Warlock]] === | === [[Warlock]] === | ||
[[File:Class Warlock Badge Icon.png|100px|left|link=Warlock]] | [[File:Class Warlock Badge Icon.png|100px|left|link=Warlock]] | ||
Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic. | {{Quote|Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic. }} | ||
<gallery heights="100px" mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Class Warlock Archfey Badge Icon.png|[[The Archfey]]|link=The Archfey | Class Warlock Archfey Badge Icon.png|[[The Archfey]]|link=The Archfey | ||
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=== [[Wizard]] === | === [[Wizard]] === | ||
[[File:Class Wizard Badge Icon.png|100px|left|link=Wizard]] | [[File:Class Wizard Badge Icon.png|100px|left|link=Wizard]] | ||
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research. | {{Quote|Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research. }} | ||
<center><gallery heights="100" mode="nolines" widths="100"> | <center><gallery heights="100" mode="nolines" widths="100"> | ||
File:Class Wizard Abjuration Badge Icon.png|[[Abjuration School]] | File:Class Wizard Abjuration Badge Icon.png|[[Abjuration School]]|link=Abjuration School | ||
File:Class Wizard Conjuration Badge Icon.png|[[Conjuration School]] | File:Class Wizard Conjuration Badge Icon.png|[[Conjuration School]]|link=Conjuration School | ||
File:Class Wizard Divination Badge Icon.png|[[Divination School]] | File:Class Wizard Divination Badge Icon.png|[[Divination School]]|link=Divination School | ||
File:Class Wizard Enchantment Badge Icon.png|[[Enchantment School]] | File:Class Wizard Enchantment Badge Icon.png|[[Enchantment School]]|link=Enchantment School | ||
File:Class Wizard Evocation Badge Icon.png|[[Evocation School]] | File:Class Wizard Evocation Badge Icon.png|[[Evocation School]]|link=Evocation School | ||
File:Class Wizard Illusion Badge Icon.png|[[Illusion School]] | File:Class Wizard Illusion Badge Icon.png|[[Illusion School]]|link=Illusion School | ||
File:Class Wizard Necromancy Badge Icon.png|[[Necromancy School]] | File:Class Wizard Necromancy Badge Icon.png|[[Necromancy School]]|link=Necromancy School | ||
File:Class Wizard Transmutation Badge Icon.png|[[Transmutation School]] | File:Class Wizard Transmutation Badge Icon.png|[[Transmutation School]]|link=Transmutation School | ||
</gallery></center> | </gallery></center> | ||
Revision as of 13:04, 10 September 2023
A character's class in Baldur's Gate 3 is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character is able to interact with the world. Classes determine most of a character's abilities - both in and out of combat. As a character advances in levels in a class they will gain incredible new powers and abilities.
The maximum character level in Baldur's Gate 3 is level 12.
Each class grants characters special dialogue choices only available to that class. Each class also has unique spellcasting animations (while attack animations are based on race).
See also: Character Creation
Game Mechanics
Subclasses
When a character reaches a certain level in a class they must select a subclass. The level that this choice is made at varies from class to class.
Subclasses allow characters to further specialize their character by imparting powerful new abilities focused around enhancing the central theme of the subclass. Choosing a subclass does not cause a character to stop gaining the normal benefits of a class when advancing in level - the benefits of a subclass are on top of the normal class abilities.
See below for a list of classes and their subclasses.
Multiclassing
A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called multiclassing. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations.
A multiclassed character does not receive all of the proficiencies of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's proficiency bonus increases as normal, however.
A multiclassed character adds their total level in all classes together to determine their overall character level.
Players cannot multiclass when playing on "Explorer" difficulty.
Multiclass Proficiencies
Class | Gained Proficiency | Class | Gained Proficiency |
---|---|---|---|
Barbarian | Shields, Simple Weapons, Martial Weapons | Bard | Light Armor, One skill, One instrument |
Cleric | Light Armor, Medium Armor, Shields, Morningstars | Druid | Light Armor, Medium Armor, Shields |
Fighter | Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons | Monk | Simple Weapons, Shortswords |
Paladin | Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons | Ranger | Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, One skill |
Rogue | Light Armor, One skill | Sorcerer | - |
Warlock | Light armor, Simple Weapons | Wizard | - |
Playable Classes
Barbarian
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Bard
You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within.
Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Fighter
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Monk
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Paladin
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.
Ranger
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Rogue
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Sorcerer
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
Warlock
Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic.
Wizard
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Trivia
- See D&D 5e Class Changes for a summary of all changes to classes in Baldur's Gate 3 from the 5e ruleset.